| 271 | } |
| 272 | |
| 273 | u32 queue_request(SaveGame::Request::Type type |
| 274 | , const char *filename |
| 275 | , const void *data |
| 276 | , u32 size |
| 277 | ) |
| 278 | { |
| 279 | CE_ENSURE(type == SaveGame::Request::LOAD || data != NULL || size == 0); |
| 280 | |
| 281 | for (u32 ii = 0; ii < countof(_requests); ++ii) { |
| 282 | SaveGame::Request &rr = _requests[ii]; |
| 283 | if (rr.token == 0) { |
| 284 | rr.type = type; |
| 285 | rr.token = ++_next_token; |
| 286 | if (rr.token == 0) |
| 287 | rr.token = ++_next_token; |
| 288 | rr.done.store(true); |
| 289 | rr.error.store(SaveError::SUCCESS); |
| 290 | rr.progress.store(0.0f); |
| 291 | rr.basename[0] = '\0'; |
| 292 | _allocator->deallocate(rr.data); |
| 293 | rr.data = NULL; |
| 294 | rr.size = 0; |
| 295 | |
| 296 | if (filename == NULL |
| 297 | || !path::is_valid_basename(filename) |
| 298 | || strlen32(filename) >= sizeof(SaveGame::Request::basename) |
| 299 | ) { |
| 300 | loge(SAVE_GAME, "Invalid savegame filename: '%s'", filename ? filename : "<null>"); |
| 301 | rr.progress.store(1.0f); |
| 302 | rr.error.store(SaveError::INVALID_FILENAME); |
| 303 | return rr.token; |
| 304 | } |
| 305 | |
| 306 | strcpy(rr.basename, filename); |
| 307 | |
| 308 | if (!_has_save_dir) { |
| 309 | rr.progress.store(1.0f); |
| 310 | rr.error.store(SaveError::SAVE_DIR_UNSET); |
| 311 | return rr.token; |
| 312 | } |
| 313 | |
| 314 | if (type == SaveGame::Request::SAVE && data == NULL && size > 0) { |
| 315 | loge(SAVE_GAME, "Invalid savegame data"); |
| 316 | rr.progress.store(1.0f); |
| 317 | rr.error.store(SaveError::UNKNOWN); |
| 318 | return rr.token; |
| 319 | } |
| 320 | |
| 321 | if (size > 0) { |
| 322 | rr.data = _allocator->allocate(size); |
| 323 | memcpy(rr.data, data, size); |
| 324 | rr.size = size; |
| 325 | } |
| 326 | |
| 327 | rr.done.store(false); |
| 328 | |
| 329 | _mutex.lock(); |
| 330 | const bool queued = _requests_queue.push(ii); |