| 488 | } |
| 489 | |
| 490 | void DrawBlood(int x, int y) |
| 491 | { |
| 492 | int rw, rh; |
| 493 | int i, j; |
| 494 | BYTE *sp, *setp; |
| 495 | |
| 496 | setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); |
| 497 | rw = *setp; |
| 498 | sp = setp + 2; |
| 499 | rh = *sp; |
| 500 | sp += 2; |
| 501 | setpc_x = x; |
| 502 | setpc_y = y; |
| 503 | setpc_w = rw; |
| 504 | setpc_h = rh; |
| 505 | for (j = 0; j < rh; j++) { |
| 506 | for (i = 0; i < rw; i++) { |
| 507 | if (*sp != 0) { |
| 508 | dungeon[x + i][y + j] = *sp; |
| 509 | } |
| 510 | sp += 2; |
| 511 | } |
| 512 | } |
| 513 | mem_free_dbg(setp); |
| 514 | } |
| 515 | |
| 516 | void DRLG_CheckQuests(int x, int y) |
| 517 | { |
no test coverage detected