ConfigRender configures the renderpass, including the image format that we're rendering to, for a surface render target, and the depth buffer format (pass UndefType for no depth buffer).
(imgFmt *ImageFormat, depthFmt Types)
| 251 | // format that we're rendering to, for a surface render target, |
| 252 | // and the depth buffer format (pass UndefType for no depth buffer). |
| 253 | func (sy *System) ConfigRender(imgFmt *ImageFormat, depthFmt Types) { |
| 254 | sy.Render.Config(sy.Device.Device, imgFmt, depthFmt, false) |
| 255 | } |
| 256 | |
| 257 | // ConfigRenderNonSurface configures the renderpass, including the image |
| 258 | // format that we're rendering to, for a RenderFrame non-surface target, |
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