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hub / github.com/codereader/DarkRadiant / getEntitiesInSubgraph

Function getEntitiesInSubgraph

plugins/dm.gameconnection/MapObserver.cpp:30–38  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

28};
29
30static std::vector<IEntityNodePtr> getEntitiesInSubgraph(const scene::INodePtr& node)
31{
32 EntityNodeCollector visitor;
33 if (node)
34 {
35 node->traverse(visitor);
36 }
37 return visitor.foundEntities;
38}
39
40class MapObserver_EntityObserver : public Entity::Observer {
41 MapObserver& _owner;

Callers 3

onSceneNodeInsertMethod · 0.85
onSceneNodeEraseMethod · 0.85
setEnabledMethod · 0.85

Calls 1

traverseMethod · 0.45

Tested by

no test coverage detected