| 208 | } |
| 209 | |
| 210 | void GameObjectBentLaser::Release()LNOEXCEPT |
| 211 | { |
| 212 | } |
| 213 | |
| 214 | bool GameObjectBentLaser::Render(const char* tex_name, BlendMode blend, fcyColor c, float tex_left, float tex_top, float tex_width, float tex_height, float scale)LNOEXCEPT |
| 215 | { |
no outgoing calls
no test coverage detected