| 36 | |
| 37 | |
| 38 | void initialize() |
| 39 | { |
| 40 | const auto dataPath = common::retrieveDataPath("globjects", "dataPath"); |
| 41 | globjects::NamedString::create("/color.glsl", new globjects::File(dataPath + "shaderincludes/color.glsl")); |
| 42 | |
| 43 | g_quad = new ScreenAlignedQuad(globjects::Shader::fromFile(GL_FRAGMENT_SHADER, dataPath + "shaderincludes/test.frag")); |
| 44 | g_quad->ref(); |
| 45 | } |
| 46 | |
| 47 | void deinitialize() |
| 48 | { |
no test coverage detected