(float[] veca, float scale, float[] vecb, float[] to)
| 89 | v[2] = (z); |
| 90 | } |
| 91 | public static void VectorMA(float[] veca, float scale, float[] vecb, float[] to) { |
| 92 | to[0] = veca[0] + scale * vecb[0]; |
| 93 | to[1] = veca[1] + scale * vecb[1]; |
| 94 | to[2] = veca[2] + scale * vecb[2]; |
| 95 | } |
| 96 | public static final float VectorNormalize(float[] v) { |
| 97 | |
| 98 | float length = VectorLength(v); |
no outgoing calls