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Functions7,465 in github.com/cybereality/Perception

↓ 6 callersMethodCreateShaderResourceView
* HRESULT WINAPI CreateShaderResourceView ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:221
↓ 6 callersMethodCreateTexture
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:896
↓ 6 callersMethodCreateVertexShader
<summary> => Create Vertex Shader </summary> <param name="nFlags">[in,out]Method call flags</param> <returns>D3D result, S_OK if not replaced</returns
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifier.cpp:4940
↓ 6 callersMethodDraw
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:247
↓ 6 callersFunctionExpand
Perception/dependecies/imgui/imgui_internal.h:443
↓ 6 callersMethodFirstDirtyAfter
* Return the lowest-numbered dirty pixel shader register after start (inclusive), * or -1 if there is none. */
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:683
↓ 6 callersMethodGameHasShaderObjectType
Perception_v3/DxProxy/DxProxy/ShaderModificationRepository.cpp:927
↓ 6 callersMethodGetCubeMapSurface
* If proxy surface is already stored on this level, return this one, otherwise create it. * To create a new stored surface level, call the method on
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1411
↓ 6 callersMethodGetFloat
Perception/dependecies/imgui/imgui.cpp:1869
↓ 6 callersMethodGetFunction
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DPixelShader9.cpp:124
↓ 6 callersMethodGetNodeTypeId
Aquilinus/Aquilinus/NOD_D3DX9.h:231
↓ 6 callersMethodGetPluginPath
<summary> Returns Aquilinus node plugin path. </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1171
↓ 6 callersFunctionImTextCountUtf8BytesFromStr
Perception/dependecies/imgui/imgui.cpp:1712
↓ 6 callersFunctionInRange
Perception_v3/Shared/json/json_value.cpp:57
↓ 6 callersFunctionInputText
<summary> ImGui InputText control using std::string wrapper </summary> <param name="acLabel">ImGui Label</param> <param name="acText">Current text, to
PluginSection/Include/Vireio_Node_Plugtypes.h:737
↓ 6 callersMethodPSSetShaderResources
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:161
↓ 6 callersMethodPositionMatrix
* Get Position translation matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:428
↓ 6 callersMethodPrimVtx
Perception/dependecies/imgui/imgui.h:2178
↓ 6 callersFunctionRenderArrow
[1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
Perception/dependecies/imgui/imgui_internal.h:1981
↓ 6 callersMethodRollMatrix
* Returns the current roll matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:516
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
Perception/dependecies/imgui/imgui_widgets.cpp:3541
↓ 6 callersMethodSeparationInWorldUnits
* Returns the separation being used for view adjustments in game units. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:756
↓ 6 callersMethodSetBool
Perception/dependecies/imgui/imgui.cpp:1927
↓ 6 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
Perception/dependecies/imgui/imgui.cpp:1916
↓ 6 callersMethodSetRenderTarget
* Updates render target accordingly to current render side. * Updates proxy collection of stereo render targets to reflect new actual render target. *
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:1018
↓ 6 callersFunctionToggleButton
<summary> Toggle button. Automatically choses colors based on button color settings. </summary> <param name="acLabel">Button label</param> <param name
PluginSection/Include/Vireio_Node_Plugtypes.h:685
↓ 6 callersMethodappend_child
Perception_v3/Shared/pugixml.cpp:4299
↓ 6 callersMethodas_bool
Perception_v3/Shared/pugixml.cpp:3805
↓ 6 callersFunctionclamp
* Clamps the specified value to the specified minimum and maximum range. * @param pfToClamp [in, out] A pointer to a value to clamp. * @param min [i
Perception_v3/DxProxy/DxProxy/Vireio.cpp:107
↓ 6 callersMethoddeallocate_string
Perception_v3/Shared/pugixml.cpp:401
↓ 6 callersMethodeval_boolean
Perception_v3/Shared/pugixml.cpp:8023
↓ 6 callersMethodfind
Perception_v3/Shared/json/json_value.cpp:1019
↓ 6 callersMethodgetMemberNames
Perception_v3/Shared/json/json_value.cpp:1171
↓ 6 callersMethodhas_subtype
! @brief return whether the value has a subtype @return whether the value has a subtype @complexity Constant. @exceptionsafety No-t
Perception/dependecies/json/json.hpp:4540
↓ 6 callersFunctionis_string
! @brief return whether value is a string This function returns true if and only if the JSON value is a string. @return `true` if type i
Perception/dependecies/json/json.hpp:19095
↓ 6 callersMethodmax_size
Perception/dependecies/imgui/imgui.h:1401
↓ 6 callersMethodnext_attribute
Perception_v3/Shared/pugixml.cpp:3770
↓ 6 callersMethodnull
Perception/dependecies/json/json.hpp:5807
↓ 6 callersMethodrelease
Perception_v3/Shared/pugixml.cpp:5795
↓ 6 callersMethodset_type
Perception_v3/Shared/pugixml.cpp:6909
↓ 6 callersMethodsize_in_bytes
Perception/dependecies/imgui/imgui.h:1400
↓ 6 callersFunctionstb__match
Perception/dependecies/imgui/imgui_draw.cpp:3588
↓ 6 callersFunctionstbtt_InitFont
Perception/dependecies/imgui/imstb_truetype.h:4784
↓ 6 callersFunctionstbtt__buf_range
Perception/dependecies/imgui/imstb_truetype.h:1164
↓ 6 callersFunctionstbtt__dict_get_ints
Perception/dependecies/imgui/imstb_truetype.h:1229
↓ 6 callersFunctionstbtt__matchpair
Perception/dependecies/imgui/imstb_truetype.h:4675
↓ 6 callersMethodsubtype
! @brief return the binary subtype Returns the numerical subtype of the value if it has a subtype. If it does not have a subtype, this fu
Perception/dependecies/json/json.hpp:4519
↓ 6 callersFunctionvalueToQuotedStringN
Perception_v3/Shared/json/json_writer.cpp:216
↓ 5 callersMethodAddEnumPicker
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1947
↓ 5 callersMethodAddTriangleFilled
Perception/dependecies/imgui/imgui_draw.cpp:1200
↓ 5 callersMethodApplyModification
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:828
↓ 5 callersMethodConfiguration
Perception_v3/DxProxy/DxProxy/ViewAdjustment.h:69
↓ 5 callersMethodCreateInputLayout
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:1043
↓ 5 callersFunctionCreateMatrixConstantBuffer
<summary> => Creates a simple matrix constant buffer. </summary>
PluginSection/Include/Vireio_DX11Basics.h:3120
↓ 5 callersFunctionCreateMatrixModification
<summary> Creates a matrix (= 4 register) modification. </summary> <param name="uModID">Modification Identifier</param> <param name="pcCalculation">El
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierMods.h:478
↓ 5 callersMethodCreateRasterizerState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:1127
↓ 5 callersMethodCreateRenderTarget
* Calls the public overloaded function. * The IDirect3DSurface9** ppSurface returned should always be a D3D9ProxySurface. Any class overloading * this
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:716
↓ 5 callersMethodCreateRenderTargetView
* HRESULT WINAPI CreateRenderTargetView ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:263
↓ 5 callersFunctionCreateStereoBuffer
<summary> Creates a stereo buffer out of a buffer. Assigns a right buffer to the main buffer as private data. </summary> <param name="pcDevice">The d3
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:310
↓ 5 callersMethodDSSetSamplers
* void WINAPI DSSetSamplers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1355
↓ 5 callersMethodDSSetShader
* void WINAPI DSSetShader ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1337
↓ 5 callersMethodDSSetShaderResources
* void WINAPI DSSetShaderResources ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1319
↓ 5 callersFunctionDecode85Byte
Perception/dependecies/imgui/imgui_draw.cpp:1859
↓ 5 callersMethodDeltaTime
* Time since last frame, in seconds. ***/
PluginSection/MotionTracker/OSVR-Tracker/OSVR-Tracker/OSVR-Tracker.h:109
↓ 5 callersMethodDeltaTime
* Time since last frame, in seconds. ***/
PluginSection/MotionTracker/OculusTracker - SDK 0'8/OculusTracker/OculusTracker.h:212
↓ 5 callersMethodDeltaTime
* Time since last frame, in seconds. ***/
PluginSection/MotionTracker/OculusTracker/OculusTracker/OculusTracker.h:212
↓ 5 callersMethodDrawItem
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1781
↓ 5 callersMethodFreePrivateData
* Base FreePrivateData functionality. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1756
↓ 5 callersMethodGSGetConstantBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:941
↓ 5 callersMethodGSGetSamplers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1062
↓ 5 callersMethodGSGetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:959
↓ 5 callersMethodGSGetShaderResources
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1044
↓ 5 callersMethodGSSetConstantBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:375
↓ 5 callersMethodGSSetSamplers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:496
↓ 5 callersMethodGSSetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:393
↓ 5 callersMethodGSSetShaderResources
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:478
↓ 5 callersFunctionGetBaseDir
<summary> Provides the Vireio base directory through the Aquilinus configuration. </summary> <returns>Vireio Perception base directory</returns>
PluginSection/Include/VireioMenu.h:241
↓ 5 callersMethodGetBaseDir
* Returns the name of the Vireio Perception base directory read from registry. * Saved to registry by InitConfig() in Main.cpp. ***/
Perception_v3/Shared/ProxyHelper.cpp:272
↓ 5 callersFunctionGetClipboardText
<summary> Simple clipboard text helper. </summary>
Aquilinus/Aquilinus/NOD_Basic.h:49
↓ 5 callersMethodGetCurrentState
Perception_v3/DxProxy/DxProxy/DirectXInputControls.cpp:51
↓ 5 callersMethodGetIDNoKeepAlive
Perception/dependecies/imgui/imgui.cpp:2844
↓ 5 callersMethodGetNextCycleBehavior
Aquilinus/Aquilinus/NOD_Basic.h:165
↓ 5 callersMethodGetPredication
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1027
↓ 5 callersMethodGetTextureStageState
* Base GetTextureStageState functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9.cpp:933
↓ 5 callersFunctionHEX2Float_Color
* Small color converter helper.. **/
Perception/dependecies/imgui/imgui_helpers.h:50
↓ 5 callersMethodHSSetSamplers
* void WINAPI HSSetSamplers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1283
↓ 5 callersMethodHSSetShader
* void WINAPI HSSetShader ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1265
↓ 5 callersMethodHSSetShaderResources
* void WINAPI HSSetShaderResources ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1247
↓ 5 callersFunctionHexString
<summary> Convertes unsigned to hex string. </summary> <param name="acString">Output string</param> <param name="uValue">Input value</param> <param na
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierClasses.h:91
↓ 5 callersMethodIAGetIndexBuffer
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:923
↓ 5 callersMethodIAGetInputLayout
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:887
↓ 5 callersMethodIAGetPrimitiveTopology
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:975
↓ 5 callersMethodIAGetVertexBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:903
↓ 5 callersMethodIASetIndexBuffer
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:318
↓ 5 callersFunctionIM_DELETE
Perception/dependecies/imgui/imgui.h:1367
↓ 5 callersFunctionImAbs
Perception/dependecies/imgui/imgui_internal.h:356
↓ 5 callersFunctionImLineClosestPoint
Perception/dependecies/imgui/imgui.cpp:1188
↓ 5 callersFunctionImRotate
Perception/dependecies/imgui/imgui_internal.h:385
↓ 5 callersFunctionIsActiveIdUsingKey
Perception/dependecies/imgui/imgui_internal.h:1919
↓ 5 callersMethodLoadUserConfig
* Reads global config stereo and tracker mode. * @param mode Stereo mode returned. * @param mode2 Tracker mode returned. ***/
Perception_v3/Shared/ProxyHelper.cpp:384
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