| 514 | } |
| 515 | |
| 516 | void DRLG_CheckQuests(int x, int y) |
| 517 | { |
| 518 | int i; |
| 519 | |
| 520 | for (i = 0; i < MAXQUESTS; i++) { |
| 521 | if (QuestStatus(i)) { |
| 522 | switch (quests[i]._qtype) { |
| 523 | case QTYPE_BUTCH: |
| 524 | DrawButcher(); |
| 525 | break; |
| 526 | case QTYPE_BOL: |
| 527 | DrawLTBanner(x, y); |
| 528 | break; |
| 529 | case QTYPE_BLIND: |
| 530 | DrawBlind(x, y); |
| 531 | break; |
| 532 | case QTYPE_BLOOD: |
| 533 | DrawBlood(x, y); |
| 534 | break; |
| 535 | case QTYPE_WARLRD: |
| 536 | DrawWarLord(x, y); |
| 537 | break; |
| 538 | case QTYPE_KING: |
| 539 | DrawSkelKing(i, x, y); |
| 540 | break; |
| 541 | case QTYPE_BONE: |
| 542 | DrawSChamber(i, x, y); |
| 543 | break; |
| 544 | } |
| 545 | } |
| 546 | } |
| 547 | } |
| 548 | |
| 549 | void SetReturnLvlPos() |
| 550 | { |
no test coverage detected