MCPcopy Create free account

hub / github.com/9chu/LuaSTGPlus / functions

Functions1,032 in github.com/9chu/LuaSTGPlus

↓ 3 callersMethodPause
LuaSTGPlus/ResourceMgr.h:358
↓ 3 callersMethodQueryGlyph
LuaSTGPlus/ResourceMgr.cpp:319
↓ 3 callersMethodRender
LuaSTGPlus/GameObjectPool.cpp:214
↓ 3 callersMethodRenderTexture
()
TexturedFontEditor/FontEditor.cs:1109
↓ 3 callersMethodReset
LuaSTGPlus/Bencode.cpp:119
↓ 3 callersMethodSetActive
LuaSTGPlus/ResourceMgr.h:237
↓ 3 callersMethodSetActivedPoolType
@brief 设置当前激活的资源池类型
LuaSTGPlus/ResourceMgr.h:792
↓ 3 callersMethodSetCenter
LuaSTGPlus/ResourceMgr.h:246
↓ 3 callersMethodSetInactive
LuaSTGPlus/ResourceMgr.h:242
↓ 3 callersMethodSetVolume
LuaSTGPlus/ResourceMgr.h:459
↓ 3 callersFunctionVolumeFix
LuaSTGPlus/ResourceMgr.h:14
↓ 3 callersFunctionbuild_tree
=========================================================================== * Construct one Huffman tree and assigns the code bit strings and lengths
ZLib/trees.c:617
↓ 3 callersFunctioncheck_file
** Check if the given element on the stack is a file and returns it. */
LuaSTGPlus/LuaExtensions/lfs/lfs.c:199
↓ 3 callersFunctioncheck_match
=========================================================================== * Check that the match at match_start is indeed a match. */
ZLib/deflate.c:1356
↓ 3 callersFunctiongf2_matrix_times
========================================================================= */
ZLib/crc32.c:327
↓ 3 callersFunctiongz_fetch
Fetch data and put it in the output buffer. Assumes state->x.have is 0. Data is either copied from the input file or decompressed from the input
ZLib/gzread.c:226
↓ 3 callersFunctiongz_load
Use read() to load a buffer -- return -1 on error, otherwise 0. Read from state->fd, and update state->eof, state->err, and state->msg as appropri
ZLib/gzread.c:20
↓ 3 callersFunctiongz_skip
Skip len uncompressed bytes of output. Return -1 on error, 0 on success. */
ZLib/gzread.c:256
↓ 3 callersFunctioninflateReset
(strm)
ZLib/inflate.c:129
↓ 3 callersFunctioninit_keys
* Initialize the encryption keys and the random header according to * the given password. */
ZLib/minizip/crypt.h:65
↓ 3 callersFunctionjson_append_data
Serialise Lua data into JSON string. */
LuaSTGPlus/LuaExtensions/cjson4lua/lua_cjson.c:663
↓ 3 callersFunctionjson_fetch_config
LuaSTGPlus/LuaExtensions/cjson4lua/lua_cjson.c:194
↓ 3 callersFunctionjson_process_value
Handle the "value" context */
LuaSTGPlus/LuaExtensions/cjson4lua/lua_cjson.c:1227
↓ 3 callersFunctionmymkdir
(dirname)
ZLib/minizip/miniunz.c:124
↓ 3 callersFunctionstrbuf_ensure_null
LuaSTGPlus/LuaExtensions/cjson4lua/strbuf.h:140
↓ 3 callersFunctionstrbuf_resize
Ensure strbuf can handle a string length bytes long (ignoring NULL * optional termination). */
LuaSTGPlus/LuaExtensions/cjson4lua/strbuf.c:164
↓ 3 callersFunctionunzGetCurrentFileInfo64
Write info about the ZipFile in the *pglobal_info structure. No preparation of the structure is needed return UNZ_OK if there is no problem. */
ZLib/minizip/unzip.c:1126
↓ 3 callersFunctionunzGoToFirstFile
Set the current file of the zipfile to the first file. return UNZ_OK if there is no problem */
ZLib/minizip/unzip.c:1180
↓ 3 callersFunctionunzOpen2_64
ZLib/minizip/unzip.c:780
↓ 3 callersFunctionunzOpenCurrentFile3
Open for reading data the current file in the zipfile. If there is no error and the file is opened, the return value is UNZ_OK. */
ZLib/minizip/unzip.c:1474
↓ 3 callersFunctionzipCloseFileInZip
ZLib/minizip/zip.c:1750
↓ 2 callersMethodCanConvertFrom
(ITypeDescriptorContext context, Type sourceType)
TexturedFontEditor/Helper.cs:334
↓ 2 callersMethodCanConvertTo
(ITypeDescriptorContext context, Type destinationType)
TexturedFontEditor/Helper.cs:338
↓ 2 callersMethodCheckResourceExists
@brief 检查资源是否存在 @warning 注意t可以是非法枚举量
LuaSTGPlus/ResourceMgr.h:550
↓ 2 callersFunctionCollisionCheck
LuaSTGPlus/GameObjectPool.cpp:78
↓ 2 callersMethodConvertFrom
(ITypeDescriptorContext context, CultureInfo culture, object value)
TexturedFontEditor/Helper.cs:342
↓ 2 callersMethodConvertTo
(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
TexturedFontEditor/Helper.cs:366
↓ 2 callersMethodCreateRenderTarget
LuaSTGPlus/LuaWrapper.cpp:1000
↓ 2 callersFunctionDisplay64BitsSize
ZLib/minizip/miniunz.c:206
↓ 2 callersMethodExportResourceList
LuaSTGPlus/ResourceMgr.cpp:592
↓ 2 callersMethodFindFX
@brief 寻找shader
LuaSTGPlus/ResourceMgr.h:945
↓ 2 callersMethodFindSpriteFont
@brief 寻找字体
LuaSTGPlus/ResourceMgr.h:927
↓ 2 callersMethodGetAnimation
@brief 获取动画
LuaSTGPlus/ResourceMgr.h:659
↓ 2 callersMethodGetEffect
LuaSTGPlus/ResourceMgr.h:485
↓ 2 callersMethodGetFX
@brief 获取FX
LuaSTGPlus/ResourceMgr.h:719
↓ 2 callersMethodGetGlobalMusicVolume
LuaSTGPlus/ResourceMgr.h:782
↓ 2 callersMethodGetMusic
@brief 获取背景音
LuaSTGPlus/ResourceMgr.h:669
↓ 2 callersMethodGetObjectCount
@brief ��ȡ�ѷ����������
LuaSTGPlus/GameObjectPool.h:164
↓ 2 callersMethodGetParticle
@brief 获取粒子系统
LuaSTGPlus/ResourceMgr.h:689
↓ 2 callersMethodGetProperties
(ITypeDescriptorContext context, object value, Attribute[] attributes)
TexturedFontEditor/Helper.cs:398
↓ 2 callersMethodGetSamplesPerSec
LuaSTGPlus/ResourceMgr.h:406
↓ 2 callersMethodGetSound
@brief 获取音效
LuaSTGPlus/ResourceMgr.h:679
↓ 2 callersMethodGetSpriteFont
@brief 获取纹理字体
LuaSTGPlus/ResourceMgr.h:699
↓ 2 callersMethodGetTTFFont
@brief 获取TTF字体
LuaSTGPlus/ResourceMgr.h:709
↓ 2 callersMethodIsRunning
()
PerformanceMonitor/TargetProgram.cs:230
↓ 2 callersMethodIsStopped
LuaSTGPlus/ResourceMgr.h:373
↓ 2 callersFunctionOverlapTest
@brief �߶θ��Dz��� @note ��Ҫ��֤lineA.x < lineA.y �� lineB.x < lineB.y
LuaSTGPlus/CollisionDetect.h:22
↓ 2 callersMethodRelease
LuaSTGPlus/GameObjectPool.cpp:210
↓ 2 callersMethodReleaseResource
LuaSTGPlus/GameObjectPool.h:95
↓ 2 callersMethodResume
LuaSTGPlus/ResourceMgr.h:353
↓ 2 callersMethodSaveTo
(string FilePath)
TexturedFontEditor/FontEditor.cs:1184
↓ 2 callersMethodSetBlendColor
LuaSTGPlus/ResourceMgr.h:328
↓ 2 callersMethodSetPosition
LuaSTGPlus/ResourceMgr.h:412
↓ 2 callersMethodSetPostEffectTexture
LuaSTGPlus/ResourceMgr.cpp:471
↓ 2 callersMethodSetRotation
LuaSTGPlus/ResourceMgr.h:254
↓ 2 callersMethodStop
<summary> Stops this debug monitor. This call we block the executing thread until this debug monitor is stopped. </summary>
PerformanceMonitor/DebugMonitor.cs:335
↓ 2 callersFunction_file_info_
** Get file or symbolic link information */
LuaSTGPlus/LuaExtensions/lfs/lfs.c:816
↓ 2 callersFunction_file_lock
** */
LuaSTGPlus/LuaExtensions/lfs/lfs.c:223
↓ 2 callersFunction_tr_flush_bits
=========================================================================== * Flush the bits in the bit buffer to pending output (leaves at most 7 bi
ZLib/trees.c:882
↓ 2 callersFunction_tr_stored_block
=========================================================================== * Send a stored block */
ZLib/trees.c:865
↓ 2 callersFunctionadd_data_in_datablock
ZLib/minizip/zip.c:225
↓ 2 callersFunctionadler32_combine_
========================================================================= */
ZLib/adler32.c:136
↓ 2 callersFunctionallocate_new_datablock
ZLib/minizip/zip.c:189
↓ 2 callersFunctionbi_flush
=========================================================================== * Flush the bit buffer, keeping at most 7 bits in it. */
ZLib/trees.c:1169
↓ 2 callersFunctionbi_reverse
=========================================================================== * Reverse the first len bits of a code, using straightforward code (a fas
ZLib/trees.c:1154
↓ 2 callersFunctionbi_windup
=========================================================================== * Flush the bit buffer and align the output on a byte boundary */
ZLib/trees.c:1186
↓ 2 callersFunctioncharat
(key, idx)
LuaSTGPlus/string2enum.py:21
↓ 2 callersFunctioncheck_exist_file
(filename)
ZLib/minizip/minizip.c:153
↓ 2 callersFunctioncompress_block
=========================================================================== * Send the block data compressed using the given Huffman trees */
ZLib/trees.c:1060
↓ 2 callersFunctioncrc32_combine_
========================================================================= */
ZLib/crc32.c:355
↓ 2 callersFunctiondebug_stats
LuaSTGPlus/LuaExtensions/cjson4lua/strbuf.c:94
↓ 2 callersFunctiondecode_hex4
LuaSTGPlus/LuaExtensions/cjson4lua/lua_cjson.c:755
↓ 2 callersFunctiondeflateReset
========================================================================= */
ZLib/deflate.c:427
↓ 2 callersFunctiondo_extract_currentfile
(uf,popt_extract_without_path,popt_overwrite,password)
ZLib/minizip/miniunz.c:312
↓ 2 callersFunctiondo_help
ZLib/minizip/minizip.c:172
↓ 2 callersFunctionfill_fopen64_filefunc
ZLib/minizip/ioapi.c:237
↓ 2 callersFunctionfill_win32_filefunc64A
ZLib/minizip/iowin32.c:439
↓ 2 callersFunctionfill_zlib_filefunc64_32_def_from_filefunc32
ZLib/minizip/ioapi.c:69
↓ 2 callersFunctionfixedtables
Return state with length and distance decoding tables and index sizes set to fixed code decoding. Normally this returns fixed tables from inffixed
ZLib/inflate.c:261
↓ 2 callersFunctiongen_codes
=========================================================================== * Generate the codes for a given tree and bit counts (which need not be
ZLib/trees.c:575
↓ 2 callersFunctionget_crc_table
========================================================================= * This function can be used by asm versions of crc32() */
ZLib/crc32.c:190
↓ 2 callersFunctiongz_avail
Load up input buffer and set eof flag if last data loaded -- return -1 on error, 0 otherwise. Note that the eof flag is set when the end of the in
ZLib/gzread.c:51
↓ 2 callersFunctiongz_decomp
Decompress from input to the provided next_out and avail_out in the state. On return, state->x.have and state->x.next point to the just decompresse
ZLib/gzread.c:172
↓ 2 callersFunctiongz_look
Look for gzip header, set up for inflate or copy. state->x.have must be 0. If this is the first time in, allocate required memory. state->how wil
ZLib/gzread.c:86
↓ 2 callersFunctiongz_reset
Reset gzip file state */
ZLib/gzlib.c:75
↓ 2 callersFunctiongzclose_r
-- see zlib.h -- */
ZLib/gzread.c:567
↓ 2 callersFunctiongzwrite
-- see zlib.h -- */
ZLib/gzwrite.c:165
↓ 2 callersFunctioninflate_fast
Decode literal, length, and distance codes and write out the resulting literal and match bytes until either not enough input or output is availa
ZLib/inffast.c:67
↓ 2 callersFunctioninit_block
=========================================================================== * Initialize a new block. */
ZLib/trees.c:409
↓ 2 callersFunctionjson_append_number
LuaSTGPlus/LuaExtensions/cjson4lua/lua_cjson.c:591
← previousnext →101–200 of 1,032, ranked by callers