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Functions7,465 in github.com/cybereality/Perception

↓ 1 callersFunctionClearFreeMemory
Perception/dependecies/imgui/imgui_internal.h:876
↓ 1 callersMethodClearOutputData
Perception/dependecies/imgui/imgui_draw.cpp:2778
↓ 1 callersMethodClearSelection
Perception/dependecies/imgui/imgui.h:1664
↓ 1 callersMethodClearState
PluginSection/VireioCore/VireioStereoSplitterDx10/VireioStereoSplitterDx10/VireioStereoSplitterDx10.cpp:1869
↓ 1 callersMethodClearTexData
Perception/dependecies/imgui/imgui_draw.cpp:1758
↓ 1 callersMethodClearView
* void WINAPI ClearView ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2370
↓ 1 callersMethodCommit
Commit changes
PluginSection/Renderer/OculusDirectMode/OculusDirectMode/OculusDirectMode.h:707
↓ 1 callersMethodCompileProfile
<summary> => Compile profile Saves all data to a .aqup file containing the PNG data for the profile window image. </summary>
Aquilinus/Aquilinus/AQU_FileManager.cpp:837
↓ 1 callersMethodConvergence
* Returns the current convergence adjustment, in meters. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:740
↓ 1 callersFunctionConvertYCrCbtoRGB
Perception_v3/Perception/Perception/loadjpg.h:1122
↓ 1 callersFunctionConvertYCrCbtoRGB
Perception/loadjpg.h:1124
↓ 1 callersMethodCopySubresourceRegion1
* void WINAPI CopySubresourceRegion1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2035
↓ 1 callersMethodCreateDeferredContext1
* HRESULT WINAPI CreateDeferredContext1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:844
↓ 1 callersMethodCreateDepthStencilSurface
* Creates a proxy (or wrapped) depth stencil surface (D3D9ProxySurface). * Surface to be created only gets both stereo surfaces if game handler agrees
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:731
↓ 1 callersMethodCreateDevice
* Create D3D device proxy. * First it creates the device, then it loads the game configuration * calling the ProxyHelper class. Last it creates and r
Perception_v3/DxProxy/DxProxy/Direct3D9.cpp:244
↓ 1 callersMethodCreateDevice
* Create and return wrapped device. ***/
Aquilinus/AQU_d3d9/PCL_IDirect3D9.cpp:195
↓ 1 callersMethodCreateDeviceContextState
* HRESULT WINAPI CreateDeviceContextState ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:895
↓ 1 callersFunctionCreateNDCScaleAndOffsetFromFov
* LibOVR method to create scale and offset from FOV. ***/
PluginSection/Renderer/OculusRenderer/OculusRenderer/ORN_LibOVR.h:260
↓ 1 callersFunctionCreateNewWindow
Perception/dependecies/imgui/imgui.cpp:4880
↓ 1 callersMethodCreatePixelShader
* ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:553
↓ 1 callersMethodCreateQuery
* Base CreateQuery functionality. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:2329
↓ 1 callersMethodCreateRasterizerState1
* HRESULT WINAPI CreateRasterizerState1 ***/
Aquilinus/Aquilinus/DCL_ID3D11Device1.cpp:878
↓ 1 callersMethodCreateShaderResourceView1
* HRESULT WINAPI CreateShaderResourceView1 ***/
Aquilinus/Aquilinus/DCL_ID3D10Device1.cpp:1787
↓ 1 callersMethodCreateSwapChainIfNecessary
Aquilinus/Aquilinus/DCL_ID3D11Device.h:104
↓ 1 callersMethodCreateTexture1D
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:971
↓ 1 callersMethodCreateTexture3D
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:995
↓ 1 callersFunctionCreateTextureFromBitmap
<summary> Simple helper function to load a bitmap into a OpenGL texture with common settings </summary> <param name="hBitmap">Input bitmap handle</par
Perception/dependecies/imgui/imgui_helpers.h:218
↓ 1 callersFunctionCreateTrampolineFunction
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/trampoline.c:76
↓ 1 callersFunctionCreateUVScaleAndOffsetfromNDCScaleandOffset
* LibOVR method to create scale and offset from NDC spcae scale and offset. ***/
PluginSection/Renderer/OculusRenderer/OculusRenderer/ORN_LibOVR.h:286
↓ 1 callersMethodCreateVertexShader
* Creates proxy vertex shader and outputs relevant constant data to dump file. * (if compiled for debug, output shader code to "VS(hash).txt") ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:312
↓ 1 callersFunctionCursorAnimReset
Cursor & Selection
Perception/dependecies/imgui/imgui_internal.h:882
↓ 1 callersFunctionCursorClamp
After a user-input the cursor stays on for a while without blinking
Perception/dependecies/imgui/imgui_internal.h:883
↓ 1 callersFunctionD3D10CreateDevice
* Creates proxy d3d10 device. ***/
Aquilinus/AQU_d3d10/AQU_d3d10.cpp:126
↓ 1 callersFunctionD3D10CreateDeviceAndSwapChain
* Creates proxy d3d10 device. ***/
Aquilinus/AQU_d3d10/AQU_d3d10.cpp:60
↓ 1 callersFunctionD3D9_VMT_Create
<summary> => D3D9 VMT create Thread to create the virtual method table for DirectX v9.0. </summary>
Aquilinus/Aquilinus/Aquilinus.cpp:1186
↓ 1 callersMethodDSGetConstantBuffers1
* void WINAPI DSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2273
↓ 1 callersMethodDSSetConstantBuffers1
* void WINAPI DSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2153
↓ 1 callersMethodDX11RenderThread_Main
Perception_v3/DxProxy/DxProxy/OculusDirectToRiftView.cpp:751
↓ 1 callersFunctionDeZigZag
Perception_v3/Perception/Perception/loadjpg.h:250
↓ 1 callersFunctionDeZigZag
Perception/loadjpg.h:250
↓ 1 callersFunctionDebugStartItemPicker
Perception/dependecies/imgui/imgui_internal.h:2051
↓ 1 callersFunctionDecode85
Perception/dependecies/imgui/imgui_draw.cpp:1860
↓ 1 callersFunctionDecodeJpgFileData
/ Take Jpg data, i.e. jpg file read into memory, and decompress it to an array of rgb pixel values. Note - Memory is allocated for this function, so
Perception_v3/Perception/Perception/loadjpg.h:1283
↓ 1 callersFunctionDecodeMCU
/ Decoding .-------. | 1 | 2 | |---+---| | 3 | 4 | `-------' /
Perception_v3/Perception/Perception/loadjpg.h:1200
↓ 1 callersFunctionDecodeMCU
/ Decoding .-------. | 1 | 2 | |---+---| | 3 | 4 | `-------' /
Perception/loadjpg.h:1202
↓ 1 callersFunctionDeflateDecompress
* Simple deflate decompression method. * Decompressed a raw deflate data block. ***/
Aquilinus/Aquilinus/AQU_Deflate.h:220
↓ 1 callersFunctionDeleteHookEntry
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:143
↓ 1 callersMethodDeleteRule
* Delete a default rule in a shader modification repository. * @return True if rule was deleted, false if rule not present. ***/
Perception_v3/DxProxy/DxProxy/GameHandler.cpp:269
↓ 1 callersMethodDeltaTime
* Time since last frame, in seconds. ***/
PluginSection/MotionTracker/OpenVR-Tracker/OpenVR-Tracker/OpenVR-Tracker.h:190
↓ 1 callersFunctionDequantizeBlock
Perception_v3/Perception/Perception/loadjpg.h:240
↓ 1 callersFunctionDequantizeBlock
Perception/loadjpg.h:240
↓ 1 callersFunctionDetour_D3D10_ID3D10Device_VMTable
* Overrides the Virtual Methods Table of the DirectX 10 DXGISwapChain ***/
Aquilinus/Aquilinus/DMT_ID3D10Device.h:366
↓ 1 callersFunctionDetour_D3D9_IDirect3DBaseTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DBaseTexture9.h:129
↓ 1 callersFunctionDetour_D3D9_IDirect3DCubeTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DCubeTexture9.h:150
↓ 1 callersFunctionDetour_D3D9_IDirect3DDevice9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DDevice9.h:429
↓ 1 callersFunctionDetour_D3D9_IDirect3DIndexBuffer9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DIndexBuffer9.h:120
↓ 1 callersFunctionDetour_D3D9_IDirect3DPixelShader9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DPixelShader9.h:87
↓ 1 callersFunctionDetour_D3D9_IDirect3DQuery9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DQuery9.h:96
↓ 1 callersFunctionDetour_D3D9_IDirect3DResource9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DResource9.h:105
↓ 1 callersFunctionDetour_D3D9_IDirect3DStateBlock9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DStateBlock9.h:90
↓ 1 callersFunctionDetour_D3D9_IDirect3DSurface9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DSurface9.h:123
↓ 1 callersFunctionDetour_D3D9_IDirect3DSwapChain9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DSwapChain9.h:102
↓ 1 callersFunctionDetour_D3D9_IDirect3DTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DTexture9.h:150
↓ 1 callersFunctionDetour_D3D9_IDirect3DVertexBuffer9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexBuffer9.h:120
↓ 1 callersFunctionDetour_D3D9_IDirect3DVertexDeclaration9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexDeclaration9.h:87
↓ 1 callersFunctionDetour_D3D9_IDirect3DVertexShader9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVertexShader9.h:87
↓ 1 callersFunctionDetour_D3D9_IDirect3DVolume9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVolume9.h:106
↓ 1 callersFunctionDetour_D3D9_IDirect3DVolumeTexture9_VMTable
* Overrides the Virtual Methods Table of the DirectX 9 Device ***/
Aquilinus/Aquilinus/DMT_IDirect3DVolumeTexture9.h:150
↓ 1 callersMethodDiscardResource
* void WINAPI DiscardResource ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2081
↓ 1 callersMethodDiscardView
* void WINAPI DiscardView ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2097
↓ 1 callersMethodDiscardView1
* void WINAPI DiscardView1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2389
↓ 1 callersMethodDrawIndicator
* Draw indicator. ***/
Aquilinus/AQU_d3d9/PCL_IDirect3DDevice9.cpp:1189
↓ 1 callersMethodDrawTextShadowed
* Draws a text with a dark shadow. * @see DrawText() ***/
Perception_v3/DxProxy/DxProxy/Popup.cpp:240
↓ 1 callersFunctionDumpDCTValues
Perception_v3/Perception/Perception/loadjpg.h:969
↓ 1 callersFunctionDumpDCTValues
Perception/loadjpg.h:971
↓ 1 callersFunctionDumpDecodedBlock
Perception_v3/Perception/Perception/loadjpg.h:275
↓ 1 callersFunctionDumpDecodedBlock
Perception/loadjpg.h:275
↓ 1 callersFunctionEndCanvas
Perception/dependecies/imgui/ImNodes.cpp:264
↓ 1 callersFunctionEndNode
Perception/dependecies/imgui/ImNodes.cpp:412
↓ 1 callersMethodEndScene
* VPMENU called here for source engine games. ***/
Perception_v3/DxProxy/DxProxy/D3DProxyDevice.cpp:1253
↓ 1 callersMethodEnter
<summary> Empty line. </summary>
PluginSection/Include/Vireio_DX11Basics.h:2745
↓ 1 callersFunctionEnumerateGameNames
<summary> Enumerates the game names in alphabetical order using the filemanager class. </summary>
Aquilinus/Inicio/Inicio.cpp:582
↓ 1 callersFunctionEnumerateThreads
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:263
↓ 1 callersFunctionFileSize
/ Returns the size of the file in bytes /
Perception_v3/Perception/Perception/loadjpg.h:158
↓ 1 callersMethodFindGlyphNoFallback
Perception/dependecies/imgui/imgui_draw.cpp:2947
↓ 1 callersFunctionFindHoveredWindow
Find window given position, search front-to-back FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so wind
Perception/dependecies/imgui/imgui.cpp:4322
↓ 1 callersFunctionFindNewIP
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:186
↓ 1 callersFunctionFindNextFreeRegion
Perception/dependecies/minhook/src/buffer.c:120
↓ 1 callersFunctionFindOldIP
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:163
↓ 1 callersFunctionFindPrevFreeRegion
Perception/dependecies/minhook/src/buffer.c:89
↓ 1 callersFunctionFindTwinDword
<summary> Memory pattern search helper. <param name="dValor"></param> <param name="dLer"></param> <param name="dValue"></param> <param name="dSpace"><
Aquilinus/Aquilinus/Aquilinus.cpp:120
↓ 1 callersMethodFlattenIntoSingleLayer
Perception/dependecies/imgui/imgui.cpp:4108
↓ 1 callersMethodFlush
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:947
↓ 1 callersMethodGSGetConstantBuffers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:683
↓ 1 callersMethodGSGetConstantBuffers1
* void WINAPI GSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2293
↓ 1 callersMethodGSGetSamplers
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:767
↓ 1 callersMethodGSGetShader
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:695
↓ 1 callersMethodGSGetShaderResources
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:755
↓ 1 callersMethodGSSetConstantBuffers1
* void WINAPI GSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2173
↓ 1 callersFunctionGenHuffCodes
Perception_v3/Perception/Perception/loadjpg.h:182
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