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Functions17,100 in github.com/crawl/crawl

↓ 5 callersFunctionmarshallSet
crawl-ref/source/tags.cc:533
↓ 5 callersFunctionmass_enchantment
Enchants all monsters in player's sight. If m_succumbed is non-nullptr, will be set to the number of monsters that were enchanted. If m_attempted is n
crawl-ref/source/beam.cc:1934
↓ 5 callersFunctionmaybe_bloodify_square
crawl-ref/source/bloodspatter.cc:58
↓ 5 callersFunctionmaybe_random2_div
[0, ceil(nom/denom)]
crawl-ref/source/random.cc:246
↓ 5 callersMethodmissile_repulsion
crawl-ref/source/player.cc:6135
↓ 5 callersFunctionmons_can_be_zombified
crawl-ref/source/mon-util.cc:1582
↓ 5 callersFunctionmons_class_is_peripheral
crawl-ref/source/mon-util.cc:1089
↓ 5 callersFunctionmons_find_elven_twin_of
* Find Duvessa or Dowan, given the other. * * @param mons The monster whose twin we seek. * @return A pointer to the other elven twin, or
crawl-ref/source/mon-death.cc:4109
↓ 5 callersFunctionmons_is_base_draconian
crawl-ref/source/mon-util.cc:1084
↓ 5 callersFunctionmons_is_batty
crawl-ref/source/mon-util.cc:3408
↓ 5 callersFunctionmons_is_immotile
Moving body parts, turning oklob flowers and so on counts as motile here. So does preparing resurrect, struggling against a net, etc.
crawl-ref/source/mon-util.cc:3400
↓ 5 callersFunctionmons_is_or_was_unique
crawl-ref/source/mon-util.cc:1338
↓ 5 callersFunctionmons_is_safe
HACK ALERT: In the following several functions, want_move is true if the player is travelling. If that is the case, things must be considered one squa
crawl-ref/source/nearby-danger.cc:106
↓ 5 callersFunctionmons_is_sensed
crawl-ref/source/mon-util.cc:835
↓ 5 callersFunctionmons_is_solo_tentacle
crawl-ref/source/mon-tentacle.cc:81
↓ 5 callersFunctionmons_is_the
crawl-ref/source/mon-util.cc:1345
↓ 5 callersFunctionmons_make_god_gift
crawl-ref/source/religion.cc:1631
↓ 5 callersFunctionmons_weapon_damage_rating
crawl-ref/source/fight.cc:1304
↓ 5 callersFunctionmsg_colour
crawl-ref/source/message.cc:1110
↓ 5 callersFunctionmutant_beast_tier
* What mutant beast tier does the given XL (base HD) correspond to? * * If the given value is between tiers, choose the higher possibility. * * @p
crawl-ref/source/mon-util.cc:1311
↓ 5 callersMethodname
crawl-ref/source/item-name.cc:136
↓ 5 callersFunctionname_to_command
crawl-ref/source/macro.cc:2157
↓ 5 callersMethodnw_colour
crawl-ref/source/domino.h:223
↓ 5 callersMethodokToFail
crawl-ref/source/catch2-tests/catch_amalgamated.cc:1465
↓ 5 callersFunctionokawaru_kill
crawl-ref/source/god-conduct.cc:590
↓ 5 callersFunctionon_weapon_changed
crawl-ref/source/quiver.cc:3044
↓ 5 callersMethodoriginating_map
crawl-ref/source/monster.cc:4665
↓ 5 callersFunctionpack_doll_buf
crawl-ref/source/tiledoll.cc:924
↓ 5 callersFunctionparallel
Is v parallel to the kernel of f?
crawl-ref/source/geom2d.cc:21
↓ 5 callersFunctionparseUInt
crawl-ref/source/catch2-tests/catch_amalgamated.cc:4517
↓ 5 callersFunctionpiety_scale
Scales a piety number, applying modifiers (faith).
crawl-ref/source/religion.cc:2325
↓ 5 callersFunctionplasma_beam_targets
crawl-ref/source/spl-damage.cc:3055
↓ 5 callersFunctionplayable_jobs
crawl-ref/source/playable.cc:44
↓ 5 callersFunctionplayable_species
crawl-ref/source/playable.cc:49
↓ 5 callersMethodplayer_can_swim
* Can the player swim, if in this form? * * DOES consider player state besides form. * @return Whether the player will be able to swim in this for
crawl-ref/source/transform.cc:521
↓ 5 callersFunctionplayer_has_ability
crawl-ref/source/ability.cc:4314
↓ 5 callersFunctionplayer_mons
crawl-ref/source/player.cc:864
↓ 5 callersFunctionplayer_regenerates_mp
crawl-ref/source/player.cc:4281
↓ 5 callersFunctionplayer_res_cold
crawl-ref/source/player.cc:1453
↓ 5 callersFunctionplayer_res_corrosion
crawl-ref/source/player.cc:1506
↓ 5 callersFunctionpoison_is_lethal
Takes *current* regeneration rate into account. Might sometimes be incorrect, but hopefully if so then the player is surviving with 1 HP.
crawl-ref/source/player.cc:4697
↓ 5 callersMethodprojectile_name
crawl-ref/source/ranged-attack.cc:811
↓ 5 callersFunctionpush_items_from
* Push items from `pos`, splashing them around whatever available spaces * there are. * @param pos the source position. * @param excluded positions
crawl-ref/source/terrain.cc:2465
↓ 5 callersMethodputkey
crawl-ref/source/cio.h:449
↓ 5 callersFunctionpyromania_damage
crawl-ref/source/evoke.cc:1378
↓ 5 callersFunctionrandom_space_weighted
Try to find a "safe" place for moved close or far from the target. keep_los indicates that the destination should be in LOS of the target. XXX: Check
crawl-ref/source/teleport.cc:280
↓ 5 callersFunctionraw_feature_description
crawl-ref/source/directn.cc:3135
↓ 5 callersMethodreal_time
crawl-ref/source/player.h:338
↓ 5 callersMethodreflection
crawl-ref/source/actor.cc:284
↓ 5 callersFunctionrefund_mp
crawl-ref/source/player.cc:3958
↓ 5 callersFunctionregeneration_is_inhibited
Is the player's hp regeneration inhibited by nearby monsters? If the optional monster argument is provided, instead check whether that specific monste
crawl-ref/source/player.cc:1240
↓ 5 callersMethodregister_monster
crawl-ref/source/tilemcache.cc:158
↓ 5 callersFunctionremove_removed_library_spells
crawl-ref/source/tags.cc:2927
↓ 5 callersFunctionremove_sanctuary
* Remove any sanctuary from the level. * * @returns True if we removed an existing sanctuary, false otherwise. */
crawl-ref/source/areas.cc:313
↓ 5 callersMethodrender_string
* Render a string at the given position. * * @param px the x coordinate * @param py the y coordinate * @param text the string to render * @param
crawl-ref/source/fontwrapper-ft.cc:703
↓ 5 callersFunctionrepeat_string
(s, n)
crawl-ref/source/webserver/game_data/static/player.js:141
↓ 5 callersMethodres_polar_vortex
crawl-ref/source/player.cc:7049
↓ 5 callersMethodresize
crawl-ref/source/tileweb.cc:2170
↓ 5 callersMethodrmut_from_item
crawl-ref/source/actor.cc:301
↓ 5 callersFunctionrun_map_global_preludes
crawl-ref/source/maps.cc:1577
↓ 5 callersFunctionrun_map_local_preludes
crawl-ref/source/maps.cc:1589
↓ 5 callersFunctionrune_colour
crawl-ref/source/colour.cc:323
↓ 5 callersFunctions
(a)
crawl-ref/source/webserver/static/scripts/contrib/require.js:11
↓ 5 callersFunctionsave_game_state
Saves the game without exiting.
crawl-ref/source/files.cc:2683
↓ 5 callersMethodscale_to_logical
* Return a float multiplier such that device * multiplier = logical. * for high-dpi displays, will be fractional. */
crawl-ref/source/tilesdl.h:112
↓ 5 callersFunctionschedule_avoided_death_fineff
crawl-ref/source/fineff.cc:705
↓ 5 callersFunctionscroll_bottom_to_item
(item_or_index, was_server_initiated)
crawl-ref/source/webserver/game_data/static/menu.js:562
↓ 5 callersFunctionseen_item
crawl-ref/source/item-prop.cc:3301
↓ 5 callersFunctionseen_monster
crawl-ref/source/player-notices.cc:587
↓ 5 callersMethodselect
-1: Invert (MENU_SELECT_INVERT; used only in multiselect) -2: Select all (MENU_SELECT_ALL) a menu can be selected either if it defines a quantity, or
crawl-ref/source/menu.cc:2339
↓ 5 callersFunctionselected
crawl-ref/source/known-items.cc:264
↓ 5 callersFunctionsend_options
()
crawl-ref/source/webserver/game_data/static/action_panel.js:23
↓ 5 callersMethodserialize
crawl-ref/source/newgame.cc:1461
↓ 5 callersMethodset_enabled
crawl-ref/source/menu.h:145
↓ 5 callersMethodset_height
crawl-ref/source/precision-menu.cc:405
↓ 5 callersMethodset_highlight_colour
crawl-ref/source/precision-menu.cc:475
↓ 5 callersMethodset_initial_focus
crawl-ref/source/outer-menu.h:83
↓ 5 callersFunctionset_more_autoclear
crawl-ref/source/message.cc:1871
↓ 5 callersMethodset_mouse_cursor
crawl-ref/source/windowmanager-sdl.cc:778
↓ 5 callersFunctionset_mp
crawl-ref/source/player.cc:4144
↓ 5 callersMethodset_new_monster_id
crawl-ref/source/monster.cc:4505
↓ 5 callersFunctionset_piety
Gain or lose piety to reach a certain value. * * If the player cannot gain piety (because they worship Xom, Gozag, or * no god), their piety will b
crawl-ref/source/religion.cc:2338
↓ 5 callersMethodset_ui_state
crawl-ref/source/tileweb.cc:996
↓ 5 callersFunctionset_xl
crawl-ref/source/wiz-you.cc:891
↓ 5 callersFunctionsetup_environment_effects
crawl-ref/source/timed-effects.cc:995
↓ 5 callersFunctionsetup_fragmentation_beam
crawl-ref/source/spl-damage.cc:1451
↓ 5 callersFunctionsetup_vault_mon_list
crawl-ref/source/mon-place.cc:3558
↓ 5 callersMethodshield_block_succeeded
crawl-ref/source/actor.cc:183
↓ 5 callersFunctionshield_reflects
Returns true if the worn shield has the reflection ego. Used only for messaging, to distinguish between a reflective shield and ego reflection.
crawl-ref/source/item-prop.cc:3130
↓ 5 callersFunctionshoals_apply_tides
crawl-ref/source/dgn-shoals.cc:1001
↓ 5 callersMethodshout_volume
* How loud are the player's shouts? * * @return The noise produced by a single player shout. */
crawl-ref/source/player.cc:5929
↓ 5 callersFunctionshow_map
show_map() now centers the known map along x or y. This prevents the player from getting "artificial" location clues by using the map to see how close
crawl-ref/source/viewmap.cc:907
↓ 5 callersFunctionshow_update_at
* Updates the map knowledge at a location. * @param gp The location to update. * @param layers The information layers to display. **/
crawl-ref/source/show.cc:444
↓ 5 callersFunctionslime_wall_neighbour
crawl-ref/source/terrain.cc:886
↓ 5 callersFunctionsnap_in_page
(index)
crawl-ref/source/webserver/game_data/static/menu.js:522
↓ 5 callersFunctionspecies_allowed
crawl-ref/source/ng-restr.cc:47
↓ 5 callersFunctionspell_uselessness_reason
* This function gives the reason that a spell is currently useless to the * player, if it is. * * @param spell The spell in question. * @para
crawl-ref/source/spl-util.cc:1305
↓ 5 callersFunctionspellbook_template
crawl-ref/source/spl-book.cc:156
↓ 5 callersFunctionstart_ranged_constriction
crawl-ref/source/spl-monench.cc:231
↓ 5 callersFunctionstart_travel
crawl-ref/source/travel.cc:3418
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