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hub / github.com/crownengine/crown / save

Function save

src/device/save_game.cpp:517–521  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

515 }
516
517 u32 save(const char *filename, const void *data, u32 size)
518 {
519 CE_ASSERT(s_save_game != NULL, "SaveGame not initialized!");
520 return s_save_game->queue_request(SaveGame::Request::SAVE, filename, data, size);
521 }
522
523 SaveStatus status(u32 save_request)
524 {

Callers 1

load_apiFunction · 0.50

Calls 1

queue_requestMethod · 0.80

Tested by

no test coverage detected