Toss, bounce, and fly movement. When onground, do nothing.
(SubgameEntity ent, GameExportsImpl gameExports)
| 530 | * Toss, bounce, and fly movement. When onground, do nothing. |
| 531 | */ |
| 532 | void SV_Physics_Toss(SubgameEntity ent, GameExportsImpl gameExports) { |
| 533 | |
| 534 | float[] move = { 0, 0, 0 }; |
| 535 | float[] old_origin = { 0, 0, 0 }; |
| 536 | |
| 537 | // regular thinking |
| 538 | SV_RunThink(ent, gameExports); |
| 539 | |
| 540 | // if not a team captain, so movement will be handled elsewhere |
| 541 | if ((ent.flags & GameDefines.FL_TEAMSLAVE) != 0) |
| 542 | return; |
| 543 | |
| 544 | if (ent.velocity[2] > 0) |
| 545 | ent.groundentity = null; |
| 546 | |
| 547 | // check for the groundentity going away |
| 548 | if (ent.groundentity != null) |
| 549 | if (!ent.groundentity.inuse) |
| 550 | ent.groundentity = null; |
| 551 | |
| 552 | // if onground, return without moving |
| 553 | if (ent.groundentity != null) |
| 554 | return; |
| 555 | |
| 556 | Math3D.VectorCopy(ent.s.origin, old_origin); |
| 557 | |
| 558 | SV_CheckVelocity(ent); |
| 559 | |
| 560 | // add gravity |
| 561 | if (ent.movetype != GameDefines.MOVETYPE_FLY |
| 562 | && ent.movetype != GameDefines.MOVETYPE_FLYMISSILE) |
| 563 | SV_AddGravity(ent, gameExports.gameCvars.sv_gravity.value); |
| 564 | |
| 565 | // move angles |
| 566 | Math3D.VectorMA(ent.s.angles, Defines.FRAMETIME, ent.avelocity, |
| 567 | ent.s.angles); |
| 568 | |
| 569 | // move origin |
| 570 | Math3D.VectorScale(ent.velocity, Defines.FRAMETIME, move); |
| 571 | trace_t trace = SV_PushEntity(ent, move, gameExports); |
| 572 | if (!ent.inuse) |
| 573 | return; |
| 574 | |
| 575 | if (trace.fraction < 1) { |
| 576 | float backoff; |
| 577 | if (ent.movetype == GameDefines.MOVETYPE_BOUNCE) |
| 578 | backoff = 1.5f; |
| 579 | else |
| 580 | backoff = 1; |
| 581 | |
| 582 | GameBase.ClipVelocity(ent.velocity, trace.plane.normal, |
| 583 | ent.velocity, backoff); |
| 584 | |
| 585 | // stop if on ground |
| 586 | if (trace.plane.normal[2] > 0.7) { |
| 587 | if (ent.velocity[2] < 60 |
| 588 | || ent.movetype != GameDefines.MOVETYPE_BOUNCE) { |
| 589 | ent.groundentity = trace.ent; |
no test coverage detected