| 509 | namespace save_game |
| 510 | { |
| 511 | u32 load(const char *filename) |
| 512 | { |
| 513 | CE_ASSERT(s_save_game != NULL, "SaveGame not initialized!"); |
| 514 | return s_save_game->queue_request(SaveGame::Request::LOAD, filename, NULL, 0); |
| 515 | } |
| 516 | |
| 517 | u32 save(const char *filename, const void *data, u32 size) |
| 518 | { |
no test coverage detected