| 81 | |
| 82 | |
| 83 | int main(int /*argc*/, char * /*argv*/[]) |
| 84 | { |
| 85 | // Initialize GLFW |
| 86 | if (!glfwInit()) |
| 87 | return 1; |
| 88 | |
| 89 | glfwSetErrorCallback(error); |
| 90 | glfwDefaultWindowHints(); |
| 91 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
| 92 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); |
| 93 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true); |
| 94 | |
| 95 | // Create a context and, if valid, make it current |
| 96 | GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Shader Includes", NULL, NULL); |
| 97 | if (window == nullptr) |
| 98 | { |
| 99 | globjects::critical() << "Context creation failed. Terminate execution."; |
| 100 | |
| 101 | glfwTerminate(); |
| 102 | return -1; |
| 103 | } |
| 104 | glfwSetKeyCallback(window, key_callback); |
| 105 | glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); |
| 106 | |
| 107 | glfwMakeContextCurrent(window); |
| 108 | |
| 109 | // Initialize globjects (internally initializes glbinding, and registers the current context) |
| 110 | globjects::init(); |
| 111 | |
| 112 | std::cout << std::endl |
| 113 | << "OpenGL Version: " << glbinding::ContextInfo::version() << std::endl |
| 114 | << "OpenGL Vendor: " << glbinding::ContextInfo::vendor() << std::endl |
| 115 | << "OpenGL Renderer: " << glbinding::ContextInfo::renderer() << std::endl << std::endl; |
| 116 | |
| 117 | globjects::info() << "Press F5 to reload shaders." << std::endl << std::endl; |
| 118 | |
| 119 | |
| 120 | glfwGetFramebufferSize(window, &g_size[0], &g_size[1]); |
| 121 | initialize(); |
| 122 | |
| 123 | // Main loop |
| 124 | while (!glfwWindowShouldClose(window)) |
| 125 | { |
| 126 | glfwPollEvents(); |
| 127 | draw(); |
| 128 | glfwSwapBuffers(window); |
| 129 | } |
| 130 | deinitialize(); |
| 131 | |
| 132 | // Properly shutdown GLFW |
| 133 | glfwTerminate(); |
| 134 | |
| 135 | return 0; |
| 136 | } |
nothing calls this directly
no test coverage detected