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hub / github.com/cinder/Cinder / worldToScreen

Method worldToScreen

src/cinder/Camera.cpp:121–130  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

119}
120
121vec2 Camera::worldToScreen( const vec3 &worldCoord, float screenWidth, float screenHeight ) const
122{
123 vec4 eyeCoord = getViewMatrix() * vec4( worldCoord, 1 );
124 vec4 ndc = getProjectionMatrix() * eyeCoord;
125 ndc.x /= ndc.w;
126 ndc.y /= ndc.w;
127 ndc.z /= ndc.w;
128
129 return vec2( ( ndc.x + 1.0f ) / 2.0f * screenWidth, ( 1.0f - ( ndc.y + 1.0f ) / 2.0f ) * screenHeight );
130}
131
132vec2 Camera::eyeToScreen( const vec3 &eyeCoord, const vec2 &screenSizePixels ) const
133{

Callers 1

drawMethod · 0.80

Calls 2

getViewMatrixFunction · 0.85
getProjectionMatrixFunction · 0.85

Tested by

no test coverage detected