--------------------------------------------- COMPLETED UNIT COUNT ---------------------------------------
| 97 | } |
| 98 | //--------------------------------------------- COMPLETED UNIT COUNT --------------------------------------- |
| 99 | int PlayerImpl::completedUnitCount(UnitType unit) const |
| 100 | { |
| 101 | return (unit >= 0 && unit < UnitTypes::Enum::MAX) ? self->completedUnitCount[unit] : 0; |
| 102 | } |
| 103 | //--------------------------------------------- DEAD UNIT COUNT -------------------------------------------- |
| 104 | int PlayerImpl::deadUnitCount(UnitType unit) const |
| 105 | { |
no outgoing calls