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hub / github.com/demoth/jake2 / LookAtKiller

Method LookAtKiller

game/src/main/java/jake2/game/PlayerClient.java:1314–1341  ·  view source on GitHub ↗

Changes the camera view to look at the killer.

(SubgameEntity self, edict_t inflictor,
                                    edict_t attacker, SubgameEntity world)

Source from the content-addressed store, hash-verified

1312 * Changes the camera view to look at the killer.
1313 */
1314 public static void LookAtKiller(SubgameEntity self, edict_t inflictor,
1315 edict_t attacker, SubgameEntity world) {
1316 float dir[] = { 0, 0, 0 };
1317
1318 gclient_t client = self.getClient();
1319 if (attacker != null && attacker != world && attacker != self) {
1320 Math3D.VectorSubtract(attacker.s.origin, self.s.origin, dir);
1321 } else if (inflictor != null && inflictor != world && inflictor != self) {
1322 Math3D.VectorSubtract(inflictor.s.origin, self.s.origin, dir);
1323 } else {
1324 client.killer_yaw = self.s.angles[Defines.YAW];
1325 return;
1326 }
1327
1328 if (dir[0] != 0)
1329 client.killer_yaw = (float) (180 / Math.PI * Math.atan2(
1330 dir[1], dir[0]));
1331 else {
1332 client.killer_yaw = 0;
1333 if (dir[1] > 0)
1334 client.killer_yaw = 90;
1335 else if (dir[1] < 0)
1336 client.killer_yaw = -90;
1337 }
1338 if (client.killer_yaw < 0)
1339 client.killer_yaw += 360;
1340
1341 }
1342
1343
1344 /**

Callers 1

dieMethod · 0.95

Calls 2

VectorSubtractMethod · 0.95
getClientMethod · 0.45

Tested by

no test coverage detected