SetRender sets the Render and updates frames accordingly
(rp *Render)
| 127 | |
| 128 | // SetRender sets the Render and updates frames accordingly |
| 129 | func (rf *RenderFrame) SetRender(rp *Render) { |
| 130 | rf.Render = rp |
| 131 | for _, fr := range rf.Frames { |
| 132 | fr.ConfigRender(rp) |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | // SetSize sets the size for the render frame, |
| 137 | // doesn't do anything if already that size (returns fale) |