| 128 | return ret; |
| 129 | } |
| 130 | bv_variable create_bool3(bv_program* prog, glm::bvec3 val) |
| 131 | { |
| 132 | bv_variable ret = bv_variable_create_object(bv_program_get_object_info(prog, isGLSL(prog) ? "bvec3" : "bool3")); |
| 133 | bv_object* retObj = bv_variable_get_object(ret); |
| 134 | |
| 135 | bv_object_set_property(retObj, "x", bv_variable_create_uchar(val.x)); |
| 136 | bv_object_set_property(retObj, "y", bv_variable_create_uchar(val.y)); |
| 137 | bv_object_set_property(retObj, "z", bv_variable_create_uchar(val.z)); |
| 138 | |
| 139 | return ret; |
| 140 | } |
| 141 | |
| 142 | bv_variable create_float4(bv_program* prog, glm::vec4 val) |
| 143 | { |