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github.com/cinder/Cinder
/ getProjectionMatrix
Function
getProjectionMatrix
src/cinder/gl/wrapper.cpp:523–527 ·
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Source
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521
}
522
523
mat4 getProjectionMatrix()
524
{
525
auto ctx = gl::context();
526
return ctx->getProjectionMatrixStack().back();
527
}
528
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mat4 getModelView()
530
{
Callers
7
fillGBuffer
Method · 0.85
worldToScreen
Method · 0.85
eyeToScreen
Method · 0.85
worldToNdc
Method · 0.85
windowToObjectCoord
Function · 0.85
objectToWindowCoord
Function · 0.85
setDefaultShaderVars
Method · 0.85
Calls
2
back
Method · 0.80
context
Function · 0.70
Tested by
no test coverage detected