()
| 124 | } |
| 125 | |
| 126 | private updateQuestEntityMovementOffset(): void{ |
| 127 | // If we're standing |
| 128 | if(this.isStanding){ |
| 129 | // No movement |
| 130 | this.getQuestEntityMovement().setOffset(new Pos(0, 0)); |
| 131 | } |
| 132 | // Else, we're running |
| 133 | else{ |
| 134 | // Set the movement depending on our orientation |
| 135 | this.getQuestEntityMovement().setOffset(new Pos(this.getRunningSpeed(), 0)); |
| 136 | } |
| 137 | } |
| 138 | } |
no test coverage detected