| 37 | |
| 38 | |
| 39 | bool Rush::execute(aithread &thread) const |
| 40 | { |
| 41 | // Retrieve parameters |
| 42 | BYTE bRushCategory; |
| 43 | WORD wOffset; |
| 44 | thread.readTuple( std::tie(bRushCategory, wOffset) ); |
| 45 | |
| 46 | // Debug |
| 47 | thread.saveDebug(Text::Yellow, this->getOpcode(), "%u p_%04X", bRushCategory, wOffset); |
| 48 | bool isRushed = false; |
| 49 | |
| 50 | // Get closest enemy owner |
| 51 | Unit pClosest = Broodwar->getClosestUnit(thread.getLocation().center(), IsEnemy && (!IsBuilding || IsLifted) ); |
| 52 | Player closestEnemy = pClosest ? pClosest->getPlayer() : nullptr; |
| 53 | if ( !closestEnemy ) return true; |
| 54 | |
| 55 | // Check rush categories |
| 56 | switch ( bRushCategory ) |
| 57 | { |
| 58 | case 0: |
| 59 | if ( closestEnemy->allUnitCount(UnitTypes::Terran_Barracks) || |
| 60 | closestEnemy->allUnitCount(UnitTypes::Protoss_Gateway) || |
| 61 | closestEnemy->allUnitCount(UnitTypes::Zerg_Spawning_Pool) ) |
| 62 | isRushed = true; |
| 63 | break; |
| 64 | case 1: |
| 65 | if ( GetTerranRushScore(closestEnemy) > 16 || |
| 66 | GetZergGroundRushScore(closestEnemy) > 10 || |
| 67 | closestEnemy->completedUnitCount(UnitTypes::Protoss_Zealot) > 6 ) |
| 68 | isRushed = true; |
| 69 | break; |
| 70 | case 2: |
| 71 | if ( GetTerranRushScore(closestEnemy) > 24 || |
| 72 | GetZergAirRushScore(closestEnemy) > 10 ) |
| 73 | isRushed = true; |
| 74 | break; |
| 75 | case 3: |
| 76 | if ( GetTerranRushScore(closestEnemy) > 5 || |
| 77 | closestEnemy->completedUnitCount(UnitTypes::Zerg_Hydralisk_Den) || |
| 78 | GetZergGroundRushScore(closestEnemy) > 2 || |
| 79 | closestEnemy->completedUnitCount(UnitTypes::Protoss_Zealot) > 1 ) |
| 80 | isRushed = true; |
| 81 | break; |
| 82 | case 4: |
| 83 | if ( GetTerranRushScore(closestEnemy) > 16 || |
| 84 | GetZergGroundRushScore(closestEnemy) > 10 || |
| 85 | closestEnemy->completedUnitCount(UnitTypes::Protoss_Zealot) > 8 ) |
| 86 | isRushed = true; |
| 87 | break; |
| 88 | case 5: |
| 89 | if ( GetTerranRushScore(closestEnemy) > 6 || |
| 90 | GetZergGroundRushScore(closestEnemy) > 6 || |
| 91 | closestEnemy->completedUnitCount(UnitTypes::Protoss_Zealot) > 3 ) |
| 92 | isRushed = true; |
| 93 | break; |
| 94 | case 6: |
| 95 | if ( GetTerranRushScore(closestEnemy) > 12 || |
| 96 | closestEnemy->completedUnitCount(UnitTypes::Zerg_Sunken_Colony) > 1 || |
nothing calls this directly
no test coverage detected