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Functions874 in github.com/charlieysx/game-nerve-cat

↓ 1 callersFunctiong
(e,r,t)
libs/modules/assetsmanager/assetsmanager.min.js:1
↓ 1 callersFunctiongenerateUUID
()
libs/modules/egret/egret.js:9332
↓ 1 callersFunctiongetBezierPointByFactor
* @private * 根据锚点组与取值系数获取贝塞尔曲线上的一点 * @param pointsData 锚点组,保存着所有控制点的x和y坐标,格式为[x0,y0,x1,y1,x2,y2...] * @param t 取值系数 * @returns egr
libs/modules/egret/egret.js:9797
↓ 1 callersMethodgetFirstStep
()
src/game/bean/Cat.ts:239
↓ 1 callersFunctiongetFontString
* @private * 获取字体字符串
libs/modules/egret/egret.js:16463
↓ 1 callersFunctiongetGradient
* @private * 获取渐变填充样式对象
libs/modules/egret/egret.js:16489
↓ 1 callersMethodgetIndex
()
src/game/bean/Cat.ts:85
↓ 1 callersFunctiongetResourceInfo
* 通过文件路径获取资源信息 * @param path 文件路径 * @version Egret 5.2 * @platform Web,Native * @language zh_CN
libs/modules/assetsmanager/assetsmanager.js:68
↓ 1 callersFunctionh
(e,i,n)
libs/modules/egret/egret.min.js:3
↓ 1 callersFunctionhandleForeignThenable
(promise, thenable, then)
libs/modules/promise/promise.js:265
↓ 1 callersFunctionhandleOwnThenable
(promise, thenable)
libs/modules/promise/promise.js:294
↓ 1 callersFunctioni
()
libs/modules/promise/promise.min.js:1
↓ 1 callersMethodinit
()
src/game/bean/Cat.ts:67
↓ 1 callersMethodinit
()
src/game/bean/GridNode.ts:56
↓ 1 callersMethodinitCatWin
()
src/game/scene/EndScene.ts:54
↓ 1 callersMethodinitPlayerWin
()
src/game/scene/EndScene.ts:24
↓ 1 callersFunctioninitializePromise
(promise, resolver)
libs/modules/promise/promise.js:461
↓ 1 callersFunctionl
(t,e)
libs/modules/egret/egret.min.js:4
↓ 1 callersFunctionm
(t,e,n)
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionn
()
libs/modules/tween/tween.min.js:1
↓ 1 callersFunctionneedsNew
()
libs/modules/promise/promise.js:761
↓ 1 callersFunctionneedsResolver
()
libs/modules/promise/promise.js:757
↓ 1 callersFunctionnextId
()
libs/modules/promise/promise.js:474
↓ 1 callersFunctionobjectOrFunction
(x)
libs/modules/promise/promise.js:15
↓ 1 callersFunctionp
(t,e)
libs/modules/egret/egret.min.js:4
↓ 1 callersFunctionpanFilter
(buffer, w, h, angle, distance)
libs/modules/egret/egret.js:16743
↓ 1 callersFunctionparseNode
* @private * 解析一个节点
libs/modules/egret/egret.web.js:4580
↓ 1 callersMethodpause
()
scripts/node.d.ts:1941
↓ 1 callersMethodplayerRun
* 玩家走完
src/game/scene/PlayScene.ts:9
↓ 1 callersFunctionpublish
(promise)
libs/modules/promise/promise.js:380
↓ 1 callersFunctionq
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionr
()
libs/modules/game/game.min.js:1
↓ 1 callersMethodrun
(fn: Function)
scripts/node.d.ts:312
↓ 1 callersMethodrunGame
()
src/Main.ts:60
↓ 1 callersFunctions
(t,e,i,r)
libs/modules/egret/egret.min.js:4
↓ 1 callersFunctions
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionscaleAlphaChannel
(buffer, value)
libs/modules/egret/egret.js:16787
↓ 1 callersMethodsearch
()
src/game/bean/Cat.ts:119
↓ 1 callersFunctionselfFulfillment
()
libs/modules/promise/promise.js:240
↓ 1 callersMethodsetStage
* 设置存放游戏场景的容器
src/game/SceneController.ts:26
↓ 1 callersMethodsetStatus
(status: GridNodeStatus)
src/game/bean/GridNode.ts:64
↓ 1 callersMethodshowEndScene
* 显示游戏结束场景
src/game/SceneController.ts:135
↓ 1 callersMethodshowLevelTip
* 开始游戏时显示关卡
src/game/SceneController.ts:83
↓ 1 callersMethodsortList
(list: Array<Point>)
src/game/bean/Cat.ts:201
↓ 1 callersFunctiont
()
libs/modules/egret/egret.min.js:2
↓ 1 callersFunctiont
()
libs/modules/assetsmanager/assetsmanager.min.js:1
↓ 1 callersFunctiontryCatch
(callback, detail)
libs/modules/promise/promise.js:412
↓ 1 callersFunctiontryThen
(then, value, fulfillmentHandler, rejectionHandler)
libs/modules/promise/promise.js:257
↓ 1 callersFunctionu
(t,e,i,r,a)
libs/modules/egret/egret.min.js:4
↓ 1 callersFunctionu
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionuseMessageChannel
()
libs/modules/promise/promise.js:102
↓ 1 callersFunctionuseMutationObserver
()
libs/modules/promise/promise.js:90
↓ 1 callersFunctionuseNextTick
()
libs/modules/promise/promise.js:71
↓ 1 callersFunctionuseVertxTimer
()
libs/modules/promise/promise.js:80
↓ 1 callersFunctionv
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionvalidationError
()
libs/modules/promise/promise.js:514
↓ 1 callersFunctiony
(t,e,n,r)
libs/modules/promise/promise.min.js:1
Function$addResourceData
* 自定义添加一项资源配置。 * @param data 要添加的配置。 * @version Egret 5.2 * @platform Web,Native * @language zh_CN
libs/modules/assetsmanager/assetsmanager.js:1328
Function$cacheTextAdapter
* @private
libs/modules/egret/egret.web.js:2631
Function$callAsync
* 异步调用函数 * @param method {Function} 要异步调用的函数 * @param thisObject {any} 函数的this引用 * @param ...args {any} 函数参数列表 * @private
libs/modules/egret/egret.js:24299
Function$getTextAdapter
* @private * 获取
libs/modules/egret/egret.web.js:2614
Function$popSoundChannel
* @private * @param channel
libs/modules/egret/egret.js:12503
Function$pushSoundChannel
* @private * @param channel
libs/modules/egret/egret.js:12493
FunctionA
(t)
libs/modules/promise/promise.min.js:1
FunctionAudioType
()
libs/modules/egret/egret.web.js:3237
FunctionBase64Util
()
libs/modules/egret/egret.js:21795
FunctionBasePath
()
libs/modules/tween/tween.js:1507
FunctionBitmap
* 创建一个引用指定 Texture 实例的 Bitmap 对象 * @param value 被引用的 Texture 实例 * @version Egret 2.4 * @platform Web,Native * @lan
libs/modules/egret/egret.js:5448
FunctionBitmapData
* 创建一个引用指定 source 实例的 BitmapData 对象 * @param source 被引用的 source 实例 * @version Egret 2.4 * @platform Web,Native * @
libs/modules/egret/egret.js:8320
FunctionBitmapFont
* 创建一个 egret.BitmapFont 对象 * @param texture {egret.Texture} 使用TextureMerger生成的纹理集 * @param config {any} 使用TextureMerger生成的配置数据
libs/modules/egret/egret.js:17565
FunctionBitmapNode
()
libs/modules/egret/egret.js:14556
FunctionBitmapText
* 创建一个 egret.BitmapText 对象 * @version Egret 2.4 * @platform Web,Native * @language zh_CN
libs/modules/egret/egret.js:17758
FunctionBlendMode
()
libs/modules/egret/egret.js:6814
FunctionBlurFilter
* 创建一个 BlurFilter 对象。 * @param blurX {number} 水平模糊量。有效值为 0 到 255(浮点)。 * @param blurY {number} 垂直模糊量。有效值为 0 到 255(浮点)。 * @pa
libs/modules/egret/egret.js:8980
FunctionBlurXFilter
(blurX)
libs/modules/egret/egret.js:9079
FunctionBlurYFilter
(blurY)
libs/modules/egret/egret.js:9107
FunctionByteArray
* @version Egret 2.4 * @platform Web,Native
libs/modules/egret/egret.js:21983
FunctionCanvasRenderBuffer
(width, height, root)
libs/modules/egret/egret.web.js:2786
FunctionCanvasRenderer
()
libs/modules/egret/egret.js:15697
FunctionCapabilities
()
libs/modules/egret/egret.js:17026
FunctionColorMatrixFilter
* 创建一个 ColorMatrixFilter 对象。 * @version Egret 3.1.0 * @platform Web * @language zh_CN
libs/modules/egret/egret.js:9194
FunctionCustomFilter
* 初始化 CustomFilter 对象 * @param vertexSrc 自定义的顶点着色器程序。 * @param fragmentSrc 自定义的片段着色器程序。 * @param uniforms 着色器中uniform的初始值(k
libs/modules/egret/egret.js:9382
FunctionD
(t)
libs/modules/promise/promise.min.js:1
FunctionDefaultScreenAdapter
* @private
libs/modules/egret/egret.js:13690
FunctionDisplayList
* @private * 创建一个DisplayList对象
libs/modules/egret/egret.js:12836
FunctionDisplayObject
* 创建一个显示对象 * @version Egret 2.4 * @platform Web,Native * @language zh_CN
libs/modules/egret/egret.js:605
FunctionDisplayObjectContainer
* 实例化一个容器 * @version Egret 2.4 * @platform Web,Native * @language zh_CN
libs/modules/egret/egret.js:4371
FunctionDropShadowFilter
* 初始化 DropShadowFilter 对象 * @method egret.DropShadowFilter#constructor * @param distance {number} 阴影的偏移距离,以像素为单位。 * @param
libs/modules/egret/egret.js:9533
FunctionE
(e,r,t,o)
libs/modules/assetsmanager/assetsmanager.min.js:1
FunctionEase
* @version Egret 2.4 * @platform Web,Native
libs/modules/tween/tween.js:60
FunctionEgretShaderLib
()
libs/modules/egret/egret.web.js:8314
FunctionEgretWebGLAttribute
(gl, program, attributeData)
libs/modules/egret/egret.web.js:7910
FunctionEgretWebGLProgram
(gl, vertSource, fragSource)
libs/modules/egret/egret.web.js:8043
FunctionEgretWebGLUniform
(gl, program, uniformData)
libs/modules/egret/egret.web.js:8108
FunctionEndian
()
libs/modules/egret/egret.js:21926
FunctionEnumerator
(Constructor, input)
libs/modules/promise/promise.js:485
FunctionErrorObject
()
libs/modules/promise/promise.js:406
FunctionEvent
* 创建一个作为参数传递给事件侦听器的 Event 对象。 * @param type 事件的类型,可以作为 Event.type 访问。 * @param bubbles 确定 Event 对象是否参与事件流的冒泡阶段。默认值为 false。
libs/modules/egret/egret.js:3169
FunctionEventDispatcher
* 创建一个 EventDispatcher 类的实例 * @param target 此 EventDispatcher 所抛出事件对象的 target 指向。此参数主要用于一个实现了 IEventDispatcher 接口的自定义类, * 以便抛出的事件对象的
libs/modules/egret/egret.js:192
FunctionF
(t)
libs/modules/promise/promise.min.js:1
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