| 176 | return ret; |
| 177 | } |
| 178 | bv_variable create_bool4(bv_program* prog, glm::bvec4 val) |
| 179 | { |
| 180 | bv_variable ret = bv_variable_create_object(bv_program_get_object_info(prog, isGLSL(prog) ? "bvec4" : "bool4")); |
| 181 | bv_object* retObj = bv_variable_get_object(ret); |
| 182 | |
| 183 | bv_object_set_property(retObj, "x", bv_variable_create_uchar(val.x)); |
| 184 | bv_object_set_property(retObj, "y", bv_variable_create_uchar(val.y)); |
| 185 | bv_object_set_property(retObj, "z", bv_variable_create_uchar(val.z)); |
| 186 | bv_object_set_property(retObj, "w", bv_variable_create_uchar(val.w)); |
| 187 | |
| 188 | return ret; |
| 189 | } |
| 190 | |
| 191 | bv_variable create_float2(bv_program* prog, glm::vec2 val) |
| 192 | { |