| 37 | } |
| 38 | |
| 39 | void NameEntryHelper::edit() { |
| 40 | if (mGamePad->testButton(JUTGamePad::MAINSTICK_UP)) { |
| 41 | mDrums[mDrumIdx]->scrollUp(); |
| 42 | } else if (mGamePad->testButton(JUTGamePad::MAINSTICK_DOWN)) { |
| 43 | mDrums[mDrumIdx]->scrollDown(); |
| 44 | } |
| 45 | |
| 46 | if (mGamePad->testTrigger(JUTGamePad::A)) { |
| 47 | mDrums[mDrumIdx]->selectOut(); |
| 48 | if (mDrumIdx == 2) { |
| 49 | GetGameAudioMain()->startSystemSe(0x20003); |
| 50 | |
| 51 | for (int i = 0; i < 3; i++) |
| 52 | maText[i] = mDrums[i]->getChar(); |
| 53 | |
| 54 | mAction = 3; |
| 55 | } |
| 56 | else { |
| 57 | GetGameAudioMain()->startSystemSe(0x2000c); |
| 58 | mDrumIdx++; |
| 59 | mDrums[mDrumIdx]->selectIn(); |
| 60 | } |
| 61 | } else if (mGamePad->testTrigger(JUTGamePad::B)) { |
| 62 | if (mDrumIdx == 0) { |
| 63 | if (mGameSelect) { // in award mode, you can't exit out of the Name entry |
| 64 | GetGameAudioMain()->startSystemSe(0x20005); |
| 65 | mDrums[mDrumIdx]->selectOut(); |
| 66 | mAction = 4; |
| 67 | } |
| 68 | } |
| 69 | else { |
| 70 | GetGameAudioMain()->startSystemSe(0x2000c); |
| 71 | mDrums[mDrumIdx]->selectOut(); |
| 72 | mDrumIdx--; |
| 73 | mDrums[mDrumIdx]->selectIn(); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | } |
| 78 | |
| 79 | void NameEntryHelper::calc() { |
| 80 | switch(mAction) { |
nothing calls this directly
no test coverage detected