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Method createWalls

code/main/TheHole.ts:198–402  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

196 }
197
198 private createWalls(): void{
199 // Yes, I know that the code below is quite ugly
200 // But I had two choices : either write the bounding boxes manually (this is what I chose)
201 // Or write a specific level editor to do the work for me (it could work with something like the height maps in 3d games - there would be a second "ascii art" composed of 0 and 1 for example, 0 would mean no collision and 1 would mean collision)
202 // But this is the only level which requires such complicated bounding boxes, so really, writing a level editor for one level isn't worth it
203 this.addWalls(0, 0, 40, 22,
204 0, 23, 39, 23,
205 0, 24, 38, 24,
206 0, 25, 37, 25,
207 0, 26, 36, 26,
208 0, 27, 33, 27,
209 0, 28, 32, 28,
210 0, 29, 31, 29,
211 0, 30, 30, 30,
212 0, 31, 29, 31,
213 0, 32, 28, 32,
214 0, 33, 27, 33,
215 0, 34, 26, 34,
216 0, 35, 25, 35,
217 0, 36, 24, 36,
218 0, 37, 23, 37,
219 0, 38, 22, 59,
220 0, 60, 44, 60,
221 0, 61, 43, 61,
222 0, 62, 27, 62,
223 34, 62, 38, 62,
224 0, 63, 26, 63,
225 0, 64, 25, 66,
226 0, 67, 26, 67,
227 0, 68, 33, 68,
228 0, 69, 32, 69,
229 0, 70, 31, 70,
230 0, 71, 27, 71,
231 0, 72, 26, 72,
232 0, 73, 25, 73,
233 0, 74, 24, 74,
234 0, 75, 16, 75,
235 0, 76, 15, 76,
236 0, 77, 4, 77,
237 0, 78, 3, 80,
238 0, 81, 2, 81,
239 0, 82, 1, 95,
240 36, 73, 39, 73,
241 35, 74, 40, 74,
242 34, 75, 41, 75,
243 33, 76, 49, 76,
244 32, 77, 49, 77,
245 32, 78, 49, 78,
246 33, 79, 49, 79,
247 34, 80, 49, 80,
248 35, 81, 49, 81,
249 36, 82, 49, 82,
250 37, 83, 49, 85,
251 37, 86, 49, 86,
252 38, 87, 50, 87,
253 39, 88, 51, 88,
254 45, 89, 52, 89,
255 46, 90, 54, 90,

Callers 1

constructorMethod · 0.95

Calls 1

addWallsMethod · 0.95

Tested by

no test coverage detected