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Method Release

LuaSTGPlus/GameObjectPool.cpp:210–212  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

208}
209
210void GameObjectBentLaser::Release()LNOEXCEPT
211{
212}
213
214bool GameObjectBentLaser::Render(const char* tex_name, BlendMode blend, fcyColor c, float tex_left, float tex_top, float tex_width, float tex_height, float scale)LNOEXCEPT
215{

Callers 2

LoadImageFromMemoryMethod · 0.45
ReleaseResourceMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected