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Types & classes278 in github.com/d3dcoder/d3d12book

↓ 41 callersClassCD3DX12_HEAP_PROPERTIES
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Common/d3dx12.h:265
↓ 32 callersClassVertex
Common/GeometryGenerator.h:28
↓ 26 callersClassCD3DX12_BLEND_DESC
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Common/d3dx12.h:169
↓ 26 callersClassCD3DX12_DEPTH_STENCIL_DESC
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Common/d3dx12.h:113
↓ 26 callersClassCD3DX12_RASTERIZER_DESC
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Common/d3dx12.h:196
↓ 21 callersClassCD3DX12_CPU_DESCRIPTOR_HANDLE
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Common/d3dx12.h:1059
↓ 20 callersClassVertex
Chapter 11 Stenciling/StencilDemo/FrameResource.h:44
↓ 12 callersClassCD3DX12_GPU_DESCRIPTOR_HANDLE
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Common/d3dx12.h:1120
↓ 8 callersClassVertex
Chapter 6 Drawing in Direct3D/Box/BoxApp.cpp:19
↓ 5 callersClassCD3DX12_RESOURCE_DESC
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Common/d3dx12.h:1210
↓ 2 callersClassCD3DX12_CLEAR_VALUE
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Common/d3dx12.h:400
ClassAnimationClip
<summary> Examples of AnimationClips are "Walk", "Run", "Attack", "Defend". An AnimationClip requires a BoneAnimation for every bone to form the anima
Chapter 23 Character Animation/SkinnedMesh/SkinnedData.h:43
ClassBasicTessellationApp
Chapter 14 The Tessellation Stages/BasicTessellation/BasicTessellationApp.cpp:60
ClassBezierPatchApp
Chapter 14 The Tessellation Stages/BezierPatch/BezierPatchApp.cpp:60
ClassBlendApp
Chapter 10 Blending/BlendDemo/BlendApp.cpp:63
ClassBlurApp
Chapter 13 The Compute Shader/Blur/BlurApp.cpp:64
ClassBlurFilter
Chapter 13 The Compute Shader/Blur/BlurFilter.h:11
ClassBoneAnimation
<summary> A BoneAnimation is defined by a list of keyframes. For time values inbetween two keyframes, we interpolate between the two nearest keyframe
Chapter 23 Character Animation/SkinnedMesh/SkinnedData.h:28
ClassBoneAnimation
<summary> A BoneAnimation is defined by a list of keyframes. For time values inbetween two keyframes, we interpolate between the two nearest keyframe
Chapter 22 Quaternions/QuatDemo/AnimationHelper.h:33
ClassBoxApp
Chapter 6 Drawing in Direct3D/Box/BoxApp.cpp:30
ClassCD3DX12_BOX
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Common/d3dx12.h:55
ClassCD3DX12_DEFAULT
Common/d3dx12.h:17
ClassCD3DX12_DESCRIPTOR_RANGE
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Common/d3dx12.h:664
ClassCD3DX12_HEAP_DESC
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Common/d3dx12.h:313
ClassCD3DX12_PACKED_MIP_INFO
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Common/d3dx12.h:585
ClassCD3DX12_RANGE
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Common/d3dx12.h:428
ClassCD3DX12_RECT
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Common/d3dx12.h:32
ClassCD3DX12_RESOURCE_ALLOCATION_INFO
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Common/d3dx12.h:247
ClassCD3DX12_RESOURCE_BARRIER
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Common/d3dx12.h:534
ClassCD3DX12_ROOT_CONSTANTS
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Common/d3dx12.h:741
ClassCD3DX12_ROOT_DESCRIPTOR
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Common/d3dx12.h:776
ClassCD3DX12_ROOT_DESCRIPTOR_TABLE
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Common/d3dx12.h:710
ClassCD3DX12_ROOT_PARAMETER
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Common/d3dx12.h:804
ClassCD3DX12_ROOT_SIGNATURE_DESC
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Common/d3dx12.h:1012
ClassCD3DX12_STATIC_SAMPLER_DESC
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Common/d3dx12.h:910
ClassCD3DX12_SUBRESOURCE_FOOTPRINT
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Common/d3dx12.h:607
ClassCD3DX12_SUBRESOURCE_TILING
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Common/d3dx12.h:492
ClassCD3DX12_TEXTURE_COPY_LOCATION
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Common/d3dx12.h:641
ClassCD3DX12_TILED_RESOURCE_COORDINATE
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Common/d3dx12.h:446
ClassCD3DX12_TILE_REGION_SIZE
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Common/d3dx12.h:468
ClassCD3DX12_TILE_SHAPE
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Common/d3dx12.h:514
ClassCamera
Common/Camera.h:16
ClassCameraAndDynamicIndexingApp
Chapter 15 First Person Camera and Dynamic Indexing/CameraAndDynamicIndexing/CameraAndDynamicIndexingApp.cpp:56
ClassCrateApp
Chapter 9 Texturing/Crate/CrateApp.cpp:54
ClassCubeMapApp
Chapter 18 Cube Mapping/CubeMap/CubeMapApp.cpp:63
EnumCubeMapFace
Chapter 23 Character Animation/SkinnedMesh/ShadowMap.h:9
EnumCubeMapFace
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.h:9
EnumCubeMapFace
Chapter 21 Ambient Occlusion/Ssao/ShadowMap.h:9
ClassCubeRenderTarget
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.h:19
ClassD3DApp
Common/d3dApp.h:20
EnumDDS_ALPHA_MODE
Common/DDSTextureLoader.h:49
ClassDDS_HEADER
Common/DDSTextureLoader.cpp:94
ClassDDS_HEADER_DXT10
Common/DDSTextureLoader.cpp:112
EnumDDS_MISC_FLAGS2
Common/DDSTextureLoader.cpp:89
ClassDDS_PIXELFORMAT
Common/DDSTextureLoader.cpp:54
ClassData
Chapter 13 The Compute Shader/VecAdd/VecAddCSApp.cpp:20
ClassDxException
Common/d3dUtil.h:131
ClassDynamicCubeMapApp
Chapter 18 Cube Mapping/DynamicCube/DynamicCubeMapApp.cpp:67
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 11 Stenciling/StencilDemo/FrameResource.h:59
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 12 The Geometry Shader/TreeBillboards/FrameResource.h:53
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 23 Character Animation/SkinnedMesh/FrameResource.h:104
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 13 The Compute Shader/Blur/FrameResource.h:53
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 13 The Compute Shader/WavesCS/FrameResource.h:56
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 13 The Compute Shader/SobelFilter/FrameResource.h:56
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 13 The Compute Shader/VecAdd/FrameResource.h:53
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 9 Texturing/TexWaves/FrameResource.h:48
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 9 Texturing/TexColumns/FrameResource.h:48
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 9 Texturing/Crate/FrameResource.h:48
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 20 Shadow Mapping/Shadows/FrameResource.h:69
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/FrameResource.h:38
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 7 Drawing in Direct3D Part II/Shapes/FrameResource.h:38
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 16 Instancing and Frustum Culling/InstancingAndCulling/FrameResource.h:67
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 18 Cube Mapping/DynamicCube/FrameResource.h:67
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 18 Cube Mapping/CubeMap/FrameResource.h:67
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 22 Quaternions/QuatDemo/FrameResource.h:67
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 14 The Tessellation Stages/BasicTessellation/FrameResource.h:59
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 14 The Tessellation Stages/BezierPatch/FrameResource.h:59
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 19 Normal Mapping/NormalMap/FrameResource.h:68
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 8 Lighting/LitColumns/FrameResource.h:47
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 8 Lighting/LitWaves/FrameResource.h:46
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 10 Blending/BlendDemo/FrameResource.h:53
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 21 Ambient Occlusion/Ssao/FrameResource.h:89
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 17 Picking/Picking/FrameResource.h:67
ClassFrameResource
Stores the resources needed for the CPU to build the command lists for a frame.
Chapter 15 First Person Camera and Dynamic Indexing/CameraAndDynamicIndexing/FrameResource.h:67
ClassGameTimer
Common/GameTimer.h:8
ClassGeometryGenerator
Common/GeometryGenerator.h:21
ClassGpuWaves
Chapter 13 The Compute Shader/WavesCS/GpuWaves.h:15
ClassGpuWaves
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.h:15
ClassInitDirect3DApp
Chapter 4 Direct3D Initialization/Init Direct3D/InitDirect3DApp.cpp:14
ClassInstanceData
Chapter 16 Instancing and Frustum Culling/InstancingAndCulling/FrameResource.h:7
ClassInstancingAndCullingApp
Chapter 16 Instancing and Frustum Culling/InstancingAndCulling/InstancingAndCullingApp.cpp:60
ClassKeyframe
<summary> A Keyframe defines the bone transformation at an instant in time. </summary>
Chapter 23 Character Animation/SkinnedMesh/SkinnedData.h:10
ClassKeyframe
<summary> A Keyframe defines the bone transformation at an instant in time. </summary>
Chapter 22 Quaternions/QuatDemo/AnimationHelper.h:15
ClassLandAndWavesApp
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/LandAndWavesApp.cpp:57
ClassLight
Common/d3dUtil.h:215
ClassLitColumnsApp
Chapter 8 Lighting/LitColumns/LitColumnsApp.cpp:54
ClassLitWavesApp
Chapter 8 Lighting/LitWaves/LitWavesApp.cpp:64
ClassM3DLoader
Chapter 23 Character Animation/SkinnedMesh/LoadM3d.h:8
ClassM3dMaterial
Chapter 23 Character Animation/SkinnedMesh/LoadM3d.h:38
ClassMaterial
Simple struct to represent a material for our demos. A production 3D engine would likely create a class hierarchy of Materials.
Common/d3dUtil.h:239
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