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github.com/crazytuzi/UnrealCSharp
/ functions
Functions
2,450 in github.com/crazytuzi/UnrealCSharp
⨍
Functions
2,450
◇
Types & classes
698
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FTextPropertyDescriptor.cpp:42
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FStrPropertyDescriptor.cpp:42
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FUtf8StrPropertyDescriptor.cpp:43
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FNamePropertyDescriptor.cpp:42
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FLazyObjectPropertyDescriptor.cpp:41
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FClassPropertyDescriptor.cpp:30
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FWeakObjectPropertyDescriptor.cpp:41
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FSoftClassPropertyDescriptor.cpp:41
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FSoftObjectPropertyDescriptor.cpp:44
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FObjectPropertyDescriptor.cpp:30
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FInterfacePropertyDescriptor.cpp:47
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FSubclassOfPropertyDescriptor.cpp:44
Method
Identical
Source/UnrealCSharp/Private/Reflection/Property/StructProperty/FStructPropertyDescriptor.cpp:46
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWeakObjectPtr.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:69
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSubclassOf.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterText.cpp:48
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterString.cpp:22
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterScriptInterface.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLazyObjectPtr.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:23
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPtr.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterAnsiString.cpp:25
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterStruct.cpp:32
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftObjectPtr.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUtf8String.cpp:26
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:17
Method
IdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterName.cpp:22
Method
Initialize
(GeneratorInitializationContext Context)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:241
Method
Initialize
()
Script/UE/CoreUObject/SynchronizationContext.cs:14
Method
Initialize
()
Script/Interop/Bridge/LogBridge.cs:31
Method
Initialize
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:53
Method
Initialize
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:26
Method
Initialize
Source/UnrealCSharp/Private/Registry/FClassRegistry.cpp:18
Method
Initialize
Source/UnrealCSharp/Private/Registry/FObjectRegistry.cpp:16
Method
Initialize
Source/UnrealCSharp/Private/Registry/FMultiRegistry.cpp:14
Method
Initialize
Source/UnrealCSharp/Private/Registry/FDelegateRegistry.cpp:14
Method
Initialize
Source/UnrealCSharp/Private/Registry/FBindingRegistry.cpp:15
Method
Initialize
Source/UnrealCSharp/Private/Registry/FContainerRegistry.cpp:14
Method
Initialize
Source/UnrealCSharp/Private/Registry/FStringRegistry.cpp:14
Method
Initialize
Source/UnrealCSharp/Private/Registry/FStructRegistry.cpp:17
Method
Initialize
Source/UnrealCSharp/Private/Registry/FOptionalRegistry.cpp:16
Method
Initialize
Source/UnrealCSharp/Private/Registry/FDynamicRegistry.cpp:17
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:27
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Delegate/FDelegateHelper.cpp:20
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Delegate/DelegateHandler.cpp:23
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:21
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Optional/FOptionalHelper.cpp:32
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Function/FFunctionDescriptor.cpp:18
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Container/FMapHelper.cpp:39
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Container/FSetHelper.cpp:35
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:28
Method
Initialize
Source/UnrealCSharp/Private/Reflection/Class/FClassDescriptor.cpp:17
Method
Initialize
Source/UnrealCSharp/Private/Domain/FDomain.cpp:20
Method
Initialize
Source/UnrealCSharpCore/Private/Reflection/FClassReflection.cpp:43
Method
Initialize
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpBlueprintToolBar.cpp:21
Method
Initialize
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpPlayToolBar.cpp:17
Method
Initialize
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:59
Method
InitializeAssembly
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:821
Method
InitializeAssembly
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:931
Method
InitializeAssemblyLoadContext
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:949
Method
InitializeSynchronizationContext
Source/UnrealCSharp/Private/Domain/FDomain.cpp:135
Method
InlineEditConditionToggleAttribute
()
Script/UE/Dynamic/Property/InlineEditConditionToggleAttribute.cs:8
Method
InsertDefaultedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:191
Method
InsertZeroedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:181
Method
InternalFlush
(bool bufferFull)
Script/UE/Log/Log.cs:158
Method
InternalUseParamAttribute
(string InValue)
Script/UE/Dynamic/Function/InternalUseParamAttribute.cs:8
Method
InvalidEnumValuesAttribute
(string InValue)
Script/UE/Dynamic/Property/InvalidEnumValuesAttribute.cs:8
Method
Invoke
Source/UnrealCSharp/Private/Reflection/Function/FManagedFunctionDescriptor.cpp:5
Method
Invoke
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:748
Method
IsAImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:73
Method
IsBlueprintBaseAttribute
(string InValue)
Script/UE/Dynamic/Generic/IsBlueprintBaseAttribute.cs:8
Method
IsBound
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:65
Method
IsBound
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:45
Method
IsBoundImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:32
Method
IsBoundImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:53
Method
IsCallCSharpFunction
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:469
Method
IsCompiling
Source/Compiler/Private/FCSharpCompilerRunnable.cpp:143
Method
IsCompleted
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGeneratorCore.cpp:62
Method
IsCompleted
Source/UnrealCSharpCore/Public/Dynamic/FDynamicDependencyGraph.h:49
Method
IsCoreCLRDomain
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1558
Method
IsDynamicBlueprintGeneratedClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:247
Method
IsDynamicBlueprintGeneratedSubClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:257
Method
IsDynamicClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:42
Method
IsDynamicClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:237
Method
IsDynamicEnum
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:54
Method
IsDynamicEnum
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:122
Method
IsDynamicInterface
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:142
Method
IsDynamicReInstanceField
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1402
Method
IsDynamicStruct
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:141
Method
IsDynamicStruct
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:49
Function
IsEmpty
()
Script/UE/CoreUObject/TArray.cs:67
Function
IsEmpty
()
Script/UE/CoreUObject/TMap.cs:34
Method
IsEmpty
()
Script/UE/CoreUObject/TSet.cs:40
Method
IsEmpty
Source/UnrealCSharp/Private/Reflection/Container/FSetHelper.cpp:68
Method
IsEmpty
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:113
Method
IsEmptyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:89
Method
IsEmptyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:55
Method
IsEmptyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:53
Method
IsFullGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:188
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