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Functions1,357 in github.com/d3dcoder/d3d12book

MethodBuildTreeSpritesGeometry
Chapter 12 The Geometry Shader/TreeBillboards/TreeBillboardsApp.cpp:872
MethodBuildWavesGeometry
Chapter 12 The Geometry Shader/TreeBillboards/TreeBillboardsApp.cpp:767
MethodBuildWavesGeometry
Chapter 13 The Compute Shader/Blur/BlurApp.cpp:807
MethodBuildWavesGeometry
Chapter 13 The Compute Shader/WavesCS/WavesCSApp.cpp:792
MethodBuildWavesGeometry
Chapter 13 The Compute Shader/SobelFilter/SobelApp.cpp:942
MethodBuildWavesGeometry
Chapter 9 Texturing/TexWaves/TexWavesApp.cpp:707
MethodBuildWavesGeometry
Chapter 10 Blending/BlendDemo/BlendApp.cpp:730
MethodBuildWavesGeometryBuffers
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/LandAndWavesApp.cpp:578
MethodBuildWavesGeometryBuffers
Chapter 8 Lighting/LitWaves/LitWavesApp.cpp:603
MethodBuildWavesRootSignature
Chapter 13 The Compute Shader/WavesCS/WavesCSApp.cpp:608
MethodBuildWavesRootSignature
Chapter 13 The Compute Shader/SobelFilter/SobelApp.cpp:683
MethodCD3DX12_BLEND_DESC
Common/d3dx12.h:171
MethodCD3DX12_BOX
Common/d3dx12.h:57
MethodCD3DX12_CLEAR_VALUE
Common/d3dx12.h:402
MethodCD3DX12_CPU_DESCRIPTOR_HANDLE
Common/d3dx12.h:1061
MethodCD3DX12_DEPTH_STENCIL_DESC
Common/d3dx12.h:115
MethodCD3DX12_DESCRIPTOR_RANGE
Common/d3dx12.h:666
MethodCD3DX12_GPU_DESCRIPTOR_HANDLE
Common/d3dx12.h:1122
MethodCD3DX12_HEAP_DESC
Common/d3dx12.h:315
MethodCD3DX12_HEAP_PROPERTIES
Common/d3dx12.h:267
MethodCD3DX12_PACKED_MIP_INFO
Common/d3dx12.h:587
MethodCD3DX12_RANGE
Common/d3dx12.h:430
MethodCD3DX12_RASTERIZER_DESC
Common/d3dx12.h:198
MethodCD3DX12_RECT
Common/d3dx12.h:34
MethodCD3DX12_RESOURCE_ALLOCATION_INFO
Common/d3dx12.h:249
MethodCD3DX12_RESOURCE_BARRIER
Common/d3dx12.h:536
MethodCD3DX12_RESOURCE_DESC
Common/d3dx12.h:1212
MethodCD3DX12_ROOT_CONSTANTS
Common/d3dx12.h:743
MethodCD3DX12_ROOT_DESCRIPTOR
Common/d3dx12.h:778
MethodCD3DX12_ROOT_DESCRIPTOR_TABLE
Common/d3dx12.h:712
MethodCD3DX12_ROOT_PARAMETER
Common/d3dx12.h:806
MethodCD3DX12_ROOT_SIGNATURE_DESC
Common/d3dx12.h:1014
MethodCD3DX12_STATIC_SAMPLER_DESC
Common/d3dx12.h:912
MethodCD3DX12_SUBRESOURCE_FOOTPRINT
Common/d3dx12.h:609
MethodCD3DX12_SUBRESOURCE_TILING
Common/d3dx12.h:494
MethodCD3DX12_TEXTURE_COPY_LOCATION
Common/d3dx12.h:643
MethodCD3DX12_TILED_RESOURCE_COORDINATE
Common/d3dx12.h:448
MethodCD3DX12_TILE_REGION_SIZE
Common/d3dx12.h:470
MethodCD3DX12_TILE_SHAPE
Common/d3dx12.h:516
MethodCalcConstantBufferByteSize
Common/d3dUtil.h:99
MethodCalcGaussWeights
Chapter 13 The Compute Shader/Blur/BlurFilter.cpp:131
MethodCalcSubresource
Common/d3dx12.h:1305
MethodCalculateFrameStats
Common/d3dApp.cpp:576
MethodCamera
Common/Camera.cpp:9
MethodCameraAndDynamicIndexingApp
Chapter 15 First Person Camera and Dynamic Indexing/CameraAndDynamicIndexing/CameraAndDynamicIndexingApp.cpp:60
MethodCameraAndDynamicIndexingApp
Chapter 15 First Person Camera and Dynamic Indexing/CameraAndDynamicIndexing/CameraAndDynamicIndexingApp.cpp:150
MethodClamp
Common/MathHelper.h:52
FunctionCommandListCast
------------------------------------------------------------------------------------------------
Common/d3dx12.h:1493
MethodCompileShader
Common/d3dUtil.cpp:90
MethodCrateApp
Chapter 9 Texturing/Crate/CrateApp.cpp:58
MethodCrateApp
Chapter 9 Texturing/Crate/CrateApp.cpp:156
MethodCreateCommandObjects
Common/d3dApp.cpp:481
MethodCreateDDSTextureFromFile
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:2124
MethodCreateDDSTextureFromFile12
Common/DDSTextureLoader.cpp:2137
MethodCreateDDSTextureFromFileEx
Common/DDSTextureLoader.cpp:2245
MethodCreateDDSTextureFromMemory
--------------------------------------------------------------------------------------
Common/DDSTextureLoader.cpp:1906
MethodCreateDDSTextureFromMemory12
Common/DDSTextureLoader.cpp:1920
MethodCreateDDSTextureFromMemoryEx
Common/DDSTextureLoader.cpp:2009
MethodCreateDefaultBuffer
Common/d3dUtil.cpp:38
MethodCreateGeosphere
Common/GeometryGenerator.cpp:307
MethodCreateRtvAndDsvDescriptorHeaps
Chapter 23 Character Animation/SkinnedMesh/SkinnedMeshApp.cpp:305
MethodCreateRtvAndDsvDescriptorHeaps
Chapter 13 The Compute Shader/SobelFilter/SobelApp.cpp:252
MethodCreateRtvAndDsvDescriptorHeaps
Chapter 20 Shadow Mapping/Shadows/ShadowMapApp.cpp:239
MethodCreateRtvAndDsvDescriptorHeaps
Chapter 18 Cube Mapping/DynamicCube/DynamicCubeMapApp.cpp:225
MethodCreateRtvAndDsvDescriptorHeaps
Common/d3dApp.cpp:121
MethodCreateRtvAndDsvDescriptorHeaps
Chapter 21 Ambient Occlusion/Ssao/SsaoApp.cpp:262
MethodCreateSwapChain
Common/d3dApp.cpp:505
MethodCubeMapApp
Chapter 18 Cube Mapping/CubeMap/CubeMapApp.cpp:67
MethodCubeMapApp
Chapter 18 Cube Mapping/CubeMap/CubeMapApp.cpp:160
MethodCubeRenderTarget
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.cpp:7
MethodCubeRenderTarget
Chapter 18 Cube Mapping/DynamicCube/CubeRenderTarget.h:26
MethodCurrentBackBuffer
Common/d3dApp.cpp:558
MethodCurrentBackBufferView
Common/d3dApp.cpp:563
FunctionD3D12DecomposeSubresource
Common/d3dx12.h:1188
FunctionD3D12IsLayoutOpaque
------------------------------------------------------------------------------------------------
Common/d3dx12.h:1489
MethodD3DApp
Common/d3dApp.cpp:26
MethodD3DApp
Common/d3dApp.h:25
MethodDefineSkullAnimation
Chapter 22 Quaternions/QuatDemo/QuatApp.cpp:456
MethodDepth
Chapter 13 The Compute Shader/WavesCS/GpuWaves.cpp:61
MethodDepth
Chapter 13 The Compute Shader/SobelFilter/GpuWaves.cpp:61
MethodDepth
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/Waves.cpp:83
MethodDepth
Common/d3dx12.h:1297
MethodDepth
Chapter 8 Lighting/LitWaves/Waves.cpp:83
MethodDepthStencilView
Common/d3dApp.cpp:571
MethodDescriptorCount
Chapter 13 The Compute Shader/SobelFilter/SobelFilter.cpp:25
MethodDisposeUploaders
We can free this memory after we finish upload to the GPU.
Common/d3dUtil.h:208
MethodDoComputeWork
Chapter 13 The Compute Shader/VecAdd/VecAddCSApp.cpp:337
MethodDraw
Chapter 11 Stenciling/StencilDemo/StencilApp.cpp:255
MethodDraw
Chapter 12 The Geometry Shader/TreeBillboards/TreeBillboardsApp.cpp:261
MethodDraw
Chapter 23 Character Animation/SkinnedMesh/SkinnedMeshApp.cpp:383
MethodDraw
Chapter 13 The Compute Shader/Blur/BlurApp.cpp:271
MethodDraw
Chapter 13 The Compute Shader/WavesCS/WavesCSApp.cpp:265
MethodDraw
Chapter 13 The Compute Shader/SobelFilter/SobelApp.cpp:316
MethodDraw
Chapter 13 The Compute Shader/VecAdd/VecAddCSApp.cpp:240
MethodDraw
Chapter 9 Texturing/TexWaves/TexWavesApp.cpp:255
MethodDraw
Chapter 9 Texturing/TexColumns/TexColumnsApp.cpp:235
MethodDraw
Chapter 9 Texturing/Crate/CrateApp.cpp:235
MethodDraw
Chapter 20 Shadow Mapping/Shadows/ShadowMapApp.cpp:307
MethodDraw
Chapter 7 Drawing in Direct3D Part II/LandAndWaves/LandAndWavesApp.cpp:235
MethodDraw
Chapter 7 Drawing in Direct3D Part II/Shapes/ShapesApp.cpp:218
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