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Functions2,450 in github.com/crazytuzi/UnrealCSharp

MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FTextPropertyDescriptor.cpp:42
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FStrPropertyDescriptor.cpp:42
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FUtf8StrPropertyDescriptor.cpp:43
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/StringProperty/FNamePropertyDescriptor.cpp:42
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FLazyObjectPropertyDescriptor.cpp:41
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FClassPropertyDescriptor.cpp:30
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FWeakObjectPropertyDescriptor.cpp:41
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FSoftClassPropertyDescriptor.cpp:41
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FSoftObjectPropertyDescriptor.cpp:44
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FObjectPropertyDescriptor.cpp:30
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FInterfacePropertyDescriptor.cpp:47
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/ObjectProperty/FSubclassOfPropertyDescriptor.cpp:44
MethodIdentical
Source/UnrealCSharp/Private/Reflection/Property/StructProperty/FStructPropertyDescriptor.cpp:46
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWeakObjectPtr.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:69
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSubclassOf.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterText.cpp:48
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterString.cpp:22
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterScriptInterface.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLazyObjectPtr.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:23
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPtr.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterAnsiString.cpp:25
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterStruct.cpp:32
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftObjectPtr.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUtf8String.cpp:26
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:17
MethodIdenticalImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterName.cpp:22
MethodInitialize
(GeneratorInitializationContext Context)
Script/SourceGenerator/UnrealTypeSourceGenerator.cs:241
MethodInitialize
()
Script/UE/CoreUObject/SynchronizationContext.cs:14
MethodInitialize
()
Script/Interop/Bridge/LogBridge.cs:31
MethodInitialize
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:53
MethodInitialize
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:26
MethodInitialize
Source/UnrealCSharp/Private/Registry/FClassRegistry.cpp:18
MethodInitialize
Source/UnrealCSharp/Private/Registry/FObjectRegistry.cpp:16
MethodInitialize
Source/UnrealCSharp/Private/Registry/FMultiRegistry.cpp:14
MethodInitialize
Source/UnrealCSharp/Private/Registry/FDelegateRegistry.cpp:14
MethodInitialize
Source/UnrealCSharp/Private/Registry/FBindingRegistry.cpp:15
MethodInitialize
Source/UnrealCSharp/Private/Registry/FContainerRegistry.cpp:14
MethodInitialize
Source/UnrealCSharp/Private/Registry/FStringRegistry.cpp:14
MethodInitialize
Source/UnrealCSharp/Private/Registry/FStructRegistry.cpp:17
MethodInitialize
Source/UnrealCSharp/Private/Registry/FOptionalRegistry.cpp:16
MethodInitialize
Source/UnrealCSharp/Private/Registry/FDynamicRegistry.cpp:17
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:27
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Delegate/FDelegateHelper.cpp:20
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Delegate/DelegateHandler.cpp:23
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:21
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Optional/FOptionalHelper.cpp:32
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Function/FFunctionDescriptor.cpp:18
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Container/FMapHelper.cpp:39
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Container/FSetHelper.cpp:35
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:28
MethodInitialize
Source/UnrealCSharp/Private/Reflection/Class/FClassDescriptor.cpp:17
MethodInitialize
Source/UnrealCSharp/Private/Domain/FDomain.cpp:20
MethodInitialize
Source/UnrealCSharpCore/Private/Reflection/FClassReflection.cpp:43
MethodInitialize
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpBlueprintToolBar.cpp:21
MethodInitialize
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpPlayToolBar.cpp:17
MethodInitialize
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:59
MethodInitializeAssembly
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:821
MethodInitializeAssembly
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:931
MethodInitializeAssemblyLoadContext
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:949
MethodInitializeSynchronizationContext
Source/UnrealCSharp/Private/Domain/FDomain.cpp:135
MethodInlineEditConditionToggleAttribute
()
Script/UE/Dynamic/Property/InlineEditConditionToggleAttribute.cs:8
MethodInsertDefaultedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:191
MethodInsertZeroedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:181
MethodInternalFlush
(bool bufferFull)
Script/UE/Log/Log.cs:158
MethodInternalUseParamAttribute
(string InValue)
Script/UE/Dynamic/Function/InternalUseParamAttribute.cs:8
MethodInvalidEnumValuesAttribute
(string InValue)
Script/UE/Dynamic/Property/InvalidEnumValuesAttribute.cs:8
MethodInvoke
Source/UnrealCSharp/Private/Reflection/Function/FManagedFunctionDescriptor.cpp:5
MethodInvoke
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:748
MethodIsAImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:73
MethodIsBlueprintBaseAttribute
(string InValue)
Script/UE/Dynamic/Generic/IsBlueprintBaseAttribute.cs:8
MethodIsBound
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:65
MethodIsBound
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:45
MethodIsBoundImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:32
MethodIsBoundImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:53
MethodIsCallCSharpFunction
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:469
MethodIsCompiling
Source/Compiler/Private/FCSharpCompilerRunnable.cpp:143
MethodIsCompleted
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGeneratorCore.cpp:62
MethodIsCompleted
Source/UnrealCSharpCore/Public/Dynamic/FDynamicDependencyGraph.h:49
MethodIsCoreCLRDomain
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1558
MethodIsDynamicBlueprintGeneratedClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:247
MethodIsDynamicBlueprintGeneratedSubClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:257
MethodIsDynamicClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:42
MethodIsDynamicClass
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:237
MethodIsDynamicEnum
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:54
MethodIsDynamicEnum
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:122
MethodIsDynamicInterface
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:142
MethodIsDynamicReInstanceField
Source/UnrealCSharpCore/Private/Common/FUnrealCSharpFunctionLibrary.cpp:1402
MethodIsDynamicStruct
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:141
MethodIsDynamicStruct
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:49
FunctionIsEmpty
()
Script/UE/CoreUObject/TArray.cs:67
FunctionIsEmpty
()
Script/UE/CoreUObject/TMap.cs:34
MethodIsEmpty
()
Script/UE/CoreUObject/TSet.cs:40
MethodIsEmpty
Source/UnrealCSharp/Private/Reflection/Container/FSetHelper.cpp:68
MethodIsEmpty
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:113
MethodIsEmptyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:89
MethodIsEmptyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:55
MethodIsEmptyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:53
MethodIsFullGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:188
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