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github.com/cybereality/Perception
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Functions
7,465 in github.com/cybereality/Perception
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Functions
7,465
◇
Types & classes
987
↓ 1 callers
Function
ClearFreeMemory
Perception/dependecies/imgui/imgui_internal.h:876
↓ 1 callers
Method
ClearOutputData
Perception/dependecies/imgui/imgui_draw.cpp:2778
↓ 1 callers
Method
ClearSelection
Perception/dependecies/imgui/imgui.h:1664
↓ 1 callers
Method
ClearState
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1869
↓ 1 callers
Method
ClearTexData
Perception/dependecies/imgui/imgui_draw.cpp:1758
↓ 1 callers
Method
ClearView
* void WINAPI ClearView ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2370
↓ 1 callers
Method
Commit
Commit changes
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OculusDirectMode.h:707
↓ 1 callers
Method
CompileProfile
<summary> => Compile profile Saves all data to a .aqup file containing the PNG data for the profile window image. </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:837
↓ 1 callers
Method
Convergence
* Returns the current convergence adjustment, in meters. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:740
↓ 1 callers
Function
ConvertYCrCbtoRGB
Perception_v3/Perception/Perception/loadjpg.h:1122
↓ 1 callers
Function
ConvertYCrCbtoRGB
Perception/loadjpg.h:1124
↓ 1 callers
Method
CopySubresourceRegion1
* void WINAPI CopySubresourceRegion1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2035
↓ 1 callers
Method
CreateDeferredContext1
* HRESULT WINAPI CreateDeferredContext1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:844
↓ 1 callers
Method
CreateDepthStencilSurface
* Creates a proxy (or wrapped) depth stencil surface (D3D9ProxySurface). * Surface to be created only gets both stereo surfaces if game handler agrees
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:731
↓ 1 callers
Method
CreateDevice
* Create D3D device proxy. * First it creates the device, then it loads the game configuration * calling the ProxyHelper class. Last it creates and r
Perception_v3/DxProxy/DxProxy/Direct3D9.cpp:244
↓ 1 callers
Method
CreateDevice
* Create and return wrapped device. ***/
Aquilinus/AQU_d3d9/PCL_IDirect3D9.cpp:195
↓ 1 callers
Method
CreateDeviceContextState
* HRESULT WINAPI CreateDeviceContextState ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:895
↓ 1 callers
Function
CreateNDCScaleAndOffsetFromFov
* LibOVR method to create scale and offset from FOV. ***/
PluginSection/Renderer/OculusRenderer/OculusRenderer/ORN_LibOVR.h:260
↓ 1 callers
Function
CreateNewWindow
Perception/dependecies/imgui/imgui.cpp:4880
↓ 1 callers
Method
CreatePixelShader
* ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:553
↓ 1 callers
Method
CreateQuery
* Base CreateQuery functionality. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:2329
↓ 1 callers
Method
CreateRasterizerState1
* HRESULT WINAPI CreateRasterizerState1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:878
↓ 1 callers
Method
CreateShaderResourceView1
* HRESULT WINAPI CreateShaderResourceView1 ***/
Aquilinus/Aquilinus/DCL_ID3D10Device1.cpp:1787
↓ 1 callers
Method
CreateSwapChainIfNecessary
Aquilinus/Aquilinus/DCL_ID3D11Device.h:104
↓ 1 callers
Method
CreateTexture1D
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:971
↓ 1 callers
Method
CreateTexture3D
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:995
↓ 1 callers
Function
CreateTextureFromBitmap
<summary> Simple helper function to load a bitmap into a OpenGL texture with common settings </summary> <param name="hBitmap">Input bitmap handle</par
Perception/dependecies/imgui/imgui_helpers.h:218
↓ 1 callers
Function
CreateTrampolineFunction
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/trampoline.c:76
↓ 1 callers
Function
CreateUVScaleAndOffsetfromNDCScaleandOffset
* LibOVR method to create scale and offset from NDC spcae scale and offset. ***/
PluginSection/Renderer/OculusRenderer/OculusRenderer/ORN_LibOVR.h:286
↓ 1 callers
Method
CreateVertexShader
* Creates proxy vertex shader and outputs relevant constant data to dump file. * (if compiled for debug, output shader code to "VS(hash).txt") ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:312
↓ 1 callers
Function
CursorAnimReset
Cursor & Selection
Perception/dependecies/imgui/imgui_internal.h:882
↓ 1 callers
Function
CursorClamp
After a user-input the cursor stays on for a while without blinking
Perception/dependecies/imgui/imgui_internal.h:883
↓ 1 callers
Function
D3D10CreateDevice
* Creates proxy d3d10 device. ***/
Aquilinus/AQU_d3d10/AQU_d3d10.cpp:126
↓ 1 callers
Function
D3D10CreateDeviceAndSwapChain
* Creates proxy d3d10 device. ***/
Aquilinus/AQU_d3d10/AQU_d3d10.cpp:60
↓ 1 callers
Function
D3D9_VMT_Create
<summary> => D3D9 VMT create Thread to create the virtual method table for DirectX v9.0. </summary>
Aquilinus/Aquilinus/Aquilinus.cpp:1186
↓ 1 callers
Method
DSGetConstantBuffers1
* void WINAPI DSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2273
↓ 1 callers
Method
DSSetConstantBuffers1
* void WINAPI DSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2153
↓ 1 callers
Method
DX11RenderThread_Main
Perception_v3/DxProxy/DxProxy/OculusDirectToRiftView.cpp:751
↓ 1 callers
Function
DeZigZag
Perception_v3/Perception/Perception/loadjpg.h:250
↓ 1 callers
Function
DeZigZag
Perception/loadjpg.h:250
↓ 1 callers
Function
DebugStartItemPicker
Perception/dependecies/imgui/imgui_internal.h:2051
↓ 1 callers
Function
Decode85
Perception/dependecies/imgui/imgui_draw.cpp:1860
↓ 1 callers
Function
DecodeJpgFileData
/ Take Jpg data, i.e. jpg file read into memory, and decompress it to an array of rgb pixel values. Note - Memory is allocated for this function, so
Perception_v3/Perception/Perception/loadjpg.h:1283
↓ 1 callers
Function
DecodeMCU
/ Decoding .-------. | 1 | 2 | |---+---| | 3 | 4 | `-------' /
Perception_v3/Perception/Perception/loadjpg.h:1200
↓ 1 callers
Function
DecodeMCU
/ Decoding .-------. | 1 | 2 | |---+---| | 3 | 4 | `-------' /
Perception/loadjpg.h:1202
↓ 1 callers
Function
DeflateDecompress
* Simple deflate decompression method. * Decompressed a raw deflate data block. ***/
Aquilinus/Aquilinus/AQU_Deflate.h:220
↓ 1 callers
Function
DeleteHookEntry
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:143
↓ 1 callers
Method
DeleteRule
* Delete a default rule in a shader modification repository. * @return True if rule was deleted, false if rule not present. ***/
Perception_v3/DxProxy/DxProxy/GameHandler.cpp:269
↓ 1 callers
Method
DeltaTime
* Time since last frame, in seconds. ***/
PluginSection/MotionTracker/OpenVR-Tracker/OpenVR-Tracker/OpenVR-Tracker.h:190
↓ 1 callers
Function
DequantizeBlock
Perception_v3/Perception/Perception/loadjpg.h:240
↓ 1 callers
Function
DequantizeBlock
Perception/loadjpg.h:240
↓ 1 callers
Function
Detour_D3D10_ID3D10Device_VMTable
* Overrides the Virtual Methods Table of the DirectX 10 DXGISwapChain ***/
Aquilinus/Aquilinus/DMT_ID3D10Device.h:366
↓ 1 callers
Function
Detour_D3D9_IDirect3DBaseTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DBaseTexture9.h:129
↓ 1 callers
Function
Detour_D3D9_IDirect3DCubeTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DCubeTexture9.h:150
↓ 1 callers
Function
Detour_D3D9_IDirect3DDevice9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DDevice9.h:429
↓ 1 callers
Function
Detour_D3D9_IDirect3DIndexBuffer9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DIndexBuffer9.h:120
↓ 1 callers
Function
Detour_D3D9_IDirect3DPixelShader9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DPixelShader9.h:87
↓ 1 callers
Function
Detour_D3D9_IDirect3DQuery9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DQuery9.h:96
↓ 1 callers
Function
Detour_D3D9_IDirect3DResource9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DResource9.h:105
↓ 1 callers
Function
Detour_D3D9_IDirect3DStateBlock9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DStateBlock9.h:90
↓ 1 callers
Function
Detour_D3D9_IDirect3DSurface9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DSurface9.h:123
↓ 1 callers
Function
Detour_D3D9_IDirect3DSwapChain9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DSwapChain9.h:102
↓ 1 callers
Function
Detour_D3D9_IDirect3DTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DTexture9.h:150
↓ 1 callers
Function
Detour_D3D9_IDirect3DVertexBuffer9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexBuffer9.h:120
↓ 1 callers
Function
Detour_D3D9_IDirect3DVertexDeclaration9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexDeclaration9.h:87
↓ 1 callers
Function
Detour_D3D9_IDirect3DVertexShader9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexShader9.h:87
↓ 1 callers
Function
Detour_D3D9_IDirect3DVolume9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVolume9.h:106
↓ 1 callers
Function
Detour_D3D9_IDirect3DVolumeTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVolumeTexture9.h:150
↓ 1 callers
Method
DiscardResource
* void WINAPI DiscardResource ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2081
↓ 1 callers
Method
DiscardView
* void WINAPI DiscardView ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2097
↓ 1 callers
Method
DiscardView1
* void WINAPI DiscardView1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2389
↓ 1 callers
Method
DrawIndicator
* Draw indicator. ***/
Aquilinus/AQU_d3d9/PCL_IDirect3DDevice9.cpp:1189
↓ 1 callers
Method
DrawTextShadowed
* Draws a text with a dark shadow. * @see DrawText() ***/
Perception_v3/DxProxy/DxProxy/Popup.cpp:240
↓ 1 callers
Function
DumpDCTValues
Perception_v3/Perception/Perception/loadjpg.h:969
↓ 1 callers
Function
DumpDCTValues
Perception/loadjpg.h:971
↓ 1 callers
Function
DumpDecodedBlock
Perception_v3/Perception/Perception/loadjpg.h:275
↓ 1 callers
Function
DumpDecodedBlock
Perception/loadjpg.h:275
↓ 1 callers
Function
EndCanvas
Perception/dependecies/imgui/ImNodes.cpp:264
↓ 1 callers
Function
EndNode
Perception/dependecies/imgui/ImNodes.cpp:412
↓ 1 callers
Method
EndScene
* VPMENU called here for source engine games. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:1253
↓ 1 callers
Method
Enter
<summary> Empty line. </summary>
PluginSection/Include/Vireio_DX11Basics.h:2745
↓ 1 callers
Function
EnumerateGameNames
<summary> Enumerates the game names in alphabetical order using the filemanager class. </summary>
Aquilinus/Inicio/Inicio.cpp:582
↓ 1 callers
Function
EnumerateThreads
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:263
↓ 1 callers
Function
FileSize
/ Returns the size of the file in bytes /
Perception_v3/Perception/Perception/loadjpg.h:158
↓ 1 callers
Method
FindGlyphNoFallback
Perception/dependecies/imgui/imgui_draw.cpp:2947
↓ 1 callers
Function
FindHoveredWindow
Find window given position, search front-to-back FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so wind
Perception/dependecies/imgui/imgui.cpp:4322
↓ 1 callers
Function
FindNewIP
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:186
↓ 1 callers
Function
FindNextFreeRegion
Perception/dependecies/minhook/src/buffer.c:120
↓ 1 callers
Function
FindOldIP
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:163
↓ 1 callers
Function
FindPrevFreeRegion
Perception/dependecies/minhook/src/buffer.c:89
↓ 1 callers
Function
FindTwinDword
<summary> Memory pattern search helper. <param name="dValor"></param> <param name="dLer"></param> <param name="dValue"></param> <param name="dSpace"><
Aquilinus/Aquilinus/Aquilinus.cpp:120
↓ 1 callers
Method
FlattenIntoSingleLayer
Perception/dependecies/imgui/imgui.cpp:4108
↓ 1 callers
Method
Flush
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:947
↓ 1 callers
Method
GSGetConstantBuffers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:683
↓ 1 callers
Method
GSGetConstantBuffers1
* void WINAPI GSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2293
↓ 1 callers
Method
GSGetSamplers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:767
↓ 1 callers
Method
GSGetShader
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:695
↓ 1 callers
Method
GSGetShaderResources
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:755
↓ 1 callers
Method
GSSetConstantBuffers1
* void WINAPI GSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2173
↓ 1 callers
Function
GenHuffCodes
Perception_v3/Perception/Perception/loadjpg.h:182
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