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github.com/caizj-cn/CocosCreatorGames
/ functions
Functions
178 in github.com/caizj-cn/CocosCreatorGames
⨍
Functions
178
◇
Types & classes
3,304
↓ 4 callers
Function
bottomAlign
(obj)
AnimalGame/assets/Script/gameLayer.js:135
↓ 4 callers
Method
putBox
* @description: 回收一个障碍物 * @param {type} * @return:
JumpLR/assets/scripts/BoxMgr.ts:75
↓ 4 callers
Method
setNext
(next: cc.Node)
JumpLR/assets/scripts/Box.ts:56
↓ 4 callers
Method
setPrev
(prev: cc.Node)
JumpLR/assets/scripts/Box.ts:48
↓ 3 callers
Function
allShow
(obj)
AnimalGame/assets/Script/gameLayer.js:97
↓ 3 callers
Method
getDownY
(node: cc.Node)
JumpLR/assets/scripts/Robot.ts:180
↓ 2 callers
Method
down
(y: number)
JumpLR/assets/scripts/Box.ts:68
↓ 2 callers
Method
getCurrent
()
JumpLR/assets/scripts/Robot.ts:96
↓ 2 callers
Method
getNext
()
JumpLR/assets/scripts/Box.ts:60
↓ 2 callers
Method
jump
* @description: 跳 * @param {type} * @return:
JumpLR/assets/scripts/Robot.ts:113
↓ 2 callers
Method
onGameEnd
()
JumpLR/assets/scripts/Game.ts:67
↓ 2 callers
Method
reloadBoxs
()
JumpLR/assets/scripts/Game.ts:74
↓ 2 callers
Method
reloadNew
* @description: 重新加载新的障碍物(不包含换屏的) * @param {type} * @return:
JumpLR/assets/scripts/BoxMgr.ts:140
↓ 2 callers
Function
rightAlign
(obj)
AnimalGame/assets/Script/gameLayer.js:117
↓ 2 callers
Method
setCurrent
* @description: 设置当前节点 * @param {type} * @return:
JumpLR/assets/scripts/Robot.ts:91
↓ 2 callers
Method
setNum
(num: number)
JumpLR/assets/scripts/Box.ts:64
↓ 2 callers
Function
topAlign
(obj)
AnimalGame/assets/Script/gameLayer.js:126
↓ 2 callers
Method
turnLeft
* @description: 向左转 * @param {type} * @return:
JumpLR/assets/scripts/Robot.ts:62
↓ 2 callers
Method
turnRight
* @description: 向右转 * @param {type} * @return:
JumpLR/assets/scripts/Robot.ts:72
↓ 1 callers
Method
bgDown
* @description: 背景下移 * @param {type} * @return:
JumpLR/assets/scripts/Game.ts:115
↓ 1 callers
Method
getBox
* @description: 生成一个障碍物 * @param {type} * @return:
JumpLR/assets/scripts/BoxMgr.ts:62
↓ 1 callers
Method
getIntervalY
()
JumpLR/assets/scripts/BoxMgr.ts:214
↓ 1 callers
Method
getOffset
()
JumpLR/assets/scripts/Box.ts:44
↓ 1 callers
Method
getRandom
* @description: 获取随机数 * @param {type} * @return:
JumpLR/assets/scripts/BoxMgr.ts:205
↓ 1 callers
Method
getStandBox
()
JumpLR/assets/scripts/BoxMgr.ts:218
↓ 1 callers
Function
heightScale
(obj)
AnimalGame/assets/Script/gameLayer.js:144
↓ 1 callers
Method
isJumping
()
JumpLR/assets/scripts/Robot.ts:186
↓ 1 callers
Function
leftAlign
(obj)
AnimalGame/assets/Script/gameLayer.js:108
↓ 1 callers
Method
onAddPoints
()
JumpLR/assets/scripts/Game.ts:63
↓ 1 callers
Method
onTouchCallback
* @description: 点击屏幕 * @param {type} * @return:
JumpLR/assets/scripts/Game.ts:139
↓ 1 callers
Method
reloadAll
* @description: 重新加载所有障碍物 * @param {type} * @return:
JumpLR/assets/scripts/BoxMgr.ts:102
↓ 1 callers
Method
robotJumpLeft
()
JumpLR/assets/scripts/Game.ts:96
↓ 1 callers
Method
robotJumpRight
()
JumpLR/assets/scripts/Game.ts:102
↓ 1 callers
Method
setAddCallback
(callback: any)
JumpLR/assets/scripts/Robot.ts:100
↓ 1 callers
Method
setFailedCallback
(callback: any)
JumpLR/assets/scripts/Robot.ts:104
Method
addDBEventListener
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。 * @param type - 事件类型。 * @param listener - 事件侦听器。 * @param thisObject - 侦听函数绑定的 this 对象。
JumpLR/creator.d.ts:23567
Method
addDBEventListener
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。 * @param type - 事件类型。 * @param listener - 事件侦听器。 * @param thisObject - 侦听函数绑定的 this 对象。
CountMoney/creator.d.ts:23567
Method
addDBEventListener
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。 * @param type - 事件类型。 * @param listener - 事件侦听器。 * @param thisObject - 侦听函数绑定的 this 对象。
pushBox/creator.d.ts:23567
Method
addDBEventListener
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。 * @param type - 事件类型。 * @param listener - 事件侦听器。 * @param thisObject - 侦听函数绑定的 this 对象。
AnimalGame/creator.d.ts:24780
Method
addDBEventListener
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。 * @param type - 事件类型。 * @param listener - 事件侦听器。 * @param thisObject - 侦听函数绑定的 this 对象。
gravityBall/creator.d.ts:24780
Method
addDBEventListener
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。 * @param type - 事件类型。 * @param listener - 事件侦听器。 * @param thisObject - 侦听函数绑定的 this 对象。
GunHero/creator.d.ts:24780
Method
addEvent
* - 已废弃,请参考 {@link #addDBEventListener()}。 * @deprecated * @language zh_CN
JumpLR/creator.d.ts:23606
Method
addEvent
* - 已废弃,请参考 {@link #addDBEventListener()}。 * @deprecated * @language zh_CN
CountMoney/creator.d.ts:23606
Method
addEvent
* - 已废弃,请参考 {@link #addDBEventListener()}。 * @deprecated * @language zh_CN
pushBox/creator.d.ts:23606
Method
addEvent
* - 已废弃,请参考 {@link #addDBEventListener()}。 * @deprecated * @language zh_CN
AnimalGame/creator.d.ts:24819
Method
addEvent
* - 已废弃,请参考 {@link #addDBEventListener()}。 * @deprecated * @language zh_CN
gravityBall/creator.d.ts:24819
Method
addEvent
* - 已废弃,请参考 {@link #addDBEventListener()}。 * @deprecated * @language zh_CN
GunHero/creator.d.ts:24819
Method
advanceTime
* - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN
JumpLR/creator.d.ts:21804
Method
advanceTime
* - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN
CountMoney/creator.d.ts:21804
Method
advanceTime
* - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN
pushBox/creator.d.ts:21804
Method
advanceTime
* - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN
AnimalGame/creator.d.ts:23017
Method
advanceTime
* - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN
gravityBall/creator.d.ts:23017
Method
advanceTime
* - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN
GunHero/creator.d.ts:23017
Function
againBtnCallBack
()
gravityBall/assets/Script/gameLayer.js:339
Function
callfunc
pushBox/assets/Script/gameLayer.js:132
Function
checkGameOver
()
pushBox/assets/Script/gameLayer.js:573
Method
clearAll
()
JumpLR/assets/scripts/BoxMgr.ts:81
Function
closeDeviceMotion
()
gravityBall/assets/Script/gameLayer.js:147
Function
contactCallBack
(callBack)
GunHero/assets/Script/contact.js:38
Function
contactFunction
(selfCollider, otherCollider)
GunHero/assets/Script/contact.js:32
Function
createBall
()
gravityBall/assets/Script/gameLayer.js:101
Function
createBoxItem
(row, col, type, pos)
pushBox/assets/Script/gameLayer.js:347
Function
createLavelItem
()
pushBox/assets/Script/gameLayer.js:130
Function
createLevelLayer
(level)
pushBox/assets/Script/gameLayer.js:296
Method
dbClear
* @internal * @private
JumpLR/creator.d.ts:20014
Method
dbClear
* @internal * @private
CountMoney/creator.d.ts:20014
Method
dbClear
* @internal * @private
pushBox/creator.d.ts:20014
Method
dbClear
* @internal * @private
AnimalGame/creator.d.ts:21227
Method
dbClear
* @internal * @private
gravityBall/creator.d.ts:21227
Method
dbClear
* @internal * @private
GunHero/creator.d.ts:21227
Method
dbInit
* @internal * @private
JumpLR/creator.d.ts:20009
Method
dbInit
* @internal * @private
CountMoney/creator.d.ts:20009
Method
dbInit
* @internal * @private
pushBox/creator.d.ts:20009
Method
dbInit
* @internal * @private
AnimalGame/creator.d.ts:21222
Method
dbInit
* @internal * @private
gravityBall/creator.d.ts:21222
Method
dbInit
* @internal * @private
GunHero/creator.d.ts:21222
Method
dbUpdate
* @internal * @private
JumpLR/creator.d.ts:20019
Method
dbUpdate
* @internal * @private
CountMoney/creator.d.ts:20019
Method
dbUpdate
* @internal * @private
pushBox/creator.d.ts:20019
Method
dbUpdate
* @internal * @private
AnimalGame/creator.d.ts:21232
Method
dbUpdate
* @internal * @private
gravityBall/creator.d.ts:21232
Method
dbUpdate
* @internal * @private
GunHero/creator.d.ts:21232
Method
dispatchDBEvent
* - 分派特定的事件到事件流中。 * @param type - 事件类型。 * @param eventObject - 事件数据。 * @see dragonBones.EventObject * @version Dra
JumpLR/creator.d.ts:23550
Method
dispatchDBEvent
* - 分派特定的事件到事件流中。 * @param type - 事件类型。 * @param eventObject - 事件数据。 * @see dragonBones.EventObject * @version Dra
CountMoney/creator.d.ts:23550
Method
dispatchDBEvent
* - 分派特定的事件到事件流中。 * @param type - 事件类型。 * @param eventObject - 事件数据。 * @see dragonBones.EventObject * @version Dra
pushBox/creator.d.ts:23550
Method
dispatchDBEvent
* - 分派特定的事件到事件流中。 * @param type - 事件类型。 * @param eventObject - 事件数据。 * @see dragonBones.EventObject * @version Dra
AnimalGame/creator.d.ts:24763
Method
dispatchDBEvent
* - 分派特定的事件到事件流中。 * @param type - 事件类型。 * @param eventObject - 事件数据。 * @see dragonBones.EventObject * @version Dra
gravityBall/creator.d.ts:24763
Method
dispatchDBEvent
* - 分派特定的事件到事件流中。 * @param type - 事件类型。 * @param eventObject - 事件数据。 * @see dragonBones.EventObject * @version Dra
GunHero/creator.d.ts:24763
Method
dispose
* - 释放该实例和骨架。 (骨架会回收到对象池) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose();
JumpLR/creator.d.ts:20040
Method
dispose
* - 释放该实例和骨架。 (骨架会回收到对象池) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose();
CountMoney/creator.d.ts:20040
Method
dispose
* - 释放该实例和骨架。 (骨架会回收到对象池) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose();
pushBox/creator.d.ts:20040
Method
dispose
* - 释放该实例和骨架。 (骨架会回收到对象池) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose();
AnimalGame/creator.d.ts:21253
Method
dispose
* - 释放该实例和骨架。 (骨架会回收到对象池) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose();
gravityBall/creator.d.ts:21253
Method
dispose
* - 释放该实例和骨架。 (骨架会回收到对象池) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose();
GunHero/creator.d.ts:21253
Function
finishCallBack
(callBack)
GunHero/assets/Script/enemy.js:98
Function
gameOver
()
gravityBall/assets/Script/contact.js:32
Function
gameOverCallBack
(callBack)
gravityBall/assets/Script/contact.js:38
Method
getBox
()
JumpLR/assets/scripts/NodeMgr.ts:33
Method
getIntervalX
()
JumpLR/assets/scripts/BoxMgr.ts:210
Method
getPrev
()
JumpLR/assets/scripts/Box.ts:52
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