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Functions9,004 in github.com/davideberly/GeometricTools

MethodCPUAccuracyTest
GTE/Samples/Distance/DistanceSegments3/DistanceSegments3Console.cpp:291
MethodCPUPerformanceTest
GTE/Samples/Distance/DistanceSegments3/DistanceSegments3Console.cpp:392
MethodCSParameters
GTE/Graphics/DX11/HLSLReflection.h:116
FunctionC_CHBRAT_ACOEFF
GTE/Mathematics/ChebyshevRatioEstimate.h:75
FunctionC_CHBRAT_ACOEFF_R
GTE/Mathematics/ChebyshevRatioEstimate.h:122
FunctionC_CHBRAT_BCOEFF
GTE/Mathematics/ChebyshevRatioEstimate.h:82
FunctionC_CHBRAT_BCOEFF_R
GTE/Mathematics/ChebyshevRatioEstimate.h:129
MethodCamera
GTE/Graphics/Camera.cpp:13
MethodCameraAndLightNodesWindow3
GTE/Samples/SceneGraphs/CameraAndLightNodes/CameraAndLightNodesWindow3.cpp:14
MethodCameraRig
GTE/Applications/CameraRig.cpp:13
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46Texture2Array.cpp:51
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46Texture1Array.cpp:50
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46TextureDS.cpp:29
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46TextureRT.cpp:29
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46TextureCubeArray.cpp:101
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46TextureCube.cpp:50
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46Texture3.cpp:51
MethodCanAutoGenerateMipmaps
GTE/Graphics/GL46/GL46Texture2.cpp:50
MethodCanCollapse
GTE/Graphics/CLODMeshCreator.h:422
MethodCandidate
GTE/Mathematics/MinimumVolumeBox3FloatingPoint.h:251
MethodCandidate
GTE/Mathematics/MinimumVolumeBox3Rational.h:252
MethodCandidatesHavePointInsideCone
GTE/Mathematics/IntrAlignedBox3Cone3.h:450
MethodCanonicalBox
Construction. The default constructor sets all members to zero.
GTE/Mathematics/CanonicalBox.h:26
MethodCapsule
Construction and destruction. The default constructor sets the segment to have endpoints p0 = (-1,0,...,0) and p1 = (1,0,...,0), and the radius is 1.
GTE/Mathematics/Capsule.h:25
MethodCaseC2NotZeroDiscrNeg
GTE/Mathematics/IntrLine3Cone3.h:226
MethodCaseC2NotZeroDiscrPos
GTE/Mathematics/IntrLine3Cone3.h:233
MethodCaseC2NotZeroDiscrZero
GTE/Mathematics/IntrLine3Cone3.h:268
MethodCaseC2ZeroC1NotZero
GTE/Mathematics/IntrLine3Cone3.h:309
MethodCaseC2ZeroC1Zero
GTE/Mathematics/IntrLine3Cone3.h:333
MethodCaseE4NotZero
GTE/Mathematics/IntrEllipse2Ellipse2.h:748
MethodCaseE4ZeroE2NotZeroE3NotZero
GTE/Mathematics/IntrEllipse2Ellipse2.h:701
MethodCaseE4ZeroE2NotZeroE3Zero
GTE/Mathematics/IntrEllipse2Ellipse2.h:656
MethodCaseE4ZeroE2ZeroE3NotZero
GTE/Mathematics/IntrEllipse2Ellipse2.h:579
MethodCaseE4ZeroE2ZeroE3Zero
GTE/Mathematics/IntrEllipse2Ellipse2.h:620
MethodCastleWindow3
GTE/Samples/SceneGraphs/Castle/CastleWindow3.cpp:12
FunctionChebyshevRatio
GTE/Mathematics/ChebyshevRatio.h:30
FunctionChebyshevRatioEstimate
GTE/Mathematics/ChebyshevRatioEstimate.h:144
FunctionChebyshevRatioEstimateR
GTE/Mathematics/ChebyshevRatioEstimate.h:223
FunctionChebyshevRatioUsingCosAngle
GTE/Mathematics/ChebyshevRatio.h:54
FunctionChebyshevRatios
GTE/Mathematics/ChebyshevRatio.h:85
MethodCholeskyDecomposition
Ensure that N > 0 at compile time.
GTE/Mathematics/CholeskyDecomposition.h:25
MethodCholeskyDecomposition
Ensure that N > 0 at run time.
GTE/Mathematics/CholeskyDecomposition.h:103
MethodCholeskyFactor
Factor the square banded matrix A into A = L*L^T, where L is a lower-triangular matrix (L^T is an upper-triangular matrix). This is an LU decompositi
GTE/Mathematics/BandedMatrix.h:186
MethodCircle3
Construction and destruction. The default constructor sets center to (0,0,0), normal to (0,0,1), and radius to 1.
GTE/Mathematics/Circle3.h:25
FunctionCircleThroughPointSpecifiedTangentAndRadius
GTE/Mathematics/CircleThroughPointSpecifiedTangentAndRadius.h:72
FunctionCircleThroughTwoPointsSpecifiedRadius
GTE/Mathematics/CircleThroughTwoPointsSpecifiedRadius.h:54
FunctionCircumscribe
GTE/Mathematics/ContScribeCircle3Sphere3.h:22
MethodClamp
GTE/Mathematics/DistPoint2Parallelogram2.h:165
MethodClassify
GTE/Mathematics/IntrEllipse2Ellipse2.h:357
MethodClassify
GTE/Mathematics/BSPPolygon2.h:493
MethodClassifyCollapsibleVertices
GTE/Graphics/CLODMeshCreator.h:352
MethodClassifyContact
GTE/Samples/Physics/BouncingTetrahedra/PhysicsModule.cpp:399
MethodClassifyDFS
GTE/Mathematics/TriangulateCDT.h:430
MethodClassifyDFS
GTE/Mathematics/TriangulateCDT.h:936
MethodClassifyEdges
GTE/Mathematics/SplitMeshByPlane.h:69
MethodClassifyTriangles
GTE/Mathematics/SplitMeshByPlane.h:143
MethodClassifyTriangles
GTE/Mathematics/TriangulateCDT.h:421
MethodClassifyTriangles
GTE/Mathematics/TriangulateCDT.h:927
MethodClassifyVertices
GTE/Mathematics/SplitMeshByPlane.h:59
MethodClear
Destroy the vertices, edges, and triangles to obtain an empty mesh.
GTE/Mathematics/VETNonmanifoldMesh.h:201
MethodClear
Destroy the edges and triangles to obtain an empty mesh.
GTE/Mathematics/ETNonmanifoldMesh.h:221
MethodClear
Destroy the vertices, edges and triangles to obtain an empty mesh.
GTE/Mathematics/VETManifoldMesh.h:200
MethodClear
Destroy the vertices, edges, and triangles to obtain an empty mesh.
GTE/Mathematics/VTSManifoldMesh.h:216
MethodClear
Make this set empty.
GTE/Mathematics/DisjointRectangles.h:169
MethodClear
Destroy the triangles and tetrahedra to obtain an empty mesh.
GTE/Mathematics/TSManifoldMesh.h:310
MethodClear
Make this set empty.
GTE/Mathematics/DisjointIntervals.h:93
MethodClearAll
GTE/Samples/Geometrics/TriangulationEC/TriangulationECWindow2.cpp:271
MethodClearBuffers
GTE/Graphics/DX11/DX11Engine.cpp:1419
MethodClearCandidates
GTE/Mathematics/IntrAlignedBox3Cone3.h:580
MethodClearColorBuffer
GTE/Graphics/GL46/GL46Engine.cpp:927
MethodClearColorBuffer
GTE/Graphics/DX11/DX11Engine.cpp:1375
MethodClearDepthBuffer
GTE/Graphics/GL46/GL46Engine.cpp:933
MethodClearDepthBuffer
GTE/Graphics/DX11/DX11Engine.cpp:1392
MethodClearInteriorAdjacent
GTE/Mathematics/ImageUtility2.h:1455
MethodClearScreen
GTE/Applications/Window2.cpp:98
MethodClearStencilBuffer
GTE/Graphics/DX11/DX11Engine.cpp:1405
MethodClip
Test whether the current clipped segment intersects the current test plane. If the return value is 'true', the segment does intersect the plane and i
GTE/Mathematics/IntrLine3AlignedBox3.h:180
MethodClip
Test whether the current clipped segment intersects the current test plane. If the return value is 'true', the segment does intersect the plane and i
GTE/Mathematics/IntrLine2AlignedBox2.h:155
MethodClip
Discard the portion of the mesh on the negative side of the plane. This function is valid for any manifold triangle mesh (at most two triangles shared
GTE/Samples/Intersection/IntersectConvexPolyhedra/ConvexPolyhedron.h:873
MethodClipAgainstPlane
GTE/Samples/Physics/CollisionsMovingSphereTriangle/RTSphereTriangle.cpp:391
MethodClipCullAABBs
Clip-cull the tetrahedra bounding boxes against the region. The mValid[t] is true whenever the mAABB[t] intersects the region.
GTE/Mathematics/TetrahedraRasterizer.h:138
MethodClipper
Construction.
GTE/Samples/Intersection/IntersectConvexPolyhedra/ConvexPolyhedron.h:833
MethodClose
Compute a closing with a structuring element consisting of neighbors specified by offsets relative to the pixel. The input image is binary with 0 for
GTE/Mathematics/ImageUtility2.h:275
MethodClose4
Compute a closing with a structuring element consisting of the 4-connected neighbors of each pixel. The input image is binary with 0 for background a
GTE/Mathematics/ImageUtility2.h:247
MethodClose8
Compute a closing with a structuring element consisting of the 8-connected neighbors of each pixel. The input image is binary with 0 for background a
GTE/Mathematics/ImageUtility2.h:261
MethodClosestInfo
GTE/Mathematics/DistCircle3Circle3.h:343
MethodClothWindow3
GTE/Samples/Physics/Cloth/ClothWindow3.cpp:14
MethodCoPointLocation
GTE/Mathematics/BSPPolygon2.h:798
MethodColHouse
GTE/Mathematics/CubicRootsQR.h:170
MethodColHouse
GTE/Mathematics/QuarticRootsQR.h:241
MethodColHouse
GTE/Mathematics/UnsymmetricEigenvalues.h:253
MethodColinear
GTE/Mathematics/ConvexHull3.h:597
MethodCollapse
GTE/Graphics/CLODMeshCreator.h:490
MethodCollapseInfo
GTE/Graphics/CLODMeshCreator.h:198
MethodCollapseVertices
Create data structures for the polyline.
GTE/Mathematics/CLODPolyline.h:209
MethodCollapsed
GTE/Mathematics/VertexCollapseMesh.h:423
MethodCollide
GTE/Samples/Physics/CollisionsMovingSphereTriangle/RTSphereTriangle.cpp:66
MethodColliders
GTE/Samples/Physics/CollisionsMovingSpheres/Colliders.cpp:11
MethodCollisionGroup
GTE/Graphics/CollisionGroup.h:41
MethodCollisionMesh
GTE/Graphics/CollisionMesh.cpp:12
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