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github.com/cybereality/Perception
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Functions
7,465 in github.com/cybereality/Perception
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Functions
7,465
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Types & classes
987
↓ 9 callers
Method
previous_sibling
Perception_v3/Shared/pugixml.cpp:4065
↓ 9 callers
Method
save_file
Perception_v3/Shared/pugixml.cpp:5317
↓ 9 callers
Function
set_attribute
Perception_v3/Shared/ProxyHelper.cpp:220
↓ 9 callers
Function
stbtt__buf_seek
Perception/dependecies/imgui/imstb_truetype.h:1130
↓ 9 callers
Function
stbtt__new_buf
Perception/dependecies/imgui/imstb_truetype.h:1151
↓ 9 callers
Function
stbtt_setvertex
Perception/dependecies/imgui/imstb_truetype.h:1559
↓ 8 callers
Function
AddIndex
PluginSection/VirtualReality/VireioCinema/VireioCinema/Shader_D3D9.h:159
↓ 8 callers
Function
AlmostSame
* Returns true if two values are almost equal, with limit value epsilon. * @param [in] a First value. * @param [in] b Second value. * @param [in] e
Perception_v3/DxProxy/DxProxy/Vireio.cpp:96
↓ 8 callers
Method
ClearDepthStencilView
<summary> => ClearDepthStencilView </summary>
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1794
↓ 8 callers
Method
Count
* Returns the register count. * (4*float == 1 : Vector4 == 1, D3DMATRIX == 4,...) ***/
Perception_v3/DxProxy/DxProxy/StereoShaderConstant.h:122
↓ 8 callers
Method
CreateBlendState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:1103
↓ 8 callers
Function
CreateVertexShaderTechnique
<summary> => Creates a simple 3D vertex shader with an input layout. </summary>
PluginSection/Include/Vireio_DX11Basics.h:2907
↓ 8 callers
Method
GetDesc
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:279
↓ 8 callers
Method
GetHash
<summary> Hash code helper </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1232
↓ 8 callers
Method
GetName
<summary> </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1186
↓ 8 callers
Method
GetPriority
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:194
↓ 8 callers
Function
ImAddClampOverflow
Perception/dependecies/imgui/imgui_internal.h:368
↓ 8 callers
Function
ImCharIsBlankA
Perception/dependecies/imgui/imgui_internal.h:285
↓ 8 callers
Function
ImLog
Perception/dependecies/imgui/imgui_internal.h:354
↓ 8 callers
Function
ImSubClampOverflow
Perception/dependecies/imgui/imgui_internal.h:369
↓ 8 callers
Function
ImSwap
Perception/dependecies/imgui/imgui_internal.h:367
↓ 8 callers
Function
LoadSetting
* Simple helper ***/
Perception_v3/Shared/ProxyHelper.cpp:70
↓ 8 callers
Method
OMGetRenderTargets
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1080
↓ 8 callers
Method
OnClose
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:2001
↓ 8 callers
Method
PreLoad
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:209
↓ 8 callers
Method
RollMatrixNegative
* Returns the current roll matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:524
↓ 8 callers
Function
STB_TEXTEDIT_LAYOUTROW
Perception/dependecies/imgui/imgui_widgets.cpp:3500
↓ 8 callers
Method
SetMaximumFrameLatency
* Base SetMaximumFrameLatency functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9Ex.cpp:1590
↓ 8 callers
Method
SetPriority
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:178
↓ 8 callers
Method
get
! @brief get next character from the input This function provides the interface to the used input adapter. It does not throw in case the
Perception/dependecies/json/json.hpp:9890
↓ 8 callers
Method
isObject
Perception_v3/Shared/json/json_value.cpp:1308
↓ 8 callers
Function
push_back
! @brief add an object to an array Appends the given element @a val to the end of the JSON value. If the function is called on a JSON nul
Perception/dependecies/json/json.hpp:21713
↓ 8 callers
Function
reset
reset token_buffer; current character is beginning of token
Perception/dependecies/json/json.hpp:7191
↓ 8 callers
Method
reset
* FreeTrack reset. * Calls init function. ***/
Perception_v3/DxProxy/DxProxy/FreeTrackTracker.cpp:86
↓ 8 callers
Function
set_value_convert
Perception_v3/Shared/pugixml.cpp:3361
↓ 8 callers
Function
stbtt_ScaleForPixelHeight
Perception/dependecies/imgui/imstb_truetype.h:2607
↓ 8 callers
Function
stbtt__buf_skip
Perception/dependecies/imgui/imstb_truetype.h:1136
↓ 8 callers
Function
strcpy_insitu
Perception_v3/Shared/pugixml.cpp:1528
↓ 8 callers
Function
swap
Perception_v3/Shared/json/value.h:815
↓ 7 callers
Function
Add
Perception/dependecies/imgui/imgui_internal.h:441
↓ 7 callers
Method
AddCircle
Perception/dependecies/imgui/imgui_draw.cpp:1211
↓ 7 callers
Method
AddImage
Perception/dependecies/imgui/imgui_draw.cpp:1340
↓ 7 callers
Method
ApplyAllDirty
* This will apply all dirty (vertex and pixel shader) registers to actual device. * StereoShaderConstants are updated and applied followed by unmodif
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:323
↓ 7 callers
Function
Clamp
Clamp our integer between 0 and 255
Perception_v3/Perception/Perception/loadjpg.h:170
↓ 7 callers
Function
Clamp
Clamp our integer between 0 and 255
Perception/loadjpg.h:170
↓ 7 callers
Function
ClearContextState
This method resets any device context to the default settings. This sets all input/output resource slots, shaders, input layouts, predications, scisso
PluginSection/Include/Vireio_DX11StateBlock.h:368
↓ 7 callers
Method
ConstantHasRule
* True if the constant name has a rule applied, returns string name of the rule. * (does not ask for a start register or so) * @param constantName [in
Perception_v3/DxProxy/DxProxy/ShaderModificationRepository.cpp:979
↓ 7 callers
Function
CreateFullScreenVertexBuffer
<summary> => Creates a full screen vertex buffer. </summary>
PluginSection/Include/Vireio_DX11Basics.h:3091
↓ 7 callers
Method
CreatePixelShader
<summary>D3D11 method call</summary>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifier.cpp:3476
↓ 7 callers
Method
CreateQuery
* HRESULT WINAPI CreateQuery ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:586
↓ 7 callers
Method
CreateTexture2D
* HRESULT WINAPI CreateTexture2D ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:179
↓ 7 callers
Method
DSSetConstantBuffers
* void WINAPI DSSetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1373
↓ 7 callers
Function
EnterSpinLock
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:436
↓ 7 callers
Method
FX_AsString
PluginSection/VirtualReality/VireioCinema/VireioCinema/VireioCinema.h:234
↓ 7 callers
Function
FindPattern
<summary> Memory pattern search helper. <param name="dValor"></param> <param name="dLer"></param> <param name="bMaskara"></param> <param name="szMaska
Aquilinus/Aquilinus/Aquilinus.cpp:105
↓ 7 callers
Method
HSSetConstantBuffers
* void WINAPI HSSetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1301
↓ 7 callers
Method
IASetInputLayout
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:282
↓ 7 callers
Method
IASetPrimitiveTopology
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:409
↓ 7 callers
Method
IASetVertexBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:298
↓ 7 callers
Function
ImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
Perception/dependecies/imgui/imgui.cpp:1505
↓ 7 callers
Function
ImFormatStringV
Perception/dependecies/imgui/imgui.cpp:1394
↓ 7 callers
Function
ImPow
Perception/dependecies/imgui/imgui_internal.h:352
↓ 7 callers
Function
IsNavInputDown
Perception/dependecies/imgui/imgui_internal.h:1922
↓ 7 callers
Function
LeaveSpinLock
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:457
↓ 7 callers
Function
ListBox
<summary> ImGui list box using std::vector </summary> <param name="acLabel">List box label</param> <param name="nCurrIndex">Current list box selection
PluginSection/Include/Vireio_Node_Plugtypes.h:776
↓ 7 callers
Method
LockRect
* Locks rectangle on both (left/right) surfaces. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:334
↓ 7 callers
Function
Log
Perception_v3/DxProxy/DxProxy/Main.cpp:250
↓ 7 callers
Method
OMSetDepthStencilState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:419
↓ 7 callers
Method
PSSetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:179
↓ 7 callers
Method
PathArcTo
Perception/dependecies/imgui/imgui_draw.cpp:1017
↓ 7 callers
Method
RSGetViewports
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1167
↓ 7 callers
Method
RSSetViewports
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:616
↓ 7 callers
Method
SelectAndCaptureState
* Adds CaptureableState::IndexBuffer to selected states and captures the buffer. * Use these methods when the respective methods on the device are cal
Perception_v3/DxProxy/DxProxy/D3D9ProxyStateBlock.cpp:316
↓ 7 callers
Method
SetPrivateDataInterface
* HRESULT WINAPI SetPrivateDataInterface ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:813
↓ 7 callers
Method
SetTextureStageState
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2812
↓ 7 callers
Method
ToString
Perception_v3/Shared/InputControls.cpp:268
↓ 7 callers
Method
UnlockRect
* Unlocks rectangle on both (left/right) surfaces. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:408
↓ 7 callers
Method
VSSetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:213
↓ 7 callers
Function
destroy
Perception/dependecies/json/json.hpp:17610
↓ 7 callers
Method
dump
! @brief internal implementation of the serialization function This function is called by the public member function dump and organizes t
Perception/dependecies/json/json.hpp:15533
↓ 7 callers
Method
end_array
Perception/dependecies/json/json.hpp:5862
↓ 7 callers
Method
end_object
Perception/dependecies/json/json.hpp:5852
↓ 7 callers
Method
flush
Collapse all gaps, return past-the-end pointer
Perception_v3/Shared/pugixml.cpp:1602
↓ 7 callers
Method
setComment
Perception_v3/Shared/json/json_value.cpp:211
↓ 7 callers
Method
start_array
Perception/dependecies/json/json.hpp:5857
↓ 7 callers
Method
start_object
Perception/dependecies/json/json.hpp:5842
↓ 7 callers
Function
stbtt_GetGlyphBitmapBoxSubpixel
Perception/dependecies/imgui/imstb_truetype.h:2629
↓ 7 callers
Function
stbtt__cff_get_index
Perception/dependecies/imgui/imstb_truetype.h:1173
↓ 7 callers
Method
string
Perception/dependecies/json/json.hpp:5832
↓ 7 callers
Function
throwRuntimeError
Perception_v3/Shared/json/json_value.cpp:187
↓ 6 callers
Function
AddVertex
PluginSection/VirtualReality/VireioCinema/VireioCinema/Shader_D3D9.h:158
↓ 6 callers
Method
Begin
Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 Use case B: Begin() called from constructor
Perception/dependecies/imgui/imgui.cpp:2209
↓ 6 callers
Function
BeginSlot
Perception/dependecies/imgui/ImNodes.cpp:677
↓ 6 callers
Function
CalcWindowSizeAfterConstraint
Perception/dependecies/imgui/imgui.cpp:4926
↓ 6 callers
Method
ClearDepthStencilView
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:728
↓ 6 callers
Method
ClearRenderTargetView
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:711
↓ 6 callers
Method
ClearState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1300
↓ 6 callers
Method
CreateBuffer
* HRESULT WINAPI CreateBuffer ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:137
↓ 6 callers
Function
CreateGeometryConstantBuffer
<summary> => Creates a simple matrix constant buffer. </summary>
PluginSection/Include/Vireio_DX11Basics.h:3149
↓ 6 callers
Method
CreateInputLayout
* HRESULT WINAPI CreateInputLayout ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:305
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