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hub / github.com/doldecomp/mkdd / endRender

Function endRender

src/Osako/system.cpp:374–386  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

372 }
373
374 void endRender() {
375#ifdef DEBUG
376 SysDebug::getManager()->draw();
377 if (ScrnShot::sScrnShot)
378 ScrnShot::sScrnShot->capture();
379#endif
380 mspDisplay->endRender();
381#ifdef DEBUG
382 if (gGamePad1P.testButton(JUTGamePad::L) && gGamePad1P.testTrigger(JUTGamePad::DPAD_DOWN)) {
383 GetGameAudioMain()->setBgmVolume(0.0f);
384 }
385#endif
386 }
387
388 void endFrame() {
389#ifdef DEBUG

Callers 1

runFunction · 0.85

Calls 6

endRenderMethod · 0.80
testButtonMethod · 0.80
testTriggerMethod · 0.80
setBgmVolumeMethod · 0.80
drawMethod · 0.45
captureMethod · 0.45

Tested by

no test coverage detected