(game: Game)
| 20 | |
| 21 | // Constructor |
| 22 | constructor(game: Game){ |
| 23 | super(game, "You can move with the left and right arrow keys!"); |
| 24 | |
| 25 | // Resize the quest |
| 26 | this.resizeQuest(100, 35, new Pos(100, 136)); |
| 27 | |
| 28 | // Add collision boxes around |
| 29 | this.addPlayerCollisionBoxes(true, true, true, true); |
| 30 | |
| 31 | // Add the player |
| 32 | this.getGame().getPlayer().loadCandyBoxCharacter(this); |
| 33 | this.getGame().getPlayer().setGlobalPosition(new Pos(48, 0)); |
| 34 | this.configPlayerOrClone(this.getGame().getPlayer()); |
| 35 | this.addEntity(this.getGame().getPlayer()); |
| 36 | |
| 37 | // Add the walls |
| 38 | this.createWalls(); |
| 39 | |
| 40 | // Add the spikes |
| 41 | this.addSpikes(new Spikes(this, new Pos(44, 42), 20)); |
| 42 | this.addSpikes(new Spikes(this, new Pos(23, 59), 22)); |
| 43 | this.addSpikes(new Spikes(this, new Pos(90, 62), 8)); |
| 44 | this.addSpikes(new Spikes(this, new Pos(87, 69), 4)); |
| 45 | this.addSpikes(new Spikes(this, new Pos(94, 69), 4)); |
| 46 | this.addSpikes(new Spikes(this, new Pos(93, 74), 2)); |
| 47 | this.addSpikes(new Spikes(this, new Pos(66, 74), 14)); |
| 48 | this.addSpikes(new Spikes(this, new Pos(66, 82), 4)); |
| 49 | this.addSpikes(new Spikes(this, new Pos(76, 83), 6)); |
| 50 | this.addSpikes(new Spikes(this, new Pos(3, 95), 8)); |
| 51 | this.addSpikes(new Spikes(this, new Pos(13, 97), 10)); |
| 52 | this.addSpikes(new Spikes(this, new Pos(24, 96), 2)); |
| 53 | this.addSpikes(new Spikes(this, new Pos(29, 96), 2)); |
| 54 | this.addSpikes(new Spikes(this, new Pos(33, 95), 12)); |
| 55 | this.addSpikes(new Spikes(this, new Pos(64, 64), 4)); |
| 56 | |
| 57 | // Add the chests |
| 58 | this.addChest(new Chest(this, new Pos(27, 67), true, new CallbackCollection(this.openFirstChest.bind(this)), Saving.loadBool("theHoleFirstChestFound"))); |
| 59 | this.addChest(new Chest(this, new Pos(59, 74), true, new CallbackCollection(this.openSecondChest.bind(this)), Saving.loadBool("theHoleSecondChestFound"))); |
| 60 | this.addChest(new Chest(this, new Pos(37, 107), false, new CallbackCollection(this.openThirdChest.bind(this)), Saving.loadBool("theHoleThirdChestFound"))); |
| 61 | this.addChest(new Chest(this, new Pos(4, 129), true, new CallbackCollection(this.openFourthChest.bind(this)), Saving.loadBool("theHoleFourthChestFound"))); |
| 62 | |
| 63 | // Add the lost tribe warrior alone in its room |
| 64 | this.addLostTribeWarrior(new LostTribeWarrior(this, new Pos(68, 89), new Pos(63, 85), new Pos(93, 95))); |
| 65 | |
| 66 | // Add the lost tribe warriors in the big room |
| 67 | this.addLostTribeWarrior(new LostTribeWarrior(this, new Pos(14, 126), new Pos(2, 112), new Pos(79, 129))); |
| 68 | this.addLostTribeWarrior(new LostTribeWarrior(this, new Pos(21, 126), new Pos(2, 112), new Pos(79, 129))); |
| 69 | this.addLostTribeWarrior(new LostTribeWarrior(this, new Pos(31, 125), new Pos(2, 112), new Pos(79, 129))); |
| 70 | this.addLostTribeWarrior(new LostTribeWarrior(this, new Pos(51, 123), new Pos(2, 112), new Pos(79, 129))); |
| 71 | |
| 72 | // Add the message |
| 73 | this.getGame().getQuestLog().addMessage(new QuestLogMessage("You jumped into the big hole! You're falling quickly, try to stay alive!")); |
| 74 | } |
| 75 | |
| 76 | // willBeDisplayed() |
| 77 | public willBeDisplayed(): void{ |
nothing calls this directly
no test coverage detected