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github.com/crazytuzi/UnrealCSharp
/ functions
Functions
2,450 in github.com/crazytuzi/UnrealCSharp
⨍
Functions
2,450
◇
Types & classes
698
Method
IsGameField
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:948
Method
IsGenerateFunctionComment
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1114
Method
IsGenerateFunctionComment
Source/UnrealCSharpCore/Private/Setting/UnrealCSharpEditorSetting.cpp:294
Method
IsInitialized
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:766
Method
IsLoadSucceed
Source/UnrealCSharp/Private/Domain/FDomain.cpp:112
Method
IsMonoDomain
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1553
Method
IsNativeFunction
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1410
Method
IsOverride
Source/UnrealCSharpCore/Private/Reflection/FMethodReflection.cpp:66
Method
IsPrimitiveProperty
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:576
Method
IsProjectClass
Source/UnrealCSharpCore/Private/Binding/FBinding.cpp:88
Method
IsProjectClass
Source/UnrealCSharpCore/Private/Binding/Class/FBindingClass.cpp:78
Method
IsProjectEnum
Source/UnrealCSharpCore/Private/Binding/FBinding.cpp:101
Method
IsProjectEnum
Source/UnrealCSharpCore/Private/Binding/Enum/FBindingEnum.cpp:26
Method
IsRef
Source/UnrealCSharpCore/Public/Binding/TypeInfo/FBindingTypeInfo.h:34
Method
IsReflectionClass
Source/UnrealCSharpCore/Private/Binding/Class/FBindingClassRegister.cpp:65
Method
IsRootInternalPath
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:762
Method
IsRootPath
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:819
Method
IsRootedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:103
Method
IsSet
()
Script/UE/CoreUObject/TOptional.cs:41
Method
IsSetImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:99
Method
IsShowFullClassTree
Source/UnrealCSharpEditor/Private/NewClass/SDynamicNewClassDialog.cpp:599
Method
IsSkip
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:718
Method
IsSpecialClass
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1355
Method
IsSpecialEnum
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1387
Method
IsSpecialStruct
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1372
Method
IsStatic
Source/UnrealCSharpCore/Public/Binding/Function/FBindingFunction.h:42
Method
IsStatic
Source/UnrealCSharpCore/Public/Binding/TypeInfo/FBindingTypeInfo.h:39
Method
IsSupported
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:723
Method
IsTickable
Source/UnrealCSharp/Private/Domain/FDomain.cpp:54
Method
IsValidImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:63
Method
IsValidIndex
(int InIndex)
Script/UE/CoreUObject/TSet.cs:113
Method
IsValidIndexImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:67
Method
IsValidIndexImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:154
Method
IsValidIndexImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:109
Method
IsValidParentClass
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:263
Method
IsValidPath
Source/UnrealCSharpEditor/Private/DetailCustomization/DirectoryPathCustomization.cpp:142
Function
IteratorObject
Source/UnrealCSharpCore/Public/Dynamic/FDynamicGeneratorCore.h:75
Method
KeywordsAttribute
(string InValue)
Script/UE/Dynamic/Function/KeywordsAttribute.cs:8
Method
KismetHideOverridesAttribute
(string InValue)
Script/UE/Dynamic/Class/KismetHideOverridesAttribute.cs:8
Method
LatentInfoAttribute
(string InValue)
Script/UE/Dynamic/Function/LatentInfoAttribute.cs:8
Method
Legacy_TryConvertPackagePathToVirtualPath
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:666
Method
Legacy_TryGetAssetData
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:654
Method
Legacy_TryGetPackagePath
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:642
Method
LexToStringImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterGuid.cpp:42
Method
LinearDeltaSensitivityAttribute
(string InValue)
Script/UE/Dynamic/Property/LinearDeltaSensitivityAttribute.cs:8
Method
Load
(AssemblyName InAssemblyName)
Script/Interop/AssemblyLoader/UnrealAssemblyLoadContext.cs:10
Method
LoadAssembly
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:832
Method
LoadAssembly
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:887
Method
LoadAssemblyAndGetFunctionPointer
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:1119
Method
LoadBehaviorAttribute
(string InValue)
Script/UE/Dynamic/Generic/LoadBehaviorAttribute.cs:8
Method
LoadClass
(UObject Outer, FString Name, FString Filename = null, ELoadFlags LoadFlag
Script/UE/CoreUObject/Unreal.cs:45
Method
LoadClassImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUnreal.cpp:111
Method
LoadFileToArray
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1152
Method
LoadFileToString
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1188
Method
LoadFromStream
(byte* InData, int InLength, char* InInPublishDirectory)
Script/Interop/AssemblyLoader/AssemblyLoader.cs:13
Method
LoadFromStream
(string InAssemblyPath)
Script/Interop/AssemblyLoader/UnrealAssemblyLoadContext.cs:32
Method
LoadObject
(UObject Outer = null, FString Name = null, FString Filename = null, ELoad
Script/UE/CoreUObject/Unreal.cs:32
Method
LoadObjectImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUnreal.cpp:87
Method
LoadSynchronous
()
Script/UE/CoreUObject/TSoftObjectPtr.cs:46
Method
LoadSynchronousImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPtr.cpp:56
Method
LoadSynchronousImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftObjectPtr.cpp:56
Method
Log
(bool InIsError)
Script/UE/Log/Log.cs:95
Method
Log
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRLog.cpp:16
Method
Log
* https://github.com/mono-ue/UnrealEngine/blob/monoue/Engine/Plugins/MonoUE/Source/MonoRuntime/Private/MonoRuntime.cpp#L97 */
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoLog.cpp:41
Method
LogBridge
(bool InIsError)
Script/Interop/Bridge/LogBridge.cs:21
Method
LogImplementation
* https://github.com/mono-ue/UnrealEngine/blob/monoue/Engine/Plugins/MonoUE/Source/MonoRuntime/Private/MonoLogTextWriter.cpp#L14 */
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLog.cpp:12
Method
LongToField
(long InValue, Type InField)
Script/Interop/Bridge/FieldBridge.cs:49
Method
Main
(string[] args)
Script/CodeAnalysis/CodeAnalysis.cs:10
Method
MainWizardShowNextPage
Source/UnrealCSharpEditor/Private/NewClass/SDynamicNewClassDialog.cpp:591
Method
MakeContextMenu
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicNewClassContextMenu.cpp:7
Method
MakeEditWidgetAttribute
(string InValue)
Script/UE/Dynamic/Property/MakeEditWidgetAttribute.cs:8
Method
MakeGenericType
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:713
Method
MakeGenericType2
(nint InGeneric, nint InKeyType, nint InValueType)
Script/Interop/Bridge/TypeBridge.cs:183
Method
MakeGenericTypeInstance
(Type InGenericTypeDefinition, Type[] InTypeArguments)
Script/UE/CoreUObject/Utils.cs:15
Method
MakeGenericTypeInstance
Source/UnrealCSharpCore/Private/Bridge/FTypeBridge.cpp:167
Method
MakeInstance
Source/UnrealCSharpEditor/Private/DetailCustomization/ProjectDirectoryPathCustomization.cpp:3
Method
MakeInstance
Source/UnrealCSharpEditor/Private/DetailCustomization/GameContentDirectoryPathCustomization.cpp:3
Method
MakeWidgetForSelectedModuleCombo
Source/UnrealCSharpEditor/Private/NewClass/SDynamicNewClassDialog.cpp:854
Method
MapKeyParamAttribute
(string InValue)
Script/UE/Dynamic/Function/MapKeyParamAttribute.cs:8
Method
MapParamAttribute
(string InValue)
Script/UE/Dynamic/Function/MapParamAttribute.cs:8
Method
MapValueParamAttribute
(string InValue)
Script/UE/Dynamic/Function/MapValueParamAttribute.cs:8
Method
Matches
Source/UnrealCSharpEditor/Public/NewClass/ClassCollector.h:17
Method
MaterialParameterCollectionFunctionAttribute
(string InValue)
Script/UE/Dynamic/Function/MaterialParameterCollectionFunctionAttribute.cs:8
Function
Max
()
Script/UE/CoreUObject/TArray.cs:69
Method
MaxImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:100
Method
MergeUsing
(List<string> UsingListA, List<string> UsingListB)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:739
Method
MetaClassAttribute
(string InValue)
Script/UE/Dynamic/Property/MetaClassAttribute.cs:8
Method
Method_Enter
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoProfiler.cpp:31
Method
Method_Exception_Leave
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoProfiler.cpp:56
Method
Method_Get_Unmanaged_Thunk
Source/UnrealCSharpCore/Private/Reflection/FMethodReflection.cpp:107
Method
Method_Leave
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoProfiler.cpp:50
Method
Method_Tail_Call
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoProfiler.cpp:62
Function
MinusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector.cpp:14
Function
MinusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector2D.cpp:41
Function
MinusImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDateTime.cpp:66
Method
ModifyRpcMethod
(TypeDefinition Type, MethodDefinition Method)
Script/Weavers/UnrealTypeWeaver.cs:887
Method
MonoGCHandleToHandle
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:1190
Method
MultiLineAttribute
(string InValue)
Script/UE/Dynamic/Property/MultiLineAttribute.cs:8
Function
MultipliesImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector.cpp:44
Function
MultipliesImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector2D.cpp:11
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