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hub / github.com/dfranx/ShaderDebugger / isGLSL

Function isGLSL

src/CommonLibrary.cpp:21–25  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

19 }
20
21 bool isGLSL(bv_program* prog)
22 {
23 auto dbg = (sd::ShaderDebugger*)prog->user_data;
24 return dbg->GetCompiler()->GetLanguage() == Compiler::Language::GLSL;
25 }
26
27 // initialize user defined structures
28 void DefaultConstructor(bv_program* prog, bv_object* obj)

Callers 13

create_float3Function · 0.85
create_int3Function · 0.85
create_uint3Function · 0.85
create_bool3Function · 0.85
create_float4Function · 0.85
create_int4Function · 0.85
create_uint4Function · 0.85
create_bool4Function · 0.85
create_float2Function · 0.85
create_int2Function · 0.85
create_uint2Function · 0.85
create_bool2Function · 0.85

Calls 2

GetLanguageMethod · 0.80
GetCompilerMethod · 0.80

Tested by

no test coverage detected