(SubgameEntity self, SubgameEntity inflictor, SubgameEntity attacker,
int damage, float[] point, GameExportsImpl gameExports)
| 41 | static EntDieAdapter player_die = new EntDieAdapter() { |
| 42 | public String getID() { return "player_die"; } |
| 43 | public void die(SubgameEntity self, SubgameEntity inflictor, SubgameEntity attacker, |
| 44 | int damage, float[] point, GameExportsImpl gameExports) { |
| 45 | |
| 46 | Math3D.VectorClear(self.avelocity); |
| 47 | |
| 48 | self.takedamage = Defines.DAMAGE_YES; |
| 49 | self.movetype = GameDefines.MOVETYPE_TOSS; |
| 50 | |
| 51 | self.s.modelindex2 = 0; // remove linked weapon model |
| 52 | |
| 53 | self.s.angles[0] = 0; |
| 54 | self.s.angles[2] = 0; |
| 55 | |
| 56 | self.s.sound = 0; |
| 57 | gclient_t client = self.getClient(); |
| 58 | client.weapon_sound = 0; |
| 59 | |
| 60 | self.maxs[2] = -8; |
| 61 | |
| 62 | // self.solid = SOLID_NOT; |
| 63 | self.svflags |= Defines.SVF_DEADMONSTER; |
| 64 | |
| 65 | if (self.deadflag == 0) { |
| 66 | client.respawn_time = gameExports.level.time + 1.0f; |
| 67 | PlayerClient.LookAtKiller(self, inflictor, attacker, gameExports.g_edicts[0]); |
| 68 | client.getPlayerState().pmove.pm_type = Defines.PM_DEAD; |
| 69 | ClientObituary(self, inflictor, attacker, gameExports); |
| 70 | PlayerClient.TossClientWeapon(self, gameExports); |
| 71 | if (gameExports.gameCvars.deathmatch.value != 0) { |
| 72 | gameExports.Help_f(self); // show scores |
| 73 | } |
| 74 | |
| 75 | // clear inventory |
| 76 | gameExports.items.forEach(it -> { |
| 77 | if (gameExports.gameCvars.coop.value != 0) { |
| 78 | if ((gameExports.items.get(it.index).flags & GameDefines.IT_KEY) != 0) { |
| 79 | // this is kind of ugly, but it's how we want to handle keys in coop |
| 80 | client.resp.coop_respawn.inventory[it.index] = client.pers.inventory[it.index]; |
| 81 | } |
| 82 | } |
| 83 | client.pers.inventory[it.index] = 0; |
| 84 | }); |
| 85 | } |
| 86 | |
| 87 | // remove powerups |
| 88 | client.quad_framenum = 0; |
| 89 | client.invincible_framenum = 0; |
| 90 | client.breather_framenum = 0; |
| 91 | client.enviro_framenum = 0; |
| 92 | self.flags &= ~GameDefines.FL_POWER_ARMOR; |
| 93 | |
| 94 | if (self.health < -40) { // gib |
| 95 | gameExports.gameImports |
| 96 | .sound(self, Defines.CHAN_BODY, gameExports.gameImports |
| 97 | .soundindex("misc/udeath.wav"), 1, |
| 98 | Defines.ATTN_NORM, 0); |
| 99 | for (int n = 0; n < 4; n++) |
| 100 | GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", |
nothing calls this directly
no test coverage detected