| 167 | |
| 168 | |
| 169 | public static void ClientObituary(SubgameEntity self, |
| 170 | edict_t inflictor, |
| 171 | SubgameEntity attacker, |
| 172 | GameExportsImpl gameExports) { |
| 173 | |
| 174 | gclient_t attackerClient = attacker.getClient(); |
| 175 | if (gameExports.gameCvars.coop.value != 0 && attackerClient != null) |
| 176 | self.meansOfDeath |= GameDefines.MOD_FRIENDLY_FIRE; |
| 177 | |
| 178 | gclient_t client = self.getClient(); |
| 179 | if (gameExports.gameCvars.deathmatch.value != 0 || gameExports.gameCvars.coop.value != 0) { |
| 180 | boolean friendlyFire = (self.meansOfDeath & GameDefines.MOD_FRIENDLY_FIRE) != 0; |
| 181 | int mod = self.meansOfDeath & ~GameDefines.MOD_FRIENDLY_FIRE; |
| 182 | String message = null; |
| 183 | String message2 = ""; |
| 184 | |
| 185 | switch (mod) { |
| 186 | case GameDefines.MOD_SUICIDE: |
| 187 | message = "suicides"; |
| 188 | break; |
| 189 | case GameDefines.MOD_FALLING: |
| 190 | message = "cratered"; |
| 191 | break; |
| 192 | case GameDefines.MOD_CRUSH: |
| 193 | message = "was squished"; |
| 194 | break; |
| 195 | case GameDefines.MOD_WATER: |
| 196 | message = "sank like a rock"; |
| 197 | break; |
| 198 | case GameDefines.MOD_SLIME: |
| 199 | message = "melted"; |
| 200 | break; |
| 201 | case GameDefines.MOD_LAVA: |
| 202 | message = "does a back flip into the lava"; |
| 203 | break; |
| 204 | case GameDefines.MOD_EXPLOSIVE: |
| 205 | case GameDefines.MOD_BARREL: |
| 206 | message = "blew up"; |
| 207 | break; |
| 208 | case GameDefines.MOD_EXIT: |
| 209 | message = "found a way out"; |
| 210 | break; |
| 211 | case GameDefines.MOD_TARGET_LASER: |
| 212 | message = "saw the light"; |
| 213 | break; |
| 214 | case GameDefines.MOD_TARGET_BLASTER: |
| 215 | message = "got blasted"; |
| 216 | break; |
| 217 | case GameDefines.MOD_BOMB: |
| 218 | case GameDefines.MOD_SPLASH: |
| 219 | case GameDefines.MOD_TRIGGER_HURT: |
| 220 | message = "was in the wrong place"; |
| 221 | break; |
| 222 | } |
| 223 | if (attacker == self) { |
| 224 | switch (mod) { |
| 225 | case GameDefines.MOD_HELD_GRENADE: |
| 226 | message = "tried to put the pin back in"; |