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Functions7,465 in github.com/cybereality/Perception

↓ 2 callersFunctionstb_decompress_length
Perception/dependecies/imgui/imgui_draw.cpp:3580
↓ 2 callersFunctionstb_text_locate_coord
traverse the layout to locate the nearest character to a display position
Perception/dependecies/imgui/imstb_textedit.h:398
↓ 2 callersFunctionstb_text_makeundo_insert
Perception/dependecies/imgui/imstb_textedit.h:1342
↓ 2 callersFunctionstb_text_makeundo_replace
Perception/dependecies/imgui/imstb_textedit.h:1357
↓ 2 callersFunctionstb_textedit_discard_undo
discard the oldest entry in the undo list
Perception/dependecies/imgui/imstb_textedit.h:1127
↓ 2 callersFunctionstb_textedit_find_charpos
find the x/y location of a character, and remember info about the previous row in case we get a move-up event (for page up, we'll have to rescan)
Perception/dependecies/imgui/imstb_textedit.h:518
↓ 2 callersFunctionstb_textedit_sortselection
canoncialize the selection so start <= end
Perception/dependecies/imgui/imstb_textedit.h:615
↓ 2 callersFunctionstbrp__skyline_find_min_y
find minimum y position if it starts at x1
Perception/dependecies/imgui/imstb_rectpack.h:295
↓ 2 callersFunctionstbtt_CompareUTF8toUTF16_bigendian_internal
Perception/dependecies/imgui/imstb_truetype.h:4647
↓ 2 callersFunctionstbtt_GetCodepointBitmapBoxSubpixel
Perception/dependecies/imgui/imstb_truetype.h:2652
↓ 2 callersFunctionstbtt_GetGlyphBitmapBox
Perception/dependecies/imgui/imstb_truetype.h:2647
↓ 2 callersFunctionstbtt_GetGlyphBitmapSubpixel
Perception/dependecies/imgui/imstb_truetype.h:3553
↓ 2 callersFunctionstbtt_GetGlyphBox
Perception/dependecies/imgui/imstb_truetype.h:1590
↓ 2 callersFunctionstbtt_MakeCodepointBitmapSubpixel
Perception/dependecies/imgui/imstb_truetype.h:3632
↓ 2 callersFunctionstbtt_PackFontRangesRenderIntoRects
rects array must be big enough to accommodate all characters in the given ranges
Perception/dependecies/imgui/imstb_truetype.h:4045
↓ 2 callersFunctionstbtt_Rasterize
Perception/dependecies/imgui/imstb_truetype.h:3535
↓ 2 callersFunctionstbtt__CompareUTF8toUTF16_bigendian_prefix
check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
Perception/dependecies/imgui/imstb_truetype.h:4608
↓ 2 callersFunctionstbtt__GetGlyphClass
Perception/dependecies/imgui/imstb_truetype.h:2374
↓ 2 callersFunctionstbtt__GetGlyphInfoT2
Perception/dependecies/imgui/imstb_truetype.h:2254
↓ 2 callersFunctionstbtt__buf_peek8
Perception/dependecies/imgui/imstb_truetype.h:1123
↓ 2 callersFunctionstbtt__close_shape
Perception/dependecies/imgui/imstb_truetype.h:1623
↓ 2 callersFunctionstbtt__csctx_close_shape
Perception/dependecies/imgui/imstb_truetype.h:1904
↓ 2 callersFunctionstbtt__cuberoot
Perception/dependecies/imgui/imstb_truetype.h:4366
↓ 2 callersFunctionstbtt__get_subrs
Perception/dependecies/imgui/imstb_truetype.h:1337
↓ 2 callersFunctionstbtt__h_prefilter
Perception/dependecies/imgui/imstb_truetype.h:3852
↓ 2 callersFunctionstbtt__hheap_alloc
Perception/dependecies/imgui/imstb_truetype.h:2678
↓ 2 callersFunctionstbtt__hheap_cleanup
Perception/dependecies/imgui/imstb_truetype.h:2705
↓ 2 callersFunctionstbtt__hheap_free
Perception/dependecies/imgui/imstb_truetype.h:2699
↓ 2 callersFunctionstbtt__new_active
Perception/dependecies/imgui/imstb_truetype.h:2743
↓ 2 callersFunctionstbtt__v_prefilter
Perception/dependecies/imgui/imstb_truetype.h:3914
↓ 2 callersFunctionswap
! @brief exchanges the values Exchanges the contents of the JSON value with those of @a other. Does not invoke any move, copy, or swap op
Perception/dependecies/json/json.hpp:22359
↓ 2 callersMethodswap
Perception_v3/Shared/json/json_value.cpp:262
↓ 2 callersFunctiontext_output_cdata
Perception_v3/Shared/pugixml.cpp:3043
↓ 2 callersFunctiontolower_ascii
Converts symbol to lower case, if it is an ASCII one
Perception_v3/Shared/pugixml.cpp:6028
↓ 2 callersFunctiontruncate_zeros
Perception_v3/Shared/pugixml.cpp:6280
↓ 2 callersFunctionttLONG
Perception/dependecies/imgui/imstb_truetype.h:1272
↓ 2 callersFunctionuintToString
Converts an unsigned integer to string. * @param value Unsigned interger to convert to string * @param current Input/Output string buffer. *
Perception_v3/Shared/json/json_tool.h:63
↓ 2 callersFunctionvalueToQuotedString
Perception_v3/Shared/json/json_writer.cpp:139
↓ 2 callersMethodwrite_bson
! @param[in] j JSON value to serialize @pre j.type() == value_t::object */
Perception/dependecies/json/json.hpp:12773
↓ 2 callersMethodwrite_cbor
! @param[in] j JSON value to serialize */
Perception/dependecies/json/json.hpp:12793
↓ 2 callersMethodwrite_msgpack
! @param[in] j JSON value to serialize */
Perception/dependecies/json/json.hpp:13098
↓ 2 callersMethodwrite_ubjson
! @param[in] j JSON value to serialize @param[in] use_count whether to use '#' prefixes (optimized format) @param[in] use_type wheth
Perception/dependecies/json/json.hpp:13422
↓ 1 callersMethodActivate
Perception_v3/DxProxy/DxProxy/DirectInput.cpp:82
↓ 1 callersMethodActivePixelShaderChanged
* Changes the active pixel shader. * Updates the data in new shader constants with data from matching constants from last shader. * @param pNewPixelSh
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:435
↓ 1 callersMethodActiveVertexShaderChanged
* Changes the active vertex shader. * Updates the data in new shader constants with data from matching constants from last shader. * @param pNewVertex
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:383
↓ 1 callersMethodAddBezierCurve
Cubic Bezier takes 4 controls points
Perception/dependecies/imgui/imgui_draw.cpp:1296
↓ 1 callersMethodAddDirtyBox
Perception_v3/DxProxy/DxProxy/D3D9ProxyVolumeTexture.cpp:337
↓ 1 callersMethodAddDirtyBox
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DVolumeTexture9.cpp:408
↓ 1 callersMethodAddDirtyBox
* Base AddDirtyBox functionality. ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter_Proxy.h:2075
↓ 1 callersMethodAddDirtyRect
* Adds dirty rectangle on both (left/right) textures. ***/
Perception_v3/DxProxy/DxProxy/D3D9ProxyTexture.cpp:538
↓ 1 callersMethodAddDirtyRect
* Adds dirty rectangle on both (left/right) textures. ***/
Perception_v3/DxProxy/DxProxy/D3D9ProxyCubeTexture.cpp:363
↓ 1 callersFunctionAddHookEntry
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/hook.c:118
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
Perception/dependecies/imgui/imgui.cpp:1065
↓ 1 callersMethodAddQuad
Perception_v3/DxProxy/DxProxy/Win32_DirectXAppUtil.h:422
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVertexDeclaration9.cpp:73
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DStateBlock9.cpp:77
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9Ex.cpp:78
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DQuery9.cpp:75
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DVertexShader9.cpp:74
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DPixelShader9.cpp:73
↓ 1 callersMethodAddRef
* Base AddRef functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DDevice9.cpp:78
↓ 1 callersMethodAddRef
* Base functionality. ***/
Aquilinus/AQU_d3d10/PCL_ID3D10Device.cpp:93
↓ 1 callersMethodAddRef
* ***/
Aquilinus/Aquilinus/DCL_IDirect3DDevice9.cpp:147
↓ 1 callersMethodAddRule
* Add a default rule to the existing shader modification repository or create a new and add. * @return True if rule was added, false if rule already p
Perception_v3/DxProxy/DxProxy/GameHandler.cpp:240
↓ 1 callersMethodAddText
Perception_v3/DxProxy/DxProxy/InGameMenus.cpp:1983
↓ 1 callersMethodAddTriangle
Perception/dependecies/imgui/imgui_draw.cpp:1189
↓ 1 callersFunctionAddWindowToDrawData
Perception/dependecies/imgui/imgui.cpp:4087
↓ 1 callersFunctionAddWindowToSortBuffer
Perception/dependecies/imgui/imgui.cpp:4034
↓ 1 callersMethodAdvanceToNextTexture
Perception_v3/DxProxy/DxProxy/OculusDirectToRiftView.cpp:140
↓ 1 callersFunctionAllocateBuffer
-------------------------------------------------------------------------
Perception/dependecies/minhook/src/buffer.c:247
↓ 1 callersMethodApply
* Base Apply functionality. ***/
Perception_v3/DxProxy/DxProxy/Direct3DStateBlock9.cpp:127
↓ 1 callersMethodApply
* IDirect3DStateBlock9->Apply() ***/
PluginSection/VireioCore/VireioStereoSplitter/VireioStereoSplitter/VireioStereoSplitter.cpp:2050
↓ 1 callersMethodApplyAllStereoConstants
* This will apply all (vertex and pixel shader) StereoShaderConstants to the device (updating dirty ones before applying them). * @param currentSide L
Perception_v3/DxProxy/DxProxy/ShaderRegisters.cpp:372
↓ 1 callersMethodApplyModification
* Translates Vector4 to left and right by constant separation in world units. ***/
Perception_v3/DxProxy/DxProxy/Vector4EyeShiftUnity.h:51
↓ 1 callersFunctionAquilinusInit
<summary> => Init Aquilinus </summary>
Aquilinus/Aquilinus/Aquilinus.cpp:179
↓ 1 callersFunctionAquilinusInitProject
<summary> => Init Project Create working area. Create new or load project. </summary>
Aquilinus/Aquilinus/Aquilinus.cpp:305
↓ 1 callersFunctionBeginCanvas
Perception/dependecies/imgui/ImNodes.cpp:202
↓ 1 callersFunctionBeginNode
Perception/dependecies/imgui/ImNodes.cpp:374
↓ 1 callersMethodBeginScene
* Sets last frame updates, calls super funtion. ***/
Perception_v3/DxProxy/DxProxy/DataGatherer.cpp:249
↓ 1 callersFunctionBezierClosestPointCasteljauStep
Closely mimics PathBezierToCasteljau() in imgui_draw.cpp
Perception/dependecies/imgui/imgui.cpp:1143
↓ 1 callersFunctionBitmapToPixel
<summary> Converts HBITMAP to raw pixel data </summary> <param name="hBitmap">Handle to the Bitmap</param> <param name="nWidth">Returns image width</p
Perception/dependecies/imgui/imgui_helpers.h:166
↓ 1 callersMethodBuildLookupTable
Perception/dependecies/imgui/imgui_draw.cpp:2792
↓ 1 callersFunctionBuildQuantizationTable
Perception_v3/Perception/Perception/loadjpg.h:527
↓ 1 callersFunctionBuildQuantizationTable
Perception/loadjpg.h:529
↓ 1 callersMethodCSGetConstantBuffers1
* void WINAPI CSGetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2333
↓ 1 callersMethodCSSetConstantBuffers1
* void WINAPI CSSetConstantBuffers1 ***/
Aquilinus/Aquilinus/DCL_ID3D11DeviceContext1.cpp:2213
↓ 1 callersMethodCalcCustomRectUV
Perception/dependecies/imgui/imgui_draw.cpp:1980
↓ 1 callersMethodChangeConvergence
* Changes and clamps convergence. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:683
↓ 1 callersMethodChangeGUI3DDepth
* Changes the GUI eye separation (=GUI 3D Depth) and updates matrices. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:705
↓ 1 callersMethodChangeGUISquash
* Changes GUI squash and updates matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:695
↓ 1 callersMethodChangeHUD3DDepth
* Changes the HUD eye separation (=HUD 3D Depth) and updates matrices. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:726
↓ 1 callersMethodChangeHUDDistance
* Changes the distance of the HUD and updates matrix. ***/
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:716
↓ 1 callersMethodChangeWorldScale
* Modifies the world scale with its limits 0.000001f and 1,000,000 (arbitrary limit). * NOTE: This should not be changed during normal usage, this is
Perception_v3/DxProxy/DxProxy/ViewAdjustment.cpp:662
↓ 1 callersMethodChannelsMerge
Perception/dependecies/imgui/imgui.h:2165
↓ 1 callersMethodChannelsSplit
Advanced: Channels - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives
Perception/dependecies/imgui/imgui.h:2164
↓ 1 callersFunctionCheckProgram
If you get an error please report on GitHub. You may try different GL context version or GLSL version.
Perception/dependecies/imgui/imgui_impl_opengl3.cpp:505
↓ 1 callersFunctionClampWindowRect
Perception/dependecies/imgui/imgui.cpp:5221
↓ 1 callersMethodCleanupFrameHMDData
Perception_v3/DxProxy/DxProxy/OculusTracker.cpp:175
↓ 1 callersMethodClear
* Base functionality. ***/
Aquilinus/AQU_d3d9/PCL_IDirect3DDevice9.cpp:581
↓ 1 callersMethodClear
Perception/dependecies/imgui/imgui_internal.h:570
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