(isLookingLeft: boolean)
| 106 | } |
| 107 | |
| 108 | private setIsLookingLeft(isLookingLeft: boolean): void{ |
| 109 | // If the value is different |
| 110 | if(isLookingLeft != this.isLookingLeft){ |
| 111 | this.isLookingLeft = isLookingLeft; // Set the value |
| 112 | this.updateQuestEntityMovementOffset(); // Update the movement |
| 113 | this.reDrawArea(); // Update the area |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | private setIsStanding(isStanding: boolean): void{ |
| 118 | // If the value is different |
no test coverage detected