SV_AddGravity.
(SubgameEntity ent, float gravity)
| 238 | * SV_AddGravity. |
| 239 | */ |
| 240 | private static void SV_AddGravity(SubgameEntity ent, float gravity) { |
| 241 | ent.velocity[2] -= ent.gravity * gravity * Defines.FRAMETIME; |
| 242 | } |
| 243 | |
| 244 | /** |
| 245 | * Does not change the entities velocity at all |
no outgoing calls
no test coverage detected