| 53 | } |
| 54 | |
| 55 | void DifficultySettingsManager::loadMapSettings() |
| 56 | { |
| 57 | // Construct a helper walker |
| 58 | DifficultyEntityFinder finder; |
| 59 | GlobalSceneGraph().root()->traverse(finder); |
| 60 | |
| 61 | const DifficultyEntityFinder::EntityList& found = finder.getEntities(); |
| 62 | |
| 63 | // Pop all entities into each difficulty setting |
| 64 | for (DifficultyEntityFinder::EntityList::const_iterator ent = found.begin(); |
| 65 | ent != found.end(); ent++) |
| 66 | { |
| 67 | for (std::size_t i = 0; i < _settings.size(); i++) { |
| 68 | _settings[i]->parseFromMapEntity(*ent); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | namespace |
| 74 | { |