| 19 | } |
| 20 | |
| 21 | bool isGLSL(bv_program* prog) |
| 22 | { |
| 23 | auto dbg = (sd::ShaderDebugger*)prog->user_data; |
| 24 | return dbg->GetCompiler()->GetLanguage() == Compiler::Language::GLSL; |
| 25 | } |
| 26 | |
| 27 | // initialize user defined structures |
| 28 | void DefaultConstructor(bv_program* prog, bv_object* obj) |
no test coverage detected