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Functions1,357 in github.com/d3dcoder/d3d12book

↓ 92 callersMethodReset
Common/GameTimer.cpp:56
↓ 88 callersMethodCopyData
Common/UploadBuffer.h:53
↓ 63 callersMethodInitAsConstantBufferView
Common/d3dx12.h:834
↓ 62 callersMethodDeltaTime
Common/GameTimer.cpp:51
↓ 47 callersMethodInit
Common/d3dx12.h:755
↓ 47 callersMethodInitAsDescriptorTable
Common/d3dx12.h:811
↓ 38 callersMethodResource
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.cpp:23
↓ 36 callersMethodTotalTime
Returns the total time elapsed since Reset() was called, NOT counting any time when the clock is stopped.
Common/GameTimer.cpp:19
↓ 33 callersMethodResource
Chapter 20 Shadow Mapping/Shadows/ShadowMap.cpp:30
↓ 28 callersMethodRun
Common/d3dApp.cpp:72
↓ 28 callersMethodToString
Common/d3dUtil.cpp:116
↓ 26 callersMethodIndexBufferView
Common/d3dUtil.h:197
↓ 26 callersMethodVertexBufferView
Common/d3dUtil.h:187
↓ 21 callersMethodCreateGrid
Common/GeometryGenerator.cpp:551
↓ 20 callersMethodStrafe
Common/Camera.cpp:179
↓ 20 callersMethodWalk
Common/Camera.cpp:190
↓ 18 callersMethodCreateBox
Common/GeometryGenerator.cpp:10
↓ 14 callersMethodGetProj
Common/Camera.cpp:162
↓ 13 callersMethodGetView
Common/Camera.cpp:156
↓ 13 callersMethodInitAsShaderResourceView
Common/d3dx12.h:845
↓ 12 callersMethodResource
Chapter 13 The Compute Shader/SobelFilter/RenderTarget.cpp:20
↓ 11 callersMethodCreateCylinder
Common/GeometryGenerator.cpp:382
↓ 11 callersMethodCreateSphere
Common/GeometryGenerator.cpp:103
↓ 11 callersMethodGetPosition3f
Common/Camera.cpp:23
↓ 11 callersMethodResource
Chapter 23 Character Animation/SkinnedMesh/ShadowMap.cpp:30
↓ 11 callersMethodSetLens
Common/Camera.cpp:116
↓ 11 callersMethodUpdateViewMatrix
Common/Camera.cpp:226
↓ 10 callersMethodPitch
Common/Camera.cpp:201
↓ 10 callersMethodResource
Chapter 21 Ambient Occlusion/Ssao/ShadowMap.cpp:30
↓ 10 callersMethodRotateY
Common/Camera.cpp:213
↓ 9 callersMethodSetPosition
Common/Camera.cpp:28
↓ 5 callersFunctionBitsPerPixel
-------------------------------------------------------------------------------------- Return the BPP for a particular format ------------------------
Common/DDSTextureLoader.cpp:275
↓ 5 callersMethodInitAsConstants
Common/d3dx12.h:822
↓ 5 callersFunctionSetDebugObjectName
Common/DDSTextureLoader.cpp:134
↓ 4 callersMethodDescriptorCount
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.cpp:76
↓ 4 callersFunctionGetAlphaMode
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:1877
↓ 4 callersMethodVertexCount
Chapter 12 The Geometry Shader/TreeBillboards/Waves.cpp:68
↓ 4 callersMethodVertexCount
Chapter 13 The Compute Shader/Blur/Waves.cpp:68
↓ 4 callersMethodVertexCount
Chapter 9 Texturing/TexWaves/Waves.cpp:68
↓ 4 callersMethodVertexCount
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/Waves.cpp:68
↓ 4 callersMethodVertexCount
Chapter 8 Lighting/LitWaves/Waves.cpp:68
↓ 4 callersMethodVertexCount
Chapter 10 Blending/BlendDemo/Waves.cpp:68
↓ 3 callersMethodBuildDescriptors
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.cpp:181
↓ 3 callersMethodColumnCount
Chapter 13 The Compute Shader/WavesCS/GpuWaves.cpp:41
↓ 3 callersMethodColumnCount
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.cpp:41
↓ 3 callersFunctionCreateD3DResources
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:995
↓ 3 callersMethodCreateQuad
Common/GeometryGenerator.cpp:616
↓ 3 callersFunctionGetSurfaceInfo
-------------------------------------------------------------------------------------- Get surface information for a particular format ---------------
Common/DDSTextureLoader.cpp:425
↓ 3 callersMethodRowCount
Chapter 13 The Compute Shader/WavesCS/GpuWaves.cpp:36
↓ 3 callersMethodRowCount
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.cpp:36
↓ 2 callersFunctionAnsiToWString
Common/d3dUtil.h:56
↓ 2 callersMethodBuildDescriptors
Chapter 23 Character Animation/SkinnedMesh/Ssao.cpp:99
↓ 2 callersMethodBuildDescriptors
Chapter 21 Ambient Occlusion/Ssao/Ssao.cpp:99
↓ 2 callersMethodColumnCount
Chapter 12 The Geometry Shader/TreeBillboards/Waves.cpp:63
↓ 2 callersMethodColumnCount
Chapter 13 The Compute Shader/Blur/Waves.cpp:63
↓ 2 callersMethodColumnCount
Chapter 9 Texturing/TexWaves/Waves.cpp:63
↓ 2 callersMethodColumnCount
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/Waves.cpp:63
↓ 2 callersMethodColumnCount
Chapter 8 Lighting/LitWaves/Waves.cpp:63
↓ 2 callersMethodColumnCount
Chapter 10 Blending/BlendDemo/Waves.cpp:63
↓ 2 callersFunctionCreateTextureFromDDS
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:1323
↓ 2 callersFunctionCreateTextureFromDDS12
Common/DDSTextureLoader.cpp:1672
↓ 2 callersMethodDsv
Chapter 23 Character Animation/SkinnedMesh/ShadowMap.cpp:40
↓ 2 callersMethodDsv
Chapter 20 Shadow Mapping/Shadows/ShadowMap.cpp:40
↓ 2 callersMethodDsv
Chapter 21 Ambient Occlusion/Ssao/ShadowMap.cpp:40
↓ 2 callersFunctionFillInitData
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:801
↓ 2 callersFunctionGetDXGIFormat
Common/DDSTextureLoader.cpp:557
↓ 2 callersFunctionLoadTextureDataFromFile
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:147
↓ 2 callersMethodLookAt
Common/Camera.cpp:131
↓ 2 callersFunctionMakeSRGB
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:769
↓ 2 callersMethodRowCount
Chapter 12 The Geometry Shader/TreeBillboards/Waves.cpp:58
↓ 2 callersMethodRowCount
Chapter 13 The Compute Shader/Blur/Waves.cpp:58
↓ 2 callersMethodRowCount
Chapter 9 Texturing/TexWaves/Waves.cpp:58
↓ 2 callersMethodRowCount
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/Waves.cpp:58
↓ 2 callersMethodRowCount
Chapter 8 Lighting/LitWaves/Waves.cpp:58
↓ 2 callersMethodRowCount
Chapter 10 Blending/BlendDemo/Waves.cpp:58
↓ 2 callersMethodRtv
Chapter 13 The Compute Shader/SobelFilter/RenderTarget.cpp:30
↓ 2 callersMethodRtv
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.cpp:33
↓ 2 callersMethodSrv
Chapter 13 The Compute Shader/SobelFilter/RenderTarget.cpp:25
↓ 2 callersMethodStart
Common/GameTimer.cpp:67
↓ 2 callersMethodStop
Common/GameTimer.cpp:89
↓ 2 callersFunctionsafe_handle
Common/DDSTextureLoader.cpp:131
↓ 1 callersMethodBoneCount
Chapter 23 Character Animation/SkinnedMesh/SkinnedData.cpp:125
↓ 1 callersMethodBuildDescriptors
Chapter 13 The Compute Shader/Blur/BlurFilter.cpp:25
↓ 1 callersMethodBuildDescriptors
Chapter 13 The Compute Shader/WavesCS/GpuWaves.cpp:181
↓ 1 callersMethodBuildDescriptors
Chapter 20 Shadow Mapping/Shadows/ShadowMap.cpp:55
↓ 1 callersMethodBuildDescriptors
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.cpp:48
↓ 1 callersMethodCalcGaussWeights
Chapter 23 Character Animation/SkinnedMesh/Ssao.cpp:41
↓ 1 callersMethodCalcGaussWeights
Chapter 21 Ambient Occlusion/Ssao/Ssao.cpp:41
↓ 1 callersMethodComputeSsao
Chapter 23 Character Animation/SkinnedMesh/Ssao.cpp:189
↓ 1 callersMethodComputeSsao
Chapter 21 Ambient Occlusion/Ssao/Ssao.cpp:189
↓ 1 callersFunctionCreateD3DResources12
Common/DDSTextureLoader.cpp:1230
↓ 1 callersFunctionD3D12CalcSubresource
------------------------------------------------------------------------------------------------
Common/d3dx12.h:1181
↓ 1 callersFunctionD3D12GetFormatPlaneCount
------------------------------------------------------------------------------------------------
Common/d3dx12.h:1196
↓ 1 callersMethodDepth
Chapter 12 The Geometry Shader/TreeBillboards/Waves.cpp:83
↓ 1 callersMethodDepth
Chapter 13 The Compute Shader/Blur/Waves.cpp:83
↓ 1 callersMethodDepth
Chapter 9 Texturing/TexWaves/Waves.cpp:83
↓ 1 callersMethodDepth
Chapter 10 Blending/BlendDemo/Waves.cpp:83
↓ 1 callersMethodDescriptorCount
Chapter 13 The Compute Shader/WavesCS/GpuWaves.cpp:76
↓ 1 callersMethodDisplacementMap
Chapter 13 The Compute Shader/WavesCS/GpuWaves.cpp:71
↓ 1 callersMethodDisplacementMap
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.cpp:71
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