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hub / github.com/codereader/DarkRadiant / traverse

Method traverse

plugins/script/interfaces/SceneGraphInterface.cpp:67–73  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

65}
66
67void ScriptSceneNode::traverse(scene::NodeVisitor& visitor)
68{
69 scene::INodePtr node = _node.lock();
70 if (node != NULL) {
71 node->traverse(visitor);
72 }
73}
74
75void ScriptSceneNode::traverseChildren(scene::NodeVisitor& visitor)
76{

Callers 9

findEntityByClassnameMethod · 0.45
populateWidgetsMethod · 0.45
onValidateActorsMethod · 0.45
pickAnimationMethod · 0.45
getEntitiesInSubgraphFunction · 0.45
findEntityByClassFunction · 0.45
loadMapSettingsMethod · 0.45
saveSettingsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected