(isStanding: boolean)
| 115 | } |
| 116 | |
| 117 | private setIsStanding(isStanding: boolean): void{ |
| 118 | // If the value is different |
| 119 | if(isStanding != this.isStanding){ |
| 120 | this.isStanding = isStanding; // Set the value |
| 121 | this.updateQuestEntityMovementOffset(); // Update the movement |
| 122 | this.reDrawArea(); // Update the area |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | private updateQuestEntityMovementOffset(): void{ |
| 127 | // If we're standing |
no test coverage detected