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hub / github.com/crownengine/crown / load

Function load

src/device/save_game.cpp:511–515  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

509namespace save_game
510{
511 u32 load(const char *filename)
512 {
513 CE_ASSERT(s_save_game != NULL, "SaveGame not initialized!");
514 return s_save_game->queue_request(SaveGame::Request::LOAD, filename, NULL, 0);
515 }
516
517 u32 save(const char *filename, const void *data, u32 size)
518 {

Callers 1

load_apiFunction · 0.50

Calls 1

queue_requestMethod · 0.80

Tested by

no test coverage detected