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Functions17,100 in github.com/crawl/crawl

↓ 5 callersFunctionstash_annotate_item
crawl-ref/source/stash.cc:68
↓ 5 callersFunctionstrip_channel_prefix
crawl-ref/source/message.cc:1436
↓ 5 callersFunctionstrlcpy
crawl-ref/source/stringutil.cc:19
↓ 5 callersMethodstruggle_against_net
crawl-ref/source/traps.cc:1313
↓ 5 callersMethodsubvault_mismatch_count
crawl-ref/source/mapdef.cc:3640
↓ 5 callersFunctionsummons_limit
crawl-ref/source/spl-summoning.cc:2530
↓ 5 callersFunctionsuppress_mouse_hover
()
crawl-ref/source/webserver/game_data/static/menu.js:113
↓ 5 callersMethodswap_buffers
crawl-ref/source/ui.cc:2599
↓ 5 callersFunctionswap_inv_slots
crawl-ref/source/adjust.cc:219
↓ 5 callersMethodswap_weapons
crawl-ref/source/monster.cc:1963
↓ 5 callersMethodswap_with
Swap positions with another monster. * * This will abort if either monster can't survive in the new place. * * move_to() can't be used directly
crawl-ref/source/monster.cc:5640
↓ 5 callersMethodtarget
The end-point.
crawl-ref/source/los.cc:219
↓ 5 callersMethodtargeted
crawl-ref/source/throw.cc:147
↓ 5 callersMethodtextbackground
crawl-ref/source/format.cc:541
↓ 5 callersFunctionthrow_exception
crawl-ref/source/catch2-tests/catch_amalgamated.cc:3556
↓ 5 callersFunctiontileidx_command
crawl-ref/source/tilepick.cc:4044
↓ 5 callersFunctiontileidx_zap
crawl-ref/source/tilepick.cc:3899
↓ 5 callersFunctiontilep_equ_weapon
crawl-ref/source/tilepick-p.cc:40
↓ 5 callersFunctiontilep_job_default
This function needs to be entirely deterministic.
crawl-ref/source/tilepick-p.cc:698
↓ 5 callersMethodto_scaled
crawl-ref/source/fixedp.h:231
↓ 5 callersFunctiontoalower
crawl-ref/source/rltiles/tool/tile.h:20
↓ 5 callersFunctiontoaupper
crawl-ref/source/rltiles/tool/tile.h:31
↓ 5 callersFunctiontorment_actor
Returns how much damage was done (if any).
crawl-ref/source/spl-goditem.cc:1195
↓ 5 callersFunctiontrackers_init_new_level
Update the trackers after the player changed level. note: also run on load for some reason in startup.cc
crawl-ref/source/files.cc:1523
↓ 5 callersMethodtrans_wall_blocking
crawl-ref/source/actor-los.cc:49
↓ 5 callersMethodtrap_in_net
crawl-ref/source/traps.cc:1250
↓ 5 callersFunctiontryFocus
(node)
crawl-ref/source/webserver/game_data/static/focus-trap.js:310
↓ 5 callersFunctionu
(a,f,b)
crawl-ref/source/webserver/static/scripts/contrib/require.js:11
↓ 5 callersMethodunarmed_attack_name
* What name should be used for the player's means of unarmed attack? * * (E.g. for display in the top-right of the UI.) * * @return A string desc
crawl-ref/source/player-act.cc:586
↓ 5 callersFunctionuncontrolled_blink
* Attempt to blink the player to a random nearby tile. * * @param override_stasis Whether to blink even if the player is under *
crawl-ref/source/spl-transloc.cc:130
↓ 5 callersFunctionunlink_u
crawl-ref/source/syscalls.cc:488
↓ 5 callersFunctionunmangle_direction_keys
crawl-ref/source/cio.cc:152
↓ 5 callersFunctionunmarshallFloat
single precision float -- unmarshall in network order.
crawl-ref/source/tags.cc:910
↓ 5 callersFunctionup_stairs
crawl-ref/source/stairs.cc:1173
↓ 5 callersFunctionupdate_all_lobbys
(game)
crawl-ref/source/webserver/webtiles/ws_handler.py:139
↓ 5 callersFunctionuserfunc_index
crawl-ref/source/macro.cc:118
↓ 5 callersFunctionusleep
crawl-ref/source/syscalls.cc:268
↓ 5 callersMethodvalid
crawl-ref/source/maps.cc:805
↓ 5 callersFunctionvalid_cursor_pos
crawl-ref/source/libutil.cc:379
↓ 5 callersFunctionvalidate
(ban_list)
crawl-ref/source/webserver/webtiles/bans.py:86
↓ 5 callersMethodvex
crawl-ref/source/player.cc:7541
↓ 5 callersFunctionvisible
(cell)
crawl-ref/source/webserver/game_data/static/map_knowledge.js:40
↓ 5 callersFunctionwatchdog
crawl-ref/source/crash.cc:455
↓ 5 callersFunctionweapon_brand_name
* What's the name of a given weapon's brand? * * @param item The weapon with the brand. * @param bool Whether to use a te
crawl-ref/source/item-name.cc:522
↓ 5 callersFunctionworld_reacts
crawl-ref/source/main.cc:2596
↓ 5 callersFunctionwrite_newgame_options_file
crawl-ref/source/initfile.cc:2506
↓ 5 callersFunctionwu_jian_sifu_message
crawl-ref/source/message.cc:2143
↓ 5 callersFunctionxom_acts
* Let Xom take an action, probably. * * @param sever The intended magnitude of the action. * @param nice Whether the action should
crawl-ref/source/xom.cc:5136
↓ 5 callersFunctionxom_effect_to_name
crawl-ref/source/xom.cc:5534
↓ 5 callersFunctionyou_can_see_habitable_spot_near
crawl-ref/source/mon-place.cc:3263
↓ 5 callersFunctionyou_teleport
crawl-ref/source/spl-transloc.cc:928
↓ 5 callersFunctionyred_end_blasphemy
crawl-ref/source/god-abil.cc:1612
↓ 5 callersFunctionzap_ench_power
crawl-ref/source/beam.cc:419
↓ 4 callersMethodAddRow
crawl-ref/source/describe.cc:6121
↓ 4 callersFunctionCHECK_INITIALIZED
crawl-ref/source/tags.cc:299
↓ 4 callersFunctionF
(a)
crawl-ref/source/webserver/static/scripts/contrib/require.js:14
↓ 4 callersFunction_BreakStrToDebugger
crawl-ref/source/dbg-asrt.cc:780
↓ 4 callersFunction_abyss_apply_terrain
crawl-ref/source/abyss.cc:1339
↓ 4 callersFunction_acquirement_item_def
crawl-ref/source/acquire.cc:1665
↓ 4 callersFunction_add_ancestor_spell
Add an ancestor spell to the given list.
crawl-ref/source/mon-util.cc:5592
↓ 4 callersFunction_allow_bleeding_on_square
* Is it okay to bleed onto the given square? * * @param where The square in question. * @param to_ignite Whether the blood will be ignited ri
crawl-ref/source/bloodspatter.cc:28
↓ 4 callersFunction_android_get_asset_manager
crawl-ref/source/syscalls.cc:293
↓ 4 callersFunction_annotate_form_based
crawl-ref/source/mutation.cc:387
↓ 4 callersFunction_append_skill_needed
crawl-ref/source/describe.cc:1528
↓ 4 callersFunction_apt_weighted_choice
crawl-ref/source/ng-wanderer.cc:188
↓ 4 callersFunction_armour_mass
* A best-fit linear approximation of the old item mass equation for armour. * * @return 42 * EVP - 13, if the player is wearing body armour; else 0.
crawl-ref/source/exercise.cc:90
↓ 4 callersFunction_artefact_name_lookup
crawl-ref/source/artefact.cc:1558
↓ 4 callersFunction_artefact_setup_prop_vectors
crawl-ref/source/artefact.cc:1975
↓ 4 callersFunction_artp_can_go_on_item
* Can the given artefact property be placed on the given item? * * Note that these are 'hard vetos' that cannot be overcome even by manually * spec
crawl-ref/source/artefact.cc:732
↓ 4 callersFunction_aura_could_affect
Accounting for monster attitude and other aura properties, could this aura affect a given actor?
crawl-ref/source/mon-aura.cc:157
↓ 4 callersFunction_battle_cry
* Let loose a mighty battlecry, inspiring & strengthening nearby foes! * * @param chief The monster letting out the battlecry. * @param spe
crawl-ref/source/mon-cast.cc:2964
↓ 4 callersFunction_blocked_ray
Assuming the target is in view, is line-of-fire blocked?
crawl-ref/source/directn.cc:1045
↓ 4 callersFunction_box_room_door_spot
crawl-ref/source/dgn-layouts.cc:516
↓ 4 callersFunction_buff_beam_setup
* Build a function that sets up and targets a buffing beam at one of the * caster's allies. If the function fails to find an ally, the beam will be
crawl-ref/source/mon-cast.cc:1324
↓ 4 callersFunction_build_bar
crawl-ref/source/describe.cc:5967
↓ 4 callersFunction_build_lake
crawl-ref/source/dgn-layouts.cc:1155
↓ 4 callersFunction_build_river
crawl-ref/source/dgn-layouts.cc:1102
↓ 4 callersFunction_calculate_random_values
Calculates a vector of up to a random number of values between the specified minimum and maximum values. The minimum and maximum values are always ins
crawl-ref/source/dgn-irregular-box.cc:87
↓ 4 callersFunction_calculate_random_wall_distances
Calculates a vector of the specified number of random values. The first and last elements are set to the specified values. After this, one value at ra
crawl-ref/source/dgn-irregular-box.cc:134
↓ 4 callersFunction_clear_mutation
crawl-ref/source/tags.cc:2742
↓ 4 callersFunction_clua_push_item_temp
Push a (wrapped) temporary item_def. A copy of the item will be allocated, then deleted when the wrapper is GCed.
crawl-ref/source/l-item.cc:67
↓ 4 callersFunction_cof
(it)
crawl-ref/source/webserver/game_data/static/simplebar.js:277
↓ 4 callersFunction_connect_door
crawl-ref/source/wiz-dgn.cc:281
↓ 4 callersFunction_coord_def_cmp
* Comparison function for coord_defs that orders coords based on the ordering * used by rectangle_iterator. */
crawl-ref/source/view.cc:796
↓ 4 callersFunction_copy_affected_counts
crawl-ref/source/beam.cc:571
↓ 4 callersFunction_describe_monsters_from_species
crawl-ref/source/player-notices.cc:314
↓ 4 callersFunction_do_chain_jolt
crawl-ref/source/spl-damage.cc:2879
↓ 4 callersFunction_do_high_level_summon
crawl-ref/source/mon-cast.cc:5577
↓ 4 callersFunction_do_move_monster
crawl-ref/source/mon-act.cc:3696
↓ 4 callersFunction_do_msg
crawl-ref/source/death-curse.cc:42
↓ 4 callersFunction_dug
crawl-ref/source/dgn-delve.cc:104
↓ 4 callersFunction_entry_to_item
crawl-ref/source/item-use.cc:543
↓ 4 callersFunction_eq_category
crawl-ref/source/delay.cc:82
↓ 4 callersFunction_equipped_skill
crawl-ref/source/wiz-fsim.cc:90
↓ 4 callersFunction_esc_cmd_to_str
crawl-ref/source/describe.cc:3226
↓ 4 callersFunction_exclude_update
crawl-ref/source/exclude.cc:450
↓ 4 callersMethod_expose
crawl-ref/source/ui.cc:244
↓ 4 callersFunction_fails
(exec)
crawl-ref/source/webserver/game_data/static/simplebar.js:31
↓ 4 callersFunction_find_parent_branch
crawl-ref/source/travel.cc:2008
↓ 4 callersFunction_find_shadow_aoe_position
crawl-ref/source/god-passive.cc:1594
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