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Functions874 in github.com/charlieysx/game-nerve-cat

↓ 2 callersMethod$addToStage
* @private *
libs/modules/egret/egret.d.ts:11741
↓ 2 callersMethod$hide
* @private *
libs/modules/egret/egret.d.ts:11736
↓ 2 callersMethod$onBlur
* @private *
libs/modules/egret/egret.d.ts:11751
↓ 2 callersMethod$setColor
* @private * * @param value
libs/modules/egret/egret.d.ts:11726
↓ 2 callersMethod$setTextField
* @private * * @param textfield
libs/modules/egret/egret.d.ts:11703
↓ 2 callersMethod$show
* @private *
libs/modules/egret/egret.d.ts:11731
↓ 2 callersFunction_
(t)
libs/modules/promise/promise.min.js:1
↓ 2 callersMethodaddFile
(data: { name: string; type: string; url: string; root?: strin
libs/modules/assetsmanager/assetsmanager.d.ts:1417
↓ 2 callersFunctionblurFilter
* @private
libs/modules/egret/egret.js:16538
↓ 2 callersMethodcalculateStageSize
* @private * 计算舞台显示尺寸 * @param scaleMode 当前的缩放模式 * @param screenWidth 播放器视口宽度 * @param screenHeight 播放器视口高度
libs/modules/egret/egret.d.ts:9086
↓ 2 callersFunctionclampAngle
* @private * 格式化弧线角度的值
libs/modules/egret/egret.js:9766
↓ 2 callersFunctioncolorFilter
* @private
libs/modules/egret/egret.js:16519
↓ 2 callersFunctionconvertImageToCanvas
* @private
libs/modules/egret/egret.web.js:4338
↓ 2 callersFunctioncreateBezierPoints
* @private * 根据传入的锚点组返回贝塞尔曲线上的一组点,返回类型为egret.Point[]; * @param pointsData 锚点组,保存着所有控制点的x和y坐标,格式为[x0,y0,x1,y1,x2,y2...] * @param pointsA
libs/modules/egret/egret.js:9781
↓ 2 callersFunctioncreateCanvas
* 创建一个canvas。
libs/modules/egret/egret.web.js:2748
↓ 2 callersMethodcreateMovieClipByName
* 根据name关键字创建一个MovieClip对象。name属性请参考resources/resource.json配置文件的内容。
src/common/GameUtil.ts:32
↓ 2 callersMethoddecode
(string: string)
scripts/node.d.ts:1389
↓ 2 callersMethoddestroy
* 销毁渲染缓冲
libs/modules/egret/egret.d.ts:14927
↓ 2 callersMethoddisconnect
()
scripts/node.d.ts:421
↓ 2 callersMethoddrawNodeToBuffer
* 将一个RenderNode对象绘制到渲染缓冲 * @param node 要绘制的节点 * @param buffer 渲染缓冲 * @param matrix 要叠加的矩阵 * @param forHitTest 绘制结果
libs/modules/egret/egret.d.ts:9277
↓ 2 callersMethodencode
(codePoints: number[])
scripts/node.d.ts:1390
↓ 2 callersFunctiong
(t,n,r)
libs/modules/promise/promise.min.js:1
↓ 2 callersMethodgameOver
(type: OverType)
src/game/scene/PlayScene.ts:117
↓ 2 callersMethodgetAllResponseHeaders
* 返回所有响应头信息(响应头名和值), 如果响应头还没接受,则返回"". * @version Egret 2.4 * @platform Web,Native * @language zh_CN
libs/modules/egret/egret.d.ts:8493
↓ 2 callersFunctiongetCubicCurvePoint
* 通过factor参数获取三次贝塞尔曲线上的位置 * 公式为B(t) = (1-t)^3 * P0 + 3t(1-t)^2 * P1 + 3t^2 * (1-t) t^2 * P2 + t^3 *P3 * @param value0 P0 * @param value
libs/modules/egret/egret.js:9849
↓ 2 callersFunctiongetCurvePoint
* 通过factor参数获取二次贝塞尔曲线上的位置 * 公式为B(t) = (1-t)^2 * P0 + 2t(1-t) * P1 + t^2 * P2 * @param value0 P0 * @param value1 P1 * @param value2
libs/modules/egret/egret.js:9836
↓ 2 callersMethodgetDir
(col)
src/game/bean/Cat.ts:262
↓ 2 callersFunctiongetPrefix
* @private
libs/modules/egret/egret.web.js:3378
↓ 2 callersFunctiongetRelativePath
* @private * @param url * @param file
libs/modules/assetsmanager/assetsmanager.js:1926
↓ 2 callersMethodgetResponseHeader
* 返回指定的响应头的值, 如果响应头还没被接受,或该响应头不存在,则返回"". * @param header 要返回的响应头名称 * @version Egret 2.4 * @platform Web,Native * @
libs/modules/egret/egret.d.ts:8526
↓ 2 callersFunctiongetThen
(promise)
libs/modules/promise/promise.js:248
↓ 2 callersFunctionhandleMaybeThenable
(promise, maybeThenable, then$$)
libs/modules/promise/promise.js:308
↓ 2 callersFunctioni
(t,e,n,i)
libs/modules/tween/tween.min.js:1
↓ 2 callersMethodinitGame
* 初始化游戏,显示开始游戏场景
src/game/SceneController.ts:33
↓ 2 callersFunctioninvokeCallback
(settled, promise, callback, detail)
libs/modules/promise/promise.js:421
↓ 2 callersFunctionisFunction
(x)
libs/modules/promise/promise.js:19
↓ 2 callersFunctionk
(t)
libs/modules/promise/promise.min.js:1
↓ 2 callersFunctionloadShader
(gl, type, source)
libs/modules/egret/egret.web.js:7999
↓ 2 callersFunctionmakePromise
(promise)
libs/modules/promise/promise.js:478
↓ 2 callersMethodmove
(nextStep: Point = this.index)
src/game/bean/Cat.ts:102
↓ 2 callersMethodnextTick
(callback: Function, ...args: any[])
scripts/node.d.ts:413
↓ 2 callersFunctiono
()
libs/modules/promise/promise.min.js:1
↓ 2 callersFunctiono
(r,t)
libs/modules/assetsmanager/assetsmanager.min.js:1
↓ 2 callersMethodonLoadStart
* 开始加载单项资源 * @param host 加载处理器,可以不使用这个处理器加载资源,直接用http获取资源返回即可 * @param resource 资源的信息 * @version Egret 5.2 * @plat
libs/modules/assetsmanager/assetsmanager.d.ts:980
↓ 2 callersMethodonRemoveStart
* 移除单项资源,一般调用host.unload(resource); * @param host 加载处理器 * @param resource 资源的信息 * @version Egret 5.2 * @platform W
libs/modules/assetsmanager/assetsmanager.d.ts:997
↓ 2 callersMethodprofile
()
libs/modules/assetsmanager/assetsmanager.d.ts:1425
↓ 2 callersFunctionr
(t)
libs/modules/egret/egret.min.js:1
↓ 2 callersFunctionr
(t)
libs/modules/promise/promise.min.js:1
↓ 2 callersFunctionr
()
libs/modules/assetsmanager/assetsmanager.min.js:1
↓ 2 callersFunctionregisterProperty
(classDefinition, property, type, asDefault)
libs/modules/tween/tween.js:2086
↓ 2 callersMethodremoveFile
(filename: string)
libs/modules/assetsmanager/assetsmanager.d.ts:1426
↓ 2 callersFunctionremoveListeners
()
libs/modules/egret/egret.web.js:312
↓ 2 callersFunctionresolve
`Promise.resolve` returns a promise that will become resolved with the passed `value`. It is shorthand for the following: ```javascript let pro
libs/modules/promise/promise.js:217
↓ 2 callersMethodsetContentSize
* @private * 设置分辨率尺寸
libs/modules/egret/egret.d.ts:9068
↓ 2 callersFunctionsetLineData
(str)
libs/modules/egret/egret.js:18354
↓ 2 callersFunctionsetRenderMode
* 设置渲染模式。"auto","webgl","canvas" * @param renderMode
libs/modules/egret/egret.web.js:3569
↓ 2 callersFunctionstartTicker
* @private * 启动心跳计时器。
libs/modules/egret/egret.web.js:3591
↓ 2 callersMethodwrite
(buffer: Buffer)
scripts/node.d.ts:1929
↓ 2 callersFunctionx
(t,n,r,o)
libs/modules/promise/promise.min.js:1
↓ 1 callersFunction$getUrl
(request)
libs/modules/game/game.js:2609
↓ 1 callersFunctionC
(t,e)
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionL
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionM
(t,e)
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionN
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionO
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionP
(t)
libs/modules/promise/promise.min.js:1
↓ 1 callersFunction_loop_1
(resource_1)
libs/modules/assetsmanager/assetsmanager.js:2261
↓ 1 callersFunctionalphaFilter
(buffer, color)
libs/modules/egret/egret.js:16718
↓ 1 callersFunctionattemptVertx
()
libs/modules/promise/promise.js:134
↓ 1 callersFunctionb
(t,e)
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionblurFilterH
* @private
libs/modules/egret/egret.js:16545
↓ 1 callersFunctionblurFilterV
* @private
libs/modules/egret/egret.js:16625
↓ 1 callersFunctionc
(t,e,i,r,a,s,h,c,f)
libs/modules/egret/egret.min.js:4
↓ 1 callersMethodcanRun
* 返回能否走
src/game/scene/PlayScene.ts:5
↓ 1 callersFunctioncannotReturnOwn
()
libs/modules/promise/promise.js:244
↓ 1 callersMethodcatRun
* 猫走完
src/game/scene/PlayScene.ts:13
↓ 1 callersMethodchangeBg
()
src/game/bean/Cat.ts:89
↓ 1 callersMethodchangeBg
()
src/game/bean/GridNode.ts:90
↓ 1 callersFunctionclearTimeout
* 清除指定延迟后运行的函数。 * @param key {number} egret.setTimeout所返回的索引 * @version Egret 2.4 * @platform Web,Native * @language zh_CN
libs/modules/game/game.js:4786
↓ 1 callersFunctioncompositeSourceOver
(dst, src)
libs/modules/egret/egret.js:16792
↓ 1 callersFunctionconvertEase
(ease)
libs/modules/tween/tween.js:1707
↓ 1 callersMethodcreateBarrier
(num: number)
src/game/scene/PlayScene.ts:66
↓ 1 callersMethodcreateCat
()
src/game/scene/PlayScene.ts:78
↓ 1 callersFunctioncreateContext
* @private
libs/modules/egret/egret.web.js:2705
↓ 1 callersMethodcreateGameScene
* 创建游戏场景 * Create a game scene
src/Main.ts:82
↓ 1 callersMethodcreateGridNode
()
src/game/scene/PlayScene.ts:46
↓ 1 callersMethodcreateView
()
src/LoadingUI.ts:39
↓ 1 callersFunctioncreateWebGLProgram
(gl, vertexShader, fragmentShader)
libs/modules/egret/egret.web.js:8010
↓ 1 callersFunctiond
(t,e)
libs/modules/egret/egret.min.js:4
↓ 1 callersFunctiond
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctiondropShadowFilter
(buffer, w, h, color, blurX, blurY, angle, distance, strength)
libs/modules/egret/egret.js:16704
↓ 1 callersFunctiondropShadowFilter2
(buffer, w, h, color, blurX, blurY, angle, distance, strength, inner, knockout, hideObject)
libs/modules/egret/egret.js:16816
↓ 1 callersFunctione
(e,r,i)
libs/modules/game/game.min.js:1
↓ 1 callersFunctione
()
libs/modules/assetsmanager/assetsmanager.min.js:1
↓ 1 callersFunctionextractAttributes
(gl, program)
libs/modules/egret/egret.web.js:8017
↓ 1 callersFunctionextractUniforms
(gl, program)
libs/modules/egret/egret.web.js:8028
↓ 1 callersFunctionf
()
libs/modules/promise/promise.min.js:1
↓ 1 callersFunctionf
(e)
libs/modules/assetsmanager/assetsmanager.min.js:1
↓ 1 callersFunctionfontGetTexturePath
(url, fntText)
libs/modules/assetsmanager/assetsmanager.js:2082
↓ 1 callersFunctiong
(t,e,i,r,a,o,s,h,c,l,u,p)
libs/modules/egret/egret.min.js:4
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