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Functions
7,465 in github.com/cybereality/Perception
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Functions
7,465
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Types & classes
987
↓ 5 callers
Method
MakeFromLengths
* Make the huffman tree given the lengths. ***/
Aquilinus/Aquilinus/AQU_Deflate.h:102
↓ 5 callers
Method
OMGetBlendState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1098
↓ 5 callers
Method
OMGetDepthStencilState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1116
↓ 5 callers
Method
OMSetBlendState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:532
↓ 5 callers
Method
OMSetDepthStencilState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:550
↓ 5 callers
Method
PSGetConstantBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:869
↓ 5 callers
Method
PSGetSamplers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:835
↓ 5 callers
Method
PSGetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:819
↓ 5 callers
Method
PSGetShaderResources
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:801
↓ 5 callers
Method
PSSetConstantBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:264
↓ 5 callers
Method
PSSetSamplers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:195
↓ 5 callers
Method
Present
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:210
↓ 5 callers
Method
PushTextureID
Perception/dependecies/imgui/imgui_draw.cpp:553
↓ 5 callers
Method
RSGetScissorRects
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1184
↓ 5 callers
Method
RSGetState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1151
↓ 5 callers
Method
RSGetViewports
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:839
↓ 5 callers
Method
RSSetScissorRects
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:633
↓ 5 callers
Method
RSSetState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:600
↓ 5 callers
Method
Release
* Releases wrapped container if present else the base surface. ***/
Perception_v3/DxProxy/DxProxy/D3D9ProxySurface.cpp:110
↓ 5 callers
Method
Release
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:128
↓ 5 callers
Method
Release
* ULONG WINAPI Release ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:108
↓ 5 callers
Method
SOGetTargets
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1133
↓ 5 callers
Method
SOSetTargets
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:567
↓ 5 callers
Function
STB_TEXTEDIT_DELETECHARS
Perception/dependecies/imgui/imgui_widgets.cpp:3525
↓ 5 callers
Method
SetCurrentChannel
Perception/dependecies/imgui/imgui_draw.cpp:1519
↓ 5 callers
Method
SetPredication
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:461
↓ 5 callers
Method
SetRenderState
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2140
↓ 5 callers
Method
VPMENU_Input_Selected
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:246
↓ 5 callers
Method
VSGetConstantBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:783
↓ 5 callers
Method
VSGetSamplers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1009
↓ 5 callers
Method
VSGetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:853
↓ 5 callers
Method
VSGetShaderResources
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:991
↓ 5 callers
Method
VSSetConstantBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:143
↓ 5 callers
Method
VSSetSamplers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:443
↓ 5 callers
Method
VSSetShaderResources
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:425
↓ 5 callers
Method
asInt
Perception_v3/Shared/json/json_value.cpp:653
↓ 5 callers
Method
asString
Perception_v3/Shared/json/json_value.cpp:618
↓ 5 callers
Method
contains
Perception/dependecies/imgui/imgui.h:1431
↓ 5 callers
Function
duplicateAndPrefixStringValue
Record the length as a prefix. */
Perception_v3/Shared/json/json_value.cpp:102
↓ 5 callers
Function
endian_swap
Perception_v3/Shared/pugixml.cpp:643
↓ 5 callers
Method
first
Perception_v3/Shared/pugixml.cpp:9816
↓ 5 callers
Method
get_character
Perception/dependecies/json/json.hpp:4770
↓ 5 callers
Function
getblock32
Perception_v3/DxProxy/DxProxy/MurmurHash3.cpp:55
↓ 5 callers
Method
is_begin
return whether the iterator can be dereferenced
Perception/dependecies/json/json.hpp:10665
↓ 5 callers
Function
median3
Perception_v3/Shared/pugixml.cpp:5595
↓ 5 callers
Function
parse
Perception/dependecies/json/json.hpp:23187
↓ 5 callers
Method
parse
! @brief public parser interface @param[in] strict whether to expect the last token to be EOF @param[in,out] result parsed JSON val
Perception/dependecies/json/json.hpp:10196
↓ 5 callers
Function
sort
Perception_v3/Shared/pugixml.cpp:5621
↓ 5 callers
Function
starts_with
Perception_v3/Shared/pugixml.cpp:5994
↓ 5 callers
Function
stb_textedit_delete_selection
delete the section
Perception/dependecies/imgui/imstb_textedit.h:599
↓ 5 callers
Function
stb_textedit_move_to_first
move cursor to first character of selection
Perception/dependecies/imgui/imstb_textedit.h:625
↓ 5 callers
Function
stbtt_GetFontOffsetForIndex
Perception/dependecies/imgui/imstb_truetype.h:4774
↓ 5 callers
Function
stbtt_GetGlyphShape
Perception/dependecies/imgui/imstb_truetype.h:2265
↓ 5 callers
Function
stbtt__csctx_rline_to
Perception/dependecies/imgui/imstb_truetype.h:1918
↓ 5 callers
Function
strToLower
* Simple helper ***/
Perception_v3/Shared/ProxyHelper.cpp:59
↓ 5 callers
Function
strconv_escape
Perception_v3/Shared/pugixml.cpp:1616
↓ 4 callers
Method
AddDirtyRect
* Adds dirty rectangle on both (left/right) textures. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:1293
↓ 4 callers
Method
AddDrawCmd
Perception/dependecies/imgui/imgui_draw.cpp:417
↓ 4 callers
Method
AddFontDefault
Load embedded ProggyClean.ttf at size 13, disable oversampling
Perception/dependecies/imgui/imgui_draw.cpp:1872
↓ 4 callers
Method
AddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
Perception/dependecies/imgui/imgui_draw.cpp:1150
↓ 4 callers
Method
AddRef
* Behaviour determined through observing D3D with various test cases. * * Creating a volume should only increase the device ref count iff the volume h
Perception_v3/DxProxy/DxProxy/D3D9ProxyVolume.cpp:80
↓ 4 callers
Method
AddRef
* Behaviour determined through observing D3D with various test cases. * * Creating a surface should only increase the device ref count iff the surface
Perception_v3/DxProxy/DxProxy/D3D9ProxySurface.cpp:95
↓ 4 callers
Method
CSSetConstantBuffers
<summary> CSSetConstantBuffers </summary>
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1539
↓ 4 callers
Method
CSSetShaderResources
<summary> => CSSetShaderResources </summary>
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1626
↓ 4 callers
Method
CSSetUnorderedAccessViews
<summary> Incoming CSSetUnorderedAccessViews() call (D3D11). Handle UAVs and set them internally. D3D11_PS_CS_UAV_REGISTER_COUNT -> DX 11.0 D3D11_1_UA
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1653
↓ 4 callers
Method
CalcTextSizeA
Perception/dependecies/imgui/imgui_draw.cpp:3056
↓ 4 callers
Method
CheckCounter
* HRESULT WINAPI CheckCounter ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:735
↓ 4 callers
Method
CheckCounterInfo
* void WINAPI CheckCounterInfo ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:719
↓ 4 callers
Method
CheckFormatSupport
* HRESULT WINAPI CheckFormatSupport ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:684
↓ 4 callers
Method
CheckMultisampleQualityLevels
* HRESULT WINAPI CheckMultisampleQualityLevels ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:701
↓ 4 callers
Method
ConvertStrings
* Convert all strings (both commanders and decommanders). **/
Aquilinus/Aquilinus/NOD_Basic.cpp:586
↓ 4 callers
Method
CopyResource
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:673
↓ 4 callers
Method
CopySubresourceRegion
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:650
↓ 4 callers
Method
CreateBlendState
* HRESULT WINAPI CreateBlendState ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:506
↓ 4 callers
Method
CreateCounter
* HRESULT WINAPI CreateCounter ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:626
↓ 4 callers
Method
CreateDepthStencilState
* HRESULT WINAPI CreateDepthStencilState ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:526
↓ 4 callers
Method
CreateDepthStencilView
* HRESULT WINAPI CreateDepthStencilView ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:284
↓ 4 callers
Method
CreateGeometryShader
* HRESULT WINAPI CreateGeometryShader ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:350
↓ 4 callers
Method
CreateGeometryShaderWithStreamOutput
* HRESULT WINAPI CreateGeometryShaderWithStreamOutput ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:372
↓ 4 callers
Method
CreatePredicate
* HRESULT WINAPI CreatePredicate ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:606
↓ 4 callers
Method
CreateRasterizerState
* HRESULT WINAPI CreateRasterizerState ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:546
↓ 4 callers
Method
CreateSamplerState
* HRESULT WINAPI CreateSamplerState ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:566
↓ 4 callers
Method
CreateStateBlock
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2532
↓ 4 callers
Method
CreateTexture1D
* HRESULT WINAPI CreateTexture1D ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:158
↓ 4 callers
Method
CreateTexture3D
* HRESULT WINAPI CreateTexture3D ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:200
↓ 4 callers
Method
CreateUnorderedAccessView
* HRESULT WINAPI CreateUnorderedAccessView ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:242
↓ 4 callers
Function
CreateVector4Modification
<summary> Creates a vector (= 1 register) modification. </summary> <param name="uModID">Modification Identifier</param> <param name="pcCalculation">El
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifierMods.h:467
↓ 4 callers
Function
D3DMatrixFromOvrAvatarTransform
* Little Oculus matrix helper. ***/
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OculusDirectMode.cpp:72
↓ 4 callers
Method
DSGetConstantBuffers
* void WINAPI DSGetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2052
↓ 4 callers
Method
DSGetSamplers
* void WINAPI DSGetSamplers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2034
↓ 4 callers
Method
DSGetShader
* void WINAPI DSGetShader ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:2016
↓ 4 callers
Method
DSGetShaderResources
* void WINAPI DSGetShaderResources ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1998
↓ 4 callers
Method
DataLeftPointer
* Returns pointer to left data. ***/
Perception_v3/DxProxy/DxProxy/StereoShaderConstant.h:103
↓ 4 callers
Method
DataRightPointer
* Returns pointer to right data. ***/
Perception_v3/DxProxy/DxProxy/StereoShaderConstant.h:110
↓ 4 callers
Function
DepthModeToString
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:368
↓ 4 callers
Method
DrawAuto
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:585
↓ 4 callers
Method
DrawIndexed
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:229
↓ 4 callers
Method
DrawIndexedInstanced
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:336
↓ 4 callers
Method
DrawInstanced
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:356
↓ 4 callers
Function
EnableHookLL
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:351
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