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Functions7,465 in github.com/cybereality/Perception

↓ 9 callersMethodprevious_sibling
Perception_v3/Shared/pugixml.cpp:4065
↓ 9 callersMethodsave_file
Perception_v3/Shared/pugixml.cpp:5317
↓ 9 callersFunctionset_attribute
Perception_v3/Shared/ProxyHelper.cpp:220
↓ 9 callersFunctionstbtt__buf_seek
Perception/dependecies/imgui/imstb_truetype.h:1130
↓ 9 callersFunctionstbtt__new_buf
Perception/dependecies/imgui/imstb_truetype.h:1151
↓ 9 callersFunctionstbtt_setvertex
Perception/dependecies/imgui/imstb_truetype.h:1559
↓ 8 callersFunctionAddIndex
PluginSection/VirtualReality/VireioCinema/VireioCinema/Shader_D3D9.h:159
↓ 8 callersFunctionAlmostSame
* Returns true if two values are almost equal, with limit value epsilon. * @param [in] a First value. * @param [in] b Second value. * @param [in] e
Perception_v3/DxProxy/DxProxy/Vireio.cpp:96
↓ 8 callersMethodClearDepthStencilView
<summary> => ClearDepthStencilView </summary>
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1794
↓ 8 callersMethodCount
* Returns the register count. * (4*float == 1 : Vector4 == 1, D3DMATRIX == 4,...) ***/
Perception_v3/DxProxy/DxProxy/StereoShaderConstant.h:122
↓ 8 callersMethodCreateBlendState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:1103
↓ 8 callersFunctionCreateVertexShaderTechnique
<summary> => Creates a simple 3D vertex shader with an input layout. </summary>
PluginSection/Include/Vireio_DX11Basics.h:2907
↓ 8 callersMethodGetDesc
* ***/
Aquilinus/Aquilinus/DCL_IDXGISwapChain.cpp:279
↓ 8 callersMethodGetHash
<summary> Hash code helper </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1232
↓ 8 callersMethodGetName
<summary> </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:1186
↓ 8 callersMethodGetPriority
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:194
↓ 8 callersFunctionImAddClampOverflow
Perception/dependecies/imgui/imgui_internal.h:368
↓ 8 callersFunctionImCharIsBlankA
Perception/dependecies/imgui/imgui_internal.h:285
↓ 8 callersFunctionImLog
Perception/dependecies/imgui/imgui_internal.h:354
↓ 8 callersFunctionImSubClampOverflow
Perception/dependecies/imgui/imgui_internal.h:369
↓ 8 callersFunctionImSwap
Perception/dependecies/imgui/imgui_internal.h:367
↓ 8 callersFunctionLoadSetting
* Simple helper ***/
Perception_v3/Shared/ProxyHelper.cpp:70
↓ 8 callersMethodOMGetRenderTargets
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1080
↓ 8 callersMethodOnClose
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:2001
↓ 8 callersMethodPreLoad
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:209
↓ 8 callersMethodRollMatrixNegative
* Returns the current roll matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:524
↓ 8 callersFunctionSTB_TEXTEDIT_LAYOUTROW
Perception/dependecies/imgui/imgui_widgets.cpp:3500
↓ 8 callersMethodSetMaximumFrameLatency
* Base SetMaximumFrameLatency functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9Ex.cpp:1590
↓ 8 callersMethodSetPriority
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DTexture9.cpp:178
↓ 8 callersMethodget
! @brief get next character from the input This function provides the interface to the used input adapter. It does not throw in case the
Perception/dependecies/json/json.hpp:9890
↓ 8 callersMethodisObject
Perception_v3/Shared/json/json_value.cpp:1308
↓ 8 callersFunctionpush_back
! @brief add an object to an array Appends the given element @a val to the end of the JSON value. If the function is called on a JSON nul
Perception/dependecies/json/json.hpp:21713
↓ 8 callersFunctionreset
reset token_buffer; current character is beginning of token
Perception/dependecies/json/json.hpp:7191
↓ 8 callersMethodreset
* FreeTrack reset. * Calls init function. ***/
Perception_v3/DxProxy/DxProxy/FreeTrackTracker.cpp:86
↓ 8 callersFunctionset_value_convert
Perception_v3/Shared/pugixml.cpp:3361
↓ 8 callersFunctionstbtt_ScaleForPixelHeight
Perception/dependecies/imgui/imstb_truetype.h:2607
↓ 8 callersFunctionstbtt__buf_skip
Perception/dependecies/imgui/imstb_truetype.h:1136
↓ 8 callersFunctionstrcpy_insitu
Perception_v3/Shared/pugixml.cpp:1528
↓ 8 callersFunctionswap
Perception_v3/Shared/json/value.h:815
↓ 7 callersFunctionAdd
Perception/dependecies/imgui/imgui_internal.h:441
↓ 7 callersMethodAddCircle
Perception/dependecies/imgui/imgui_draw.cpp:1211
↓ 7 callersMethodAddImage
Perception/dependecies/imgui/imgui_draw.cpp:1340
↓ 7 callersMethodApplyAllDirty
* This will apply all dirty (vertex and pixel shader) registers to actual device. * StereoShaderConstants are updated and applied followed by unmodif
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:323
↓ 7 callersFunctionClamp
Clamp our integer between 0 and 255
Perception_v3/Perception/Perception/loadjpg.h:170
↓ 7 callersFunctionClamp
Clamp our integer between 0 and 255
Perception/loadjpg.h:170
↓ 7 callersFunctionClearContextState
This method resets any device context to the default settings. This sets all input/output resource slots, shaders, input layouts, predications, scisso
PluginSection/Include/Vireio_DX11StateBlock.h:368
↓ 7 callersMethodConstantHasRule
* True if the constant name has a rule applied, returns string name of the rule. * (does not ask for a start register or so) * @param constantName [in
Perception_v3/DxProxy/DxProxy/ShaderModificationRepository.cpp:979
↓ 7 callersFunctionCreateFullScreenVertexBuffer
<summary> => Creates a full screen vertex buffer. </summary>
PluginSection/Include/Vireio_DX11Basics.h:3091
↓ 7 callersMethodCreatePixelShader
<summary>D3D11 method call</summary>
PluginSection/VireioCore/VireioMatrixModifier/VireioMatrixModifier/VireioMatrixModifier.cpp:3476
↓ 7 callersMethodCreateQuery
* HRESULT WINAPI CreateQuery ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:586
↓ 7 callersMethodCreateTexture2D
* HRESULT WINAPI CreateTexture2D ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:179
↓ 7 callersMethodDSSetConstantBuffers
* void WINAPI DSSetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1373
↓ 7 callersFunctionEnterSpinLock
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:436
↓ 7 callersMethodFX_AsString
PluginSection/VirtualReality/VireioCinema/VireioCinema/VireioCinema.h:234
↓ 7 callersFunctionFindPattern
<summary> Memory pattern search helper. <param name="dValor"></param> <param name="dLer"></param> <param name="bMaskara"></param> <param name="szMaska
Aquilinus/Aquilinus/Aquilinus.cpp:105
↓ 7 callersMethodHSSetConstantBuffers
* void WINAPI HSSetConstantBuffers ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext.cpp:1301
↓ 7 callersMethodIASetInputLayout
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:282
↓ 7 callersMethodIASetPrimitiveTopology
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:409
↓ 7 callersMethodIASetVertexBuffers
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:298
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
Perception/dependecies/imgui/imgui.cpp:1505
↓ 7 callersFunctionImFormatStringV
Perception/dependecies/imgui/imgui.cpp:1394
↓ 7 callersFunctionImPow
Perception/dependecies/imgui/imgui_internal.h:352
↓ 7 callersFunctionIsNavInputDown
Perception/dependecies/imgui/imgui_internal.h:1922
↓ 7 callersFunctionLeaveSpinLock
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:457
↓ 7 callersFunctionListBox
<summary> ImGui list box using std::vector </summary> <param name="acLabel">List box label</param> <param name="nCurrIndex">Current list box selection
PluginSection/Include/Vireio_Node_Plugtypes.h:776
↓ 7 callersMethodLockRect
* Locks rectangle on both (left/right) surfaces. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:334
↓ 7 callersFunctionLog
Perception_v3/DxProxy/DxProxy/Main.cpp:250
↓ 7 callersMethodOMSetDepthStencilState
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:419
↓ 7 callersMethodPSSetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:179
↓ 7 callersMethodPathArcTo
Perception/dependecies/imgui/imgui_draw.cpp:1017
↓ 7 callersMethodRSGetViewports
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1167
↓ 7 callersMethodRSSetViewports
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:616
↓ 7 callersMethodSelectAndCaptureState
* Adds CaptureableState::IndexBuffer to selected states and captures the buffer. * Use these methods when the respective methods on the device are cal
Perception_v3/DxProxy/DxProxy/D3D9ProxyStateBlock.cpp:316
↓ 7 callersMethodSetPrivateDataInterface
* HRESULT WINAPI SetPrivateDataInterface ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:813
↓ 7 callersMethodSetTextureStageState
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:2812
↓ 7 callersMethodToString
Perception_v3/Shared/InputControls.cpp:268
↓ 7 callersMethodUnlockRect
* Unlocks rectangle on both (left/right) surfaces. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:408
↓ 7 callersMethodVSSetShader
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:213
↓ 7 callersFunctiondestroy
Perception/dependecies/json/json.hpp:17610
↓ 7 callersMethoddump
! @brief internal implementation of the serialization function This function is called by the public member function dump and organizes t
Perception/dependecies/json/json.hpp:15533
↓ 7 callersMethodend_array
Perception/dependecies/json/json.hpp:5862
↓ 7 callersMethodend_object
Perception/dependecies/json/json.hpp:5852
↓ 7 callersMethodflush
Collapse all gaps, return past-the-end pointer
Perception_v3/Shared/pugixml.cpp:1602
↓ 7 callersMethodsetComment
Perception_v3/Shared/json/json_value.cpp:211
↓ 7 callersMethodstart_array
Perception/dependecies/json/json.hpp:5857
↓ 7 callersMethodstart_object
Perception/dependecies/json/json.hpp:5842
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
Perception/dependecies/imgui/imstb_truetype.h:2629
↓ 7 callersFunctionstbtt__cff_get_index
Perception/dependecies/imgui/imstb_truetype.h:1173
↓ 7 callersMethodstring
Perception/dependecies/json/json.hpp:5832
↓ 7 callersFunctionthrowRuntimeError
Perception_v3/Shared/json/json_value.cpp:187
↓ 6 callersFunctionAddVertex
PluginSection/VirtualReality/VireioCinema/VireioCinema/Shader_D3D9.h:158
↓ 6 callersMethodBegin
Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 Use case B: Begin() called from constructor
Perception/dependecies/imgui/imgui.cpp:2209
↓ 6 callersFunctionBeginSlot
Perception/dependecies/imgui/ImNodes.cpp:677
↓ 6 callersFunctionCalcWindowSizeAfterConstraint
Perception/dependecies/imgui/imgui.cpp:4926
↓ 6 callersMethodClearDepthStencilView
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:728
↓ 6 callersMethodClearRenderTargetView
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:711
↓ 6 callersMethodClearState
* ***/
Aquilinus/Aquilinus/DCL_ID3D10Device.cpp:1300
↓ 6 callersMethodCreateBuffer
* HRESULT WINAPI CreateBuffer ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:137
↓ 6 callersFunctionCreateGeometryConstantBuffer
<summary> => Creates a simple matrix constant buffer. </summary>
PluginSection/Include/Vireio_DX11Basics.h:3149
↓ 6 callersMethodCreateInputLayout
* HRESULT WINAPI CreateInputLayout ***/
Aquilinus/Aquilinus/DCL_ID3D11Device.cpp:305
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